Zorachus99
Posts: 1066
Joined: 9/15/2000 From: Palo Alto, CA Status: offline
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quote:
ORIGINAL: brian brian There are a lot of ideas out there on how to change the pact rules. Yet after all these years, none of them have been published by ADG. The simplest one is this: an agreement before the game starts to not do this as the Russians. It can even be done before bidding if you are going that route. I for one, enjoy playing the Russians and am not afraid of a 1941 Barbarossa. In fact I find a 41 Barb to be a more enjoyable game as it is one featuring more mobile action and less solid lines for both sides. You really have to have faith in your western Allies to feel this way however. I am also one that feels the game overall favors the Allies slightly, and that Russia can survive a strong Barbarossa if all of the Allies are skilled players. Many would disagree with those points, particularly the second one. I would suggest only this for MWiF: giving the players some control in this area. For the AI, a 'no-stuff' agreement should be something a player could pick. I can about guarantee that if the AI were to stuff the border against a brand new WiF player who has managed to subdue France on time on his first try and get everything ready in Poland and then that player were to learn how those pact braking rules he skimmed over really worked, that player would be pretty unhappy with his new wargame, kind of like how I felt playing Eastern Front:1941 on my Atari computer 20 years ago when I learned the computer player benefitted from perpetually increasing unit strengths, while mine stayed the same. I know Steve does not want to give the players ways to tie the AI's hands, and I agree with that, but as you can see from Zorach's first post today, this is a very important point among long-time players of the game. In an all-human-players game, I don't think anything would need to be done by the program, the players can work it out amongst themselves just as in table-top WiF. Aside from that, I wouldn't suggest attempting to change this rule in the first computer edition of the game. Zorach, it's too bad you don't have a player group that can make this issue work for you. Perhaps you could try playing the Russians a few times and agree not to stuff, to get some games in that way. If you are an "Axis Player" you really should try playing the Allies more anyway. It will improve your Axis play in the process. I agree on pretty much everything you said. Playing USSR and agreeing to not stuffing, whilst my oppenent continues to do so... not so fun IMO. Thanks for the words of wisdom. Tinkering with garrison values of the actual units may not be a decent solution either way you look at it, because it either a) forces the USSR to DOW to build it's militia. or b) makes it too easy to DOW early with Germany. I don't think you should be cornered in either case. Clearly barbarossa was a conditional affair, pre-planned, but delayed for a variety of reasons. I just can't rationalize the fact that with the entire European continent subdued, Germany should be prevented from DOW'ing USSR... Make the optional easy on yourself Steve. Cheers
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Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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