doomtrader
Posts: 5321
Joined: 7/22/2008 From: Poland Status: offline
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quote:
For example; How does one modify the current Forest hex graphic from the standard to a different look? How does one then assign that new graphic to a map coordinate? These seem simple and basic questions but I ain't figgered it out. I have no experience of this type. There are two files responsible for what you see on the map. I'll try to explain that on normal map as example which is located at: World War 2 Time of Wrath\data\gfx\[MapSkin]Normal\ Please remember that name of the folder is also name of the map. You can find there three gfx files: eyecandies.png others.png terrain.png In terrain.png there are six images for every type of terrain in good, rainy or snowy weather. Those are placed randomly by the game engine, so if you would like to have a specific look of forest at specific hex it would be better to use eyecandies.png Here is only a theory, I'm not a artist or programmer but I'll try to explain as good as I can. You should use some advanced program for editing gfx (GIMP which is free will do). all images should be placed in rows and columns. The center of the image is a center of the hex. If you place a new image there, you will be able to point where it should be placed on the map. To do so open eyecandies.csv file in the scenario folder. I think that the description placed in there will be enough. #Eyecandies - sprites for hex customization
#Eyecandie coordinates are (ex,ey). Both ex and ey are in range 0...11. In file eyecandies.png of map skin top-left eyecandy is (0,0), bottom-right is (11,11)
#Format description:
#First and second column: hex coordinates (x y) of eyecandy
#Third column: eyecandy level of depth (range 0...39, see sprites_depth.csv for more info)
#Fourth and fifth column: eyecandy coordinates (ex,ey) for "good" weather
#Sixth and seventh column: eyecandy coordinates (ex,ey) for "snow" weather
#Eight and nineth column: eyecandy coordinates (ex,ey) for "mud" weather
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