Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Sunda Strait

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Sunda Strait Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
Sunda Strait - 11/2/2009 8:38:14 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline
A top World War II ace once said that fighter pilots fall into two broad categories: those who go out to kill and those who, secretly, desperately, know they are going to get killed—the hunters and the hunted.
- General Nathan F. Twinning, USAF

---

3/7/1942 – 3/10/1942

My second venture into the Sunda Strait went about as well as could have been expected. Ryujo, Zuiho, and Shoho appeared first and parked themselves off Oosthaven, where they shot down 10 or so bombers (including a couple of B-17s) going after the airfield there. Then the Merak invasion force arrived. Japanese battleships knocked the Batavia Coastal Gun Battalion around a bit and then the cruisers escorting the invasion force dueled them. The Dutch gunners were game, though, and whacked a couple of ships pretty hard anyway. Despite the heavy fire the invading Japanese regiments were largely ashore before the sun came up.

By this time Q-Ball had reset the his planes for naval attack and the action got hot and heavy. The first raid lost a lot of fighters but all 32 bombers broke through to attack my carriers; no hits. A second raid of 10 fighters and 6 bombers lost 7 planes and scored no hits. The third raid of the day, in the PM phase, also lost a lot of fighters but again all the bombers (27 this time) got through. This time Ryujo took a hit.

Over 40 Allied fighters (B-339Ds, CW-21B Demons, 75A-7 Hawks, and Hurricane IIb Trops) were shot down for a loss of 3 Zeros. Ryujo is at 30 Sys damage with very little float or fire damage. All Japanese forces are ashore and my ships are withdrawing.

Sumatra: Japanese paratroops seized Djambi despite heavier resistance than expected. The oilfields there (level 250) were taken completely intact. Reinforcements (including aviation support!) are about to land at Benkoelen, having sailed around the far end of Sumatra to avoid air attack. Muntok, just off Palembang, was seized and the regiment involved is driving down to take Toboali.

China: in which we learn that the Ki-43-Ic is able to at least hold its own against the H81-A3s of the AVG. There have been some dogfights over Kukong, with losses slightly favoring the Japanese. Meanwhile my forces are bombarding the place daily. Q-Ball is striking back with air raids.

Body and Fender Department: Kido Butai is currently at Yokahama undergoing some badly needed repairs. After three months of continuous steaming system damage for the carriers was up in the 10 to 15 range and engine damage was starting to accumulate as well.

Bigger is Not Always Better Department: Miri now has a shipping engineer regiment and the only tankers that call there are the small 4000-capacity short range haulers. A convoy of five of these loads in two turns, which is entirely acceptable. This arrangement is being extended to Tarakan and Balikpapan, which is beginning to bulge with fuel. The fuel is being hauled to Singapore where long-range tankers take it back to the Home Islands or wherever else it is needed.

Sumatra and the Sunda Strait:





Attachment (1)

(in reply to Cuttlefish)
Post #: 121
RE: Sunda Strait - 11/2/2009 1:18:25 PM   
d0mbo

 

Posts: 592
Joined: 8/21/2009
From: Holland
Status: offline
Hi Cuttlefish,


So do Japanese celebrate Halloween as well? ;) This AAR is entertaining AND educational!

Keep it up!


(in reply to Cuttlefish)
Post #: 122
RE: Sunda Strait - 11/2/2009 4:48:46 PM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline

quote:

ORIGINAL: d0mbo

Hi Cuttlefish,


So do Japanese celebrate Halloween as well? ;) This AAR is entertaining AND educational!

Keep it up!


No, the Japanese don't celebrate Halloween and there is no real analog for it among their holidays. Most Halloween traditions started as a way to placate the spirits of the dead, after all, and Japanese attitudes towards their dead are much different than those in the West.




_____________________________


(in reply to d0mbo)
Post #: 123
Attack of the Tax Police - 11/3/2009 7:36:58 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline
With a bullet through his head, he fell from an altitude of 9000 feet – a beautiful death.
- Manfred von Richthofen: letter telling of the death of Count von Holck on 1 May 1916, over Verdun

---

3/11/42 – 3/12/42

A mostly quiet couple of turns. To liven things up Q-Ball sent a pair of heavy cruisers and some destroyers to sink a PB and a freighter delivering supplies to Nukufetau. This was not a stinging loss but it does point to a serious shortage of long-range patrol planes and bombers. There just aren’t enough of either to go around.

WITP Staff has a very handy feature showing a map overlaid with your patrol arcs. It shows excellent Japanese coverage of the Bay of Bengal, of the west coast of Australia, the Coral Sea, the waters east of the Marshalls and Gilberts, and the North Pacific and the Sea of Okhotsk. There is a gap you could tow Mindanao through between the upper Solomons and the Gilberts. I’m trying to plug that with submarines until the airfield at Lunga is completed.

Sumatra/Java: a fresh wave of troops is loading for Java. Q-Ball has a lot of units at Batavia; I’m going to swing around it and threaten to cut them off and see what he does. Meanwhile Japanese troops tighten the noose around Palembang and further up the coast Bengkalis is invaded.

China: the bombardment continues at Kukong. I’m inflicting between 400 and 500 casualties there a turn and when my unit’s prep reaches 20 all around I’ll launch an attack and see what happens. Meanwhile I’m beginning to gather forces in the north to launch an attack or two, mostly to give Q-Ball something else to worry about.

The biggest headache in China right now is managing the garrison requirements. All kinds of odd little units get pressed into service in this regard. My favorite garrison unit is the RGC Tax Police Regiment. Big infantry divisions may be impressive but to strike fear into an enemy’s heart there’s nothing like some tax police!

I continue to be impressed by the performance of my Oscars, which are giving the AVG a real battle.

Wear and Tear in the Air: to date Japan lists 213 pilots as killed or missing, with another 50 or so wounded. Aircraft losses are 469. I am currently showing 614 Allied planes lost. The enemy aircraft loss figures, I have noticed, tend to adjust themselves towards reality over time. At one point, for example, I showed 113 Buffaloes lost. The figure has stabilized lately at 96 and I think this is probably about right.

Here are the current loss leaders by aircraft type. Note that both the Babs and the Do-24K-1 are among the leaders in ops losses. Alfs and Catalinas also make the top 10 list in this category. It is very easy for air groups assigned to naval search and recon to quickly acquire staggering levels of fatigue. I usually set these units to at least 30% rest; it helps save wear and tear.





Attachment (1)

< Message edited by Cuttlefish -- 11/3/2009 6:36:25 PM >

(in reply to Cuttlefish)
Post #: 124
RE: Attack of the Tax Police - 11/3/2009 7:44:11 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline
quote:

It shows excellent Japanese coverage of the Bay of Biscay


Well done, you're an inspiration to all Japanese players out there

(in reply to Cuttlefish)
Post #: 125
RE: Attack of the Tax Police - 11/3/2009 8:30:42 AM   
Laxplayer

 

Posts: 204
Joined: 8/30/2006
From: San Diego
Status: offline
quote:

ORIGINAL: Cuttlefish
Here are the current loss leaders by aircraft type. Note that both the Babs and the Do-24K-1 are among the leaders in ops losses. Alfs and Catalinas also make the top 10 list in this category. It is very easy for air groups assigned to naval search and recon to quickly acquire staggering levels of fatigue. I usually set these units to at least 30% rest; it helps save wear and tear.


It also helps to limit range to the "normal" distance as opposed to extended. I set mine to somewhere between 50 and 70% naval search, limited to normal distance and as full of extra pilots as I can (by hitting the add pilot button until it greys out). I have very few ops losses for patrol sqds and the only time fatigue goes over 10 is if a few get shot down and I don't refill the sqd by hitting that add pilot button again.

Oh yeah... I am really liking this AAR and the opposing AAR from Q-ball. Very cool to see your moves and counter-moves and from each point of view. As a player that hasn't played the Japanese side of the game, I am learning a lot. thanks!

(in reply to Cuttlefish)
Post #: 126
RE: Attack of the Tax Police - 11/4/2009 8:24:37 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline

quote:

ORIGINAL: Smeulders

quote:

It shows excellent Japanese coverage of the Bay of Biscay


Well done, you're an inspiration to all Japanese players out there


It's an arrangement with the Luftwaffe. We are cooperating closely with the Germans. Q-Ball doesn't know it but Rommel is going to cross the Suez, link up with German forces coming down from the Caucasus, and invade India.

quote:

ORIGINAL: Laxplayer

It also helps to limit range to the "normal" distance as opposed to extended. I set mine to somewhere between 50 and 70% naval search, limited to normal distance and as full of extra pilots as I can (by hitting the add pilot button until it greys out). I have very few ops losses for patrol sqds and the only time fatigue goes over 10 is if a few get shot down and I don't refill the sqd by hitting that add pilot button again.


I agree, keeping the units filled out helps a lot. The only thing to watch out for is that pilots with better naval search skills give much better results, so you don't want to dilute the skill level too much.


_____________________________


(in reply to Smeulders)
Post #: 127
And Never Draw to an Inside Straight - 11/4/2009 8:28:15 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline
The only thing harder than getting a new idea into the military mind is getting an old one out.
- B.H. Liddell Hart: Thoughts on War, 1944

---

3/13/42 – 3/14/42

I went into this game knowing there would be a bit of a learning curve with AE. Since I just sent the 100th turn of the game off to Q-Ball I figured this was a good time to ask myself a question: what have I learned?

I’ve learned to guard all my staging ports and every invasion convoy that puts to sea in the first few weeks. I’ve learned that convoy escorts, especially those with good range, are worth their weight in gold and should be carefully allocated and preserved. I’ve learned that the Dutch ground forces are much weaker than in WITP but that more Dutch bases have coastal guns and that these coastal guns will cost you precious transports and escorts. I’ve learned that sending along a cruiser or two in task forces invading such bases helps a lot.

I’ve learned that the Japanese player should have a plan for every aviation HQ and every unit that has naval support. I’ve learned that small ports require small ships. I’ve learned that shipyard workers are reluctant to do hull repairs on any ship that is burning like a torch. I’ve learned that poorly trained naval search pilots will see a floating log and report it as ten enemy ships but that well trained search pilots will tell you what is really there.

I’ve learned that waypoints and patrol zones are wonderful. I’ve learned that the Zero still rules the sky in December 1941 if used correctly. I’ve learned that Nates and Oscars are actually useful.

I’ve learned that artillery is still the queen of the battlefield and that enough of it can undo the best-laid Allied plans for the defense of Luzon and Singapore. I’ve learned that moving land units by rail is easy and fun. And I’ve learned that this game is even more dangerously addictive than WITP.

---

In these last two turns my plans of conquest met roadblocks in a couple of places. My three regiments attacked at Lashio and discovered that, in addition to battered British troops, there are six Chinese divisions there behind level 3 forts, too many troops for me to budge with available forces. My attack came off at 1 to 5 odds, though casualties favored me about 600 to 950. I wonder what the enemy supply situation is there. If it’s good he might be able to force me out of the base. And at Kukong my attack came off at 1 to 1 odds. More shelling is in order. Q-Ball seems to be moving reinforcements here and I am doing the same.

Q-Ball is definitely reinforcing Batavia. This confirms my decision to go around it. I might consider landing more troops at the far end of Java if I can reduce his air power there enough. That has to be my top priority at the moment; once I have freedom of the sea around the island Q-Ball’s situation there will deteriorate quickly.

It might become necessary to send Kido Butai there once they are done patching up at Yokohama. We will see. With Koepang and much of Sumatra in Japanese hands I don’t think that Q-Ball can bring in any new air groups, except for B-17s. I erred in not wiping out his air force there before beginning the invasion in earnest and now I have to try to rectify that as I go. Oh well. Another lesson learned.

---

Here is a graphic showing the air search gap I talked about in my last entry. I could cover most of it by extending the arc of the Mavis group at Tarawa to almost 360 degrees but I really don’t want to dilute their search that much.






Attachment (1)

(in reply to Cuttlefish)
Post #: 128
RE: And Never Draw to an Inside Straight - 11/4/2009 8:52:24 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Cuttlefish,

great AAR and great summary. I got one specific question:

quote:

ORIGINAL: Cuttlefish
I’ve learned that artillery is still the queen of the battlefield and that enough of it can undo the best-laid Allied plans for the defense of Luzon and Singapore. I’ve learned that moving land units by rail is easy and fun. And I’ve learned that this game is even more dangerously addictive than WITP.


Not sure whether this is something you encountered in your game, but to me it looks like the Allied side would have the possibility to accumulate/concentrate a decent number of guns for the battles at Singapore and in Luzon (specifically Bataan comes to mind) as well. Do you feel your artillery would still rule the field there unopposed ? Or did you take these guns out from the air first ? If so, how bad were AAA losses - specifically at Singapore the Allied player can concentrate quite an amout of AAA as well. Or would you say it is still quite ineffective and we need a NikMod for AE ?

Thanks

Hartwig

(in reply to Cuttlefish)
Post #: 129
RE: And Never Draw to an Inside Straight - 11/4/2009 10:27:17 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline

quote:

ORIGINAL: hartwig.modrow

Cuttlefish,

great AAR and great summary. I got one specific question:

quote:

ORIGINAL: Cuttlefish
I’ve learned that artillery is still the queen of the battlefield and that enough of it can undo the best-laid Allied plans for the defense of Luzon and Singapore. I’ve learned that moving land units by rail is easy and fun. And I’ve learned that this game is even more dangerously addictive than WITP.


Not sure whether this is something you encountered in your game, but to me it looks like the Allied side would have the possibility to accumulate/concentrate a decent number of guns for the battles at Singapore and in Luzon (specifically Bataan comes to mind) as well. Do you feel your artillery would still rule the field there unopposed ? Or did you take these guns out from the air first ? If so, how bad were AAA losses - specifically at Singapore the Allied player can concentrate quite an amout of AAA as well. Or would you say it is still quite ineffective and we need a NikMod for AE ?

Thanks

Hartwig


Taking the guns out from the air was not very effective. Allied AA, at least, is pretty good as is. It kept my bombers high enough to limit their effectiveness and even so I suffered a fair number of losses to flak. Q-Ball bombarded at Clark for a few turns but then stopped. It was fairly effective, inflicting 200 - 300 casualties per turn. I don't know why he didn't bombard more. It might have been limited supplies, but that's just a guess. He bombarded steadily at Singapore though to less effect. Looking back at the numbers I had about a 2:1 edge in guns at Singapore and a 5:1 edge on Luzon. I'm guessing again, but I think the much lower experience of the available Allied troops plays a role in limiting the effectiveness of their bombardments.



_____________________________


(in reply to modrow)
Post #: 130
RE: And Never Draw to an Inside Straight - 11/4/2009 10:46:30 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Cuttlefish,

thanks a lot for the detailed info !

Hartwig

(in reply to Cuttlefish)
Post #: 131
RE: And Never Draw to an Inside Straight - 11/4/2009 2:55:33 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
CF - Actually artillery is known as King of the Battlefield, while the rifle is known as Queen of the Battlefield.

(in reply to modrow)
Post #: 132
Sometimes They Come Back - 11/5/2009 8:19:53 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline
Infantry is the Queen of Battles.
- Attributed to Sir William Napier, 1785-1860

The final argument of kings.
- Louis XIV’s inscription on French artillery

---

3/15/42 – 3/16/42

At Kendari members of the 32nd Garrison Battalion watched through field glasses as a few hundred ragged Dutch soldiers emerged from the nearby plantations and set up a camp just a few miles away. Though the battalion could have easily chased them away Commander Hashimoto forbade an attack. “Just wait,” he said. “When there is no place left for them to go, then we will finish them off.”

The commander of the 144th Regiment at Port Moresby was not so sanguine. After disappearing for several weeks over a thousand Australians were once again camped at his doorstep. The enemy troops were haggard and weary, riddled with malaria and dysentery and obviously starving. With them they dragged five artillery pieces for which there was no ammunition. The Japanese commander approved of the fact that the Australians refused to consider surrendering; these were obviously men of honor. He did them the courtesy of ordering an immediate attack. Perhaps this time they would do the right thing and simply die.

---

Both events happened this past turn. They are not the first such events and I’m sure they aren’t the last. This game, or so it seems to me, will send Allied soldiers on hopeless retreats, more so than in WITP. In the older game I think most of the units now hanging around out in the jungles near my bases would have simply surrendered. It’s not a big deal, just an observation.

Militaire Luchtvaart KNIL: I moved some fighters into Oosthaven without waiting for aviation support to arrive. The support will be there soon and I figured my fighters could operate for a couple of turns without maintenance. I was right and they chewed up a large number of Dutch fighters when the Dutch came to bomb the base again.

The following turn my reinforcement convoy arrived. Despite their previous heavy losses the enemy air attacks were again vigorous. No hits were scored on anything, though, and a number of mostly unescorted bombers were shot down. I figure Dutch losses for the two days at close to 40 planes. I bet they come back again tomorrow, though. Q-Ball seems to be taking the attitude that these forces are doomed anyway and he might as well get something out of them now rather than have them overrun later on the ground. It’s hard to argue with his logic.

One result of all of this is an influx of new Japanese fighter aces. If you’re a Zero pilot aboard one of the Japanese light carriers and you don’t have at least three kills they won’t even let you eat in the pilot’s mess any more.

Imperial Forces on the Move: since there is little new to report on the major battle fronts let’s take a look at movements behind the scenes. Japanese troops are on their way to a number of places:


  • The large army at Bataan has finally marched back out of the peninsula and reached Clark. They will be at Manila, with its large port, in a turn or two. Ships are waiting there to take them to new destinations.

  • A naval guard unit and an construction company are on their way to Lunga to join the JNAF AF unit already there.

  • A naval guard unit is on its way to take possession of Fergusson Island and Milne Bay. Support elements will follow

  • A JNAF AF unit and a construction company are on their way to Green Island.

  • A naval guard unit is en route to Onnekotan Jima. Paramushiro Jima already has aviation support and a naval guard unit recently arrived there as well.

  • A JNAF AF unit has been sent to Bihoro on the east coast of Hokkaido to join the one already there. The airbase there, currently at 4(6), will be built into the major airfield defending the Sea of Ohkotsk.

  • The 22nd Port Unit is on its way to put the port into Port Moresby.

  • A JNAF unit has just arrived at Tabiteuea, which is by now well on its way to being a size 3 airfield.


These sorts of moves do not have the cachet of, for example, planning for the invasion of Luganville. But right now planning and executing moves like this are what take most of my time during turns. Invasions and conquests are fun but it is by no means too soon to begin the real work, which is preparing for the three or so years when Q-Ball is going to be trying to take my empire away from me.


(in reply to Cuttlefish)
Post #: 133
RE: Sometimes They Come Back - 11/5/2009 11:22:18 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline

quote:

ORIGINAL: Cuttlefish
Both events happened this past turn. They are not the first such events and I’m sure they aren’t the last. This game, or so it seems to me, will send Allied soldiers on hopeless retreats, more so than in WITP. In the older game I think most of the units now hanging around out in the jungles near my bases would have simply surrendered. It’s not a big deal, just an observation.


This is actually quite annoying in China as the allied player. I've had a couple of corps completely depleted (only 2 guns left in one), that I wanted to let die so they can 'respawn'. They've now been chased out of at least 3 different hexes, but refuse to surrender.

(in reply to Cuttlefish)
Post #: 134
RE: Sometimes They Come Back - 11/5/2009 11:31:46 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Another possible lesson learned is the importance of recon and search (ASW & naval). The more you know of the enemy and the less he knows of you the better off you are. I'm looking forward to see how this area plays out a little later in the war when your expansion is done and both of you start making carriers strikes out of the blue.

(in reply to Cuttlefish)
Post #: 135
RE: Sometimes They Come Back - 11/5/2009 11:50:19 AM   
vlcz


Posts: 387
Joined: 8/24/2009
From: Spain
Status: offline
quote:

This is actually quite annoying in China as the allied player. I've had a couple of corps completely depleted (only 2 guns left in one), that I wanted to let die so they can 'respawn'. They've now been chased out of at least 3 different hexes, but refuse to surrender.


The sino-japanese war is called "War of Resistance" for something

(in reply to Smeulders)
Post #: 136
RE: Sometimes They Come Back - 11/5/2009 2:40:12 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I don't have any problem with the remnants of units disappearing into the jungle and even returning to take a base if the enemy leaves it ungarrisoned.  I did this in Sumatra several times in my game with Miller.  But if depleted units retreat into the jungle I hope they will eventually die off due to disease, starvation, etc.  It wouldn't be "right" to leave "ghost units" hidden deep in the jungles of Borneo only to wait until 1944 to move them back to base hexes just to provide detailed reports about the enemy garrisons.

(in reply to vlcz)
Post #: 137
RE: And Never Draw to an Inside Straight - 11/6/2009 3:46:28 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: hartwig.modrow

Cuttlefish,

great AAR and great summary. I got one specific question:

quote:

ORIGINAL: Cuttlefish
I’ve learned that artillery is still the queen of the battlefield and that enough of it can undo the best-laid Allied plans for the defense of Luzon and Singapore. I’ve learned that moving land units by rail is easy and fun. And I’ve learned that this game is even more dangerously addictive than WITP.


Not sure whether this is something you encountered in your game, but to me it looks like the Allied side would have the possibility to accumulate/concentrate a decent number of guns for the battles at Singapore and in Luzon (specifically Bataan comes to mind) as well. Do you feel your artillery would still rule the field there unopposed ? Or did you take these guns out from the air first ? If so, how bad were AAA losses - specifically at Singapore the Allied player can concentrate quite an amout of AAA as well. Or would you say it is still quite ineffective and we need a NikMod for AE ?

Thanks

Hartwig


I guess no one was paying attention but in my 2x2 game with jrcar and Tony (and Nik on my side) the Allied Artillery forced me to withdraw from Clark, I was suffering very heavy losses and could not continue to stand under the guns. Given that the Allies only have three real artillery unit at Luzon, I have to assume part of the reason for their enhanced firepower was high preparation value, though I could not see that number. It will be interesting to see if they move the artillery out of the Clark hex - I'm betting not

_____________________________

AE Project Lead
New Game Project Lead

(in reply to modrow)
Post #: 138
RE: And Never Draw to an Inside Straight - 11/6/2009 4:07:26 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: jwilkerson

... I have to assume part of the reason for their enhanced firepower was high preparation value, though I could not see that number.


I have never seen anything posted on prep values other than for ground HQ's and combat (meaning units with AV's). Do you know for sure that prep points matter for artillery or are you presuming that it does (because it should after all)?

(in reply to jwilkerson)
Post #: 139
RE: And Never Draw to an Inside Straight - 11/6/2009 8:04:59 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline

quote:

ORIGINAL: jwilkerson

I guess no one was paying attention but in my 2x2 game with jrcar and Tony (and Nik on my side) the Allied Artillery forced me to withdraw from Clark, I was suffering very heavy losses and could not continue to stand under the guns. Given that the Allies only have three real artillery unit at Luzon, I have to assume part of the reason for their enhanced firepower was high preparation value, though I could not see that number. It will be interesting to see if they move the artillery out of the Clark hex - I'm betting not


I've been reading your AAR and it brings to mind some questions. In both games the Allies massed their army at Clark. In my game, though, I faced a less aggressive defence and brought a lot more troops to Luzon early, so my initial move to Clark was in great strength - three full infantry divisions plus a brigade and a couple of regiments, a lot of armor, and six artillery units. When the artillery duel started I had a 5:1 edge in artillery pieces.

Is it possible that the relative amount of artillery on each side is factored into bombardment results? And what effect does artillery fire have on greater numbers of troops? Are the results applied to all units in a hex regardless of number or do greater numbers "spread out" the effects of the bombardment?


_____________________________


(in reply to jwilkerson)
Post #: 140
RE: Sometimes They Come Back - 11/6/2009 8:11:23 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline
I have seen war, and faced modern artillery, and I know what an outrage it is against simple men.
- T.M. Kettle: The Ways of War, 1915

---

3/17/1942 – 3/18/1942

There are now about 60 Japanese fighters, Zeros and Oscars, based at Oosthaven and Merak, and aviation support at both bases. The last Dutch air attack, on 17 March, lost around 25-35 planes and scored no hits. There was no air attack on 18 March so perhaps the ML-KNIL is wearing down after all. More likely, though, Q-Ball is only giving them a day off to rest and repair damaged aircraft. The Dutch have recently begun flying P40s and B-25s, though not in large numbers. Q-Ball tells me that though for some reason he has lost very few Dutch pilots he is running short on airframes. I don’t mind shooting down Warhawks and Mitchells, though it is a possible sign that he has plenty of these planes to spare.

At Merak the Imperial Guards Division is now ashore, along with armor and more engineers and artillery. Two Japanese regiments are swinging around Batavia to threaten Buitenzorg. It now seems likely to me that Q-Ball will not react; as an urban hex Batavia seems like the logical place to make a stand on Java. I will continue to prep my units for Batavia and it’s possible I can overrun the rest of Java against little resistence.

Burma: three artillery units and an engineer unit are on their way to Lashio. The 33rd Division has reached the outskirts of Myitkyina and the base appears to be deserted. Once it is captured the 33rd will rail quickly back to Mandalay. This feature of AE really changes the dynamics of land warfare. Myitkyina is very hard to get to but once you own it you can move units there and back swiftly using the rail line. Mandalay is along the rail line and there is a good road from there to Lashio, so I should be able to bring a lot of force to bear at Lashio fairly quickly.

Once Lashio is taken (confidently presuming it will be taken) then the Burma campaign is all but over. What happens then? I could press on through the jungle towards India and I could also take a shot at trying to take Akyab. I actually don’t have much interest in a campaign in India. I think an overland campaign would be difficult and would cost more than it might gain. Akyab, though, might have some strategic value.

On the other hand, making Q-Ball think I am pressing on towards India might be cause him some worry and force him to divert resources. That’s worth thinking about.

I am also not interested in an amphibious assault against India, though I am keeping Ceylon on the table. Again, making Q-Ball believe I am thinking about such an invasion might help keep him busy and out of mischief in the area for a while.

China: due to the recent thread in the general forum there is no doubt about what my problem is here: I haven’t stripped Manchuria of artillery! Actually I haven’t taken anything out of Manchuria at all yet. My forces in China will have to muddle on as best they can without the help.

Right now the siege of Kukong continues. More artillery and infantry are on their way; currently there are only two artillery units present and I can tell you that at present my artillery barrages there are far from devastating, even with the artillery from several divisions added. Two more artillery units should help, though.

In the north my forces are on the move at last. Three divisions, two brigades, and some armor are on their way to the crossroads of Tsiaotso, a dot hex just across the river from Loyang. If I can finally force the Chinese squatters out of Sinyang then I can threaten Loyang and Chengchow from both sides.

---

Here is a photo of a Brewster 339D, captured and displayed by the Japanese. It seems the Dutch fighters got a more powerful engine than the Buffaloes the British used at Singapore and that the pilots who flew the 339D rather liked the plane. There just weren’t all that many of them and the training level of the Dutch pilots was not very high.





Attachment (1)

(in reply to Cuttlefish)
Post #: 141
RE: And Never Draw to an Inside Straight - 11/6/2009 8:37:19 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Cuttlefish,

quote:

ORIGINAL: Cuttlefish
Is it possible that the relative amount of artillery on each side is factored into bombardment results? And what effect does artillery fire have on greater numbers of troops? Are the results applied to all units in a hex regardless of number or do greater numbers "spread out" the effects of the bombardment?


not sure. Look (if you are entitled to do so) at Seydlitz's Nomohan redux AAR, page 29, post 852, describing an artillery duel. As I understand those data, the Japanese bombardment attack uses a much smaller number of guns against a defender which has more guns and does quite well. Conversely, the Soviet bombardment attack uses a bigger number of guns compared to the number available to the defenders and does much worse. Note that the receiving Japanese lines seem to be occupied more densely than the receiving Soviet ones.

Thus, I think it's a) exp, b) prep and c) number of already disabled squads/devices in a unit that are the dominant factors.
But of course, I'm open for any other explanation - just what I make of the numbers. Feel free to correct me !

Hartwig


(in reply to Cuttlefish)
Post #: 142
RE: And Never Draw to an Inside Straight - 11/6/2009 10:11:19 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline

quote:



not sure. Look (if you are entitled to do so) at Seydlitz's Nomohan redux AAR, page 29, post 852, describing an artillery duel. As I understand those data, the Japanese bombardment attack uses a much smaller number of guns against a defender which has more guns and does quite well. Conversely, the Soviet bombardment attack uses a bigger number of guns compared to the number available to the defenders and does much worse. Note that the receiving Japanese lines seem to be occupied more densely than the receiving Soviet ones.

Thus, I think it's a) exp, b) prep and c) number of already disabled squads/devices in a unit that are the dominant factors.
But of course, I'm open for any other explanation - just what I make of the numbers. Feel free to correct me !

Hartwig


Op mode probably has something to do with it, units in reserve don't take artillery casualties

(in reply to modrow)
Post #: 143
RE: And Never Draw to an Inside Straight - 11/6/2009 1:27:41 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Smeulders,

quote:

ORIGINAL: Smeulders
Op mode probably has something to do with it, units in reserve don't take artillery casualties


Agreed, opponent's op mode has something to do with whether units take losses or not.

But are units in reserve displayed in the troop listing ? I always thought it was just the participants in the respective combat (which is why in the example mentioned above Japanese troop numbers vary that much between the Japanese bombardment attack in which only part of the Japanese units participate and the Allied bombardment attack, where they all - apart from the ones in reserve- get their share). If they don't show up (which I assumed without specific reasons to do so other than the above analogy), that factor does not influence the result. If they do, that can explain differences.

Does anyone know for sure ?

Hartwig

(in reply to Smeulders)
Post #: 144
RE: And Never Draw to an Inside Straight - 11/6/2009 2:05:45 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Cuttlefish


quote:

ORIGINAL: jwilkerson

I guess no one was paying attention but in my 2x2 game with jrcar and Tony (and Nik on my side) the Allied Artillery forced me to withdraw from Clark, I was suffering very heavy losses and could not continue to stand under the guns. Given that the Allies only have three real artillery unit at Luzon, I have to assume part of the reason for their enhanced firepower was high preparation value, though I could not see that number. It will be interesting to see if they move the artillery out of the Clark hex - I'm betting not


I've been reading your AAR and it brings to mind some questions. In both games the Allies massed their army at Clark. In my game, though, I faced a less aggressive defence and brought a lot more troops to Luzon early, so my initial move to Clark was in great strength - three full infantry divisions plus a brigade and a couple of regiments, a lot of armor, and six artillery units. When the artillery duel started I had a 5:1 edge in artillery pieces.

Is it possible that the relative amount of artillery on each side is factored into bombardment results? And what effect does artillery fire have on greater numbers of troops? Are the results applied to all units in a hex regardless of number or do greater numbers "spread out" the effects of the bombardment?



Right, probably my "screw-up" was in only bringing the historal quantity of troops to Luzon. I'm now (March 42) reinforcing to double the numbers, that should help.

Certainly, the relative artillery amount has always been a key factor in "bombardments". And yes, probably the single most important "issue" is that EVERYTHING FIRES AT EVERYTHING. Which causes a scaling issue with larger numbers. But it has always been this way and we are reluctant to change this since, in essence, we would be starting over if we did. So tweaking the data (accuracy, firepower, etc.) has been our course instead.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to Cuttlefish)
Post #: 145
RE: And Never Draw to an Inside Straight - 11/6/2009 6:05:28 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
Nice AAR thus far Cuttlefish, I'm enjoying reading it.

Perhaps it's all due to the scaling issue, but as you can see in the short debate at the end of page 27 and the start of page 28 of seydlitz's aforementioned AAR, the results do seem to be quite weird when thousands of guns are involved. Counterbattery fire hardly killed anything in the bombardment attacks described in that discussion.

(in reply to jwilkerson)
Post #: 146
Those Dastardly Dutch - 11/7/2009 1:46:27 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline
Only the brave enjoy noble and glorious deaths.
- Dionysius of Halicarnassus: Antiquities of Rome, c. 20 B.C.

---

3/19/1942 – 3/22/1942

The evil Q-Ball sent his Dutch bombers to Singapore on 20 March and it turns out that even Dutch bomber pilots can hit a carrier in dry dock. Gah!

You realize, of course, that this means war.

Seventeen bombers went in and not one of them came home again. I had my CAP ready, thinking he might try that. But sadly I shot down the last bunch after they put three bombs into Ryujo, jumping her system damage from 20 to 88. They were followed by a dozen B-17s, but two of those went down too and they didn’t hit anything. The brave wretches came back the next turn and lost more bombers but did nothing more destructive than do some minor damage to AP Mexico Maru.

He’s been using his Hurricanes to sweep Merak. They’ve lost some planes (maybe five or six, it’s hard to tell) but they’ve downed a couple of Zeros.

And, of course, it turns out that Buitenzorg is well garrisoned. He doesn’t intend to let me roam about Java without a fight, it seems. I have a lot more infantry on the way to Merak right now, though, the 21st Division and another regiment, so a fight there will be.

China: Sinyang is at last free of Chinese troops. I drove them out on 19 March, inflicting around 9500 casualties at a cost of 1500. Three divisions are now going to drive up to Nanvang. If I can take that city then his situation in the area will start to look grim.

Under the Sea: Allied subs scored against three xAKs during this period, one off Sakhalin, one in the South China Sea, and one near Truk (this one was carrying engineers to Green Island). The freighter near Sakhalin sank and the other two are putting into Hong Kong and Truk, respectively, for repair.

On the Japanese side I-174 put a torpedo into AP President Coolidge southeast of Canton Island. There were some casualties reported, so the big transport had troops aboard.

Body and Fender Shop: Kido Butai has almost completed repairs. I really want those carriers back at sea again – Q-Ball bombarded Nukufetau again, among other things – but I am forcing myself to be patient and wait until all damage is repaired. KB may not get another rest like this for a while.

Elsewhere several heavy cruisers are upgrading at Kobe and Hiroshima. Aside from poor Ryujo the only major ship currently undergoing repairs is Haruna, still being patched after eating a torpedo off Khota Bharu and then slugging it out with Force Z. Repairs are now almost complete.

Imperial Troops on the Move: 4th Division is en route from Manila to Rabaul, where it will join the 53rd Division for the assault on Luganville. 38th Division is now loading at Manila; it will go to Mindanao to help bring the siege of Cagayan to an end. The two regiments I have there now just aren’t enough to get the job done. After Cagayan wraps all the troops there will invade Java from the eastern end, if necessary. If not then they will find new mischief to do.

Japanese troop movements in northern China:





Attachment (1)

(in reply to Cuttlefish)
Post #: 147
RE: Those Dastardly Dutch - 11/7/2009 1:56:19 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Cuttlefish, this is a big question that might take alot of time and thought, so ignore it if you haven't the time or desire to reply:

1.  Your thoughts so far about whether AE is more difficult for the Japanese player than was WitP.
2.  What are your long-terms plans?  Are you think about another major leap forward after you wrap up the historic Japanese conquests?  If so, where?

(in reply to Cuttlefish)
Post #: 148
RE: Those Dastardly Dutch - 11/7/2009 4:47:06 AM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline

quote:

ORIGINAL: Canoerebel

Cuttlefish, this is a big question that might take alot of time and thought, so ignore it if you haven't the time or desire to reply:

1.  Your thoughts so far about whether AE is more difficult for the Japanese player than was WitP.
2.  What are your long-terms plans?  Are you think about another major leap forward after you wrap up the historic Japanese conquests?  If so, where?


1. It's hard to tell at this point in the game. I can only talk about the very early game, and my impression so far is that overall it is if anything a little easier for the Japanese player. Changes in the game that slow down the offensive are offset by the weakness of the Allied forces.

There are a couple of factors at work here that might affect this impression. The first is that it is probably no surprise to anyone who has read "Small Ship" or this AAR that my personal play style is rather, well, grinding and methodical. AE tends to play right into those traits. I've never been the "let's overrun the Panama Canal" kind of guy. I would imagine that AE might well seem to be harder to that sort of player.

Another factor is that there are things that seem harder, but I'm not sure if that's AE or Q-Ball. My AE opponent is a very competent player and I have a feeling that he would make an old-fashioned game of WITP seem harder too. Ask me this question again around June or July '42 and I may have a better answer for you.

2. In the Pacific I am going to attack New Caledonia and the New Hebrides. On the other side of the map I am looking at both northern Australia and Ceylon. I would say that either possibility is dependent on crushing Java by the end of April. If that doesn't happen....well, that might change my answer to question #1.


_____________________________


(in reply to Canoerebel)
Post #: 149
RE: Those Dastardly Dutch - 11/8/2009 9:21:38 PM   
Cuttlefish

 

Posts: 2454
Joined: 1/24/2007
From: Oregon, USA
Status: offline
Successful generals make plans to fit circumstances, but do not try to create circumstances to fit plans.
- George S. Patton: War As I Knew It, 1947

---

3/23/1942 – 3/28/1942

Plans continue to unfold, though without a lot of results to show as yet. Makassar was captured by overland attack and the 3000-man garrison there surrendered. Padang on the outer coast of Sumatra was taken. And Fergusson Island was seized. So much for recent conquests.

Java and Sumatra: the Dutch defenders repelled the first attack at Palembang. But the KNIL units have not shown a lot of staying power and more Japanese troops are just outside the city so I think that siege will not last too long.

On Java the Imperial Guards unit is moving to Buitenzorg (I like saying that name – Buitenzorg, it just rolls off the tongue) and the 21st Division is moving to Batavia. Splitting my forces thus is probably stupid, but we’ll see how it goes. Invasion forces are prepping for the other end of Java now and one way or another the island will be mine. There have been no recent sorties from the ML-KNIL.

Burma: the Port Blair invasion force is now at sea. Two artillery units and an armored regiment have reached Lashio and the 33rd Division is almost there. Once the 33rd is in place the assault there will begin in earnest.

China: there is more artillery at Kukong now (four units) and Chinese casualties have jumped from 100-200 per day to 500-600 per day. Three more Japanese infantry brigades and a regiment are nearing the city.

Mindanao: the 38th Division is on Mindanao and marching to Cagayan. The long siege there has weakened the defenders and I don’t think I’ll have too much trouble taking the place once the division gets there.

Pacific: the last ships of Kido Butai still under repair are returning to service now, so in a couple of days my carriers will be on their way to Truk. The 4th Division has almost reached Rabaul. Once these pieces are in place things should start to heat up in the Pacific again.

Under the Sea: S-37 sank CL Kashii near Toboali. While Kashii was a slow and obsolete ship those Katori-class light cruisers make excellent amphibious convoy escorts. Kashii will be missed.

They Just Won’t Die Department: there has been an interesting duel going on for the last two weeks on Timor, where a naval guard unit chased the defenders of Koepang into the jungle. Since Dili and Lautem are now mine as well there is nowhere for the refugees to go, but they refuse to surrender and have stood off at least half a dozen attacks. Stout lads, I salute them, but I wish they’d go away now.



(in reply to Cuttlefish)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Sunda Strait Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859