Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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ORIGINAL: Tuk quote:
ORIGINAL: Hard Sarge I mean, not trying to be smart, but most of your questions weren't answered, because, they didn't need answers Perhaps you could put yourself in the shoes of someone who has not been playing and working on this game since its predecessors came out. It's also worth remembering that without clarification, the same thing can often be understood in a number of ways. I've learned that taking my understanding of ambiguous things for granted without verifying what the author meant often comes back to bite me in the backside. no hassle mate, just got home from work when I posted, hope I was able to answer some of your questions, with out being to smartaleck about it LOL, you may be asking the wrong guy, nobody understands half of what I say, one reason I got so many posts, I got to keep reexplaining what I was trying to say Your subsequent information demonstrates that there is much more going on than the simple equation I presented or the information buried in not so often accessed screens like that for changing an assembly line. If it all seems a waste of your time and if it's any consolation, in aswering these questions you have in fact saved a lot of mine! but as I was trying to say, there is no, A=B, so we can't give you the answers you want, Gary never just does, something simple, when he can make it complex Thank you for doing so, I now have most of what I needed to know, though for your other customers I reitrerate that snippets of information all over a large forum is no substitute for a chapter on production in the manual. I don't think it would be allowed for me to say what I think about the manual, but I will say, that I asked if I could include the "old" manuals with the game also, but that is against the rules, if that link is still good up on top, it may be worth it to grab them, just for a background on how the old game worked quote:
ORIGINAL: Hard Sarge requirements/planned/actual/stockpile what you need/what you have set to build/what you are building/how many built, that are not used for something yet Here's a great example of ambiguity, some of which I think I have figured out in much longer than it would have taken me to read it in a manual. 'planned' appears to include 'actual', also delayed capacity, is that right? I asked/talked, I wanted the delay, offline factories to not show up, Harley took them out, so now the page should show, what is needed and what is planned, based on what is on the map so, what is needed is what is needed planned is what is set up, either waiting for delay to end, or in use Actual is what is getting built (if all the rolls are made) stockpile is what is left over How, then, is the discrepency between the following production figures in the at start 1943 campaign accounted for? There are 37 active Assembly lines, none damaged more than 36% (only two), needing 109 Parts, but production shows only 27 parts required. can you get me some screenshots ? I am only guessing now I would say here, you have 27 Frames being built, you have more parts being built then what is needed (you NEED 27 parts, to complete the frames you are building today (if you have the engines) There are 34 parts in both 'actual' and 'planned' and an online capacity for 34, indicating they are all operating at 100% efficiency. There are 72 capacity producing DB 605A engines, which is reflected in the same 'actual' figure, more than the 61 required, so this isn't the bottleneck. Is the game calculating a reduction of 10 parts from its stockpile of 22 to arrive at its 'required' figure of 27 or are rail damage and other factors affecting demand? I don't think so, it is showing you best case, this is what you should need, if everything falls into place today, rail/bombing,what not, takes effect afterward (you don't know if the train made it though Hamm last night/early this morning, or was held up due to the BC raid last night) and even here, there are going to be things that are going to screw up your best laid plans to know what is going on if you have parts in stock, they going to get used someday (hopefully) and if I am right on you needing 27 for the frames, you going to be building up the stock, each day, now, say a big raid comes in and hits one of your Parts plant, all of a sudden, you are down 5 or 6 parts a day, do you make a major change someplace to get those parts back into production, do you wait on the factory to repair ? you got parts in stock, also you may be making more then you need already, for this plane remember, the game is not set up, so everything is set up 100% across the board, it is set up for the player or the AI to make the changes they want/need, and somebody on the outside, may have evil ideas about ruining your plans
< Message edited by Hard Sarge -- 11/16/2009 4:54:31 PM >
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