Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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[QUOTE]Originally posted by jarnoid [B]So smaller squads are harder to see? And advancing slowly means i use only half of my movement points or what? Are tanks useless in >200 yard combat? Should i buy them at all? [/B][/QUOTE] Smaller units (scouts, snipers) ARE harder to spot, but the idea is to spot him first. I like to keep multiple units stacked in a hex in low visibility. In this way, an enemy that stumbles upon you has to deal with maybe a couple of tanks AND infantry in a very small area. A typical hex might contain a tank, a HT and some infantry. Adjacent hexes may only contain a couple of infantry units each. Spreading your units out over 2-3 hexes (as you might out in the open with long visibility and artillery threats) will only allow your opponent to deal with your individual units in a piecemeal fashion. Go forward slowly and only after your recon has cleared through an area. Unless you are very, very sure of the battle situation, don't agressively follow retreating units further than your frontline. Your opponent might just be leading you into an ambush. Try not to move tanks forward without infantry support (either riders or attendant Halftracks) Imagine your scouts, linked arm-to-arm treading through a cornfield looking for an escaped convict. And coming upon a Tiger tank :eek: Right behind them, in tight groups bristling with firepower, are the fighting arm of you forces. The scouts locate the enemy, armored units with infantry support move up to deal with the threat. and darkness descends once again. :p I hope this rambling reply helps :D
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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