LT Blindgaenger
Posts: 14
Joined: 9/15/2009 Status: offline
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EDIT: OMG This post came a bit late....that happens when i hang around in the forum at 2 am. well what's done is done -----> stupid me Hi Binchois, i played a little SL and ASL but am still a bloody beginner with this two boardgames, and always will be. Squadleader is so complex....sometimes i felt i'd need a law degree to understand the manual. Under what circumstances is a vehicle immobilised, A squad rallied, broken, heroic.....roll a dice to rally a squad after the general rallied himself, if he can....or could....wich phase are we in now? You forgot to put prep-fire! Prep what?! Can i attach my smg to a bicycle and wear a funny hat? Wait, i check the rules! The complexity of Squad Leader is very impressive but was also very confusing. Squad Leader: You need to hide your men under questionmark-counters, accidentally hit the table with your foot and your tower of men-, concealment-, equipment- and smokemarkers finally falls. You desperately try to block your opponents view while you readjust your defensive line on the board. You check the los, check the los, check the los....argue about the los....check the los. You roll dice and again and again and again until every peashooter found its mark. Close Combat: The computer checks movement, concealment, morale, los...in real time. You play the game without interruption. Close Combat in my opinion is complex, but as player you dont have to do the hard work, because the calculations and rules work all in the background. And you will like the feeling, when you see how morale works on your men, how it rapidly switches when your men get supressed, start to panic, or hang in there against all odds. If the last man in a squad helps himself to the machinegun and still dishes out, no matter what! This things simply happen....in real time. No interruptions and combat phases. But you asked about the overall scope of the game. Well. There is terrain from water to mud to road, hedges, shellholes, stonewalls....that turn to rubble and so on. And there is its effect on movement, cover, line of sight. And there is of course different map heights. In Squad leader you have multiple-story buildings as well, but in close combat you got much more of the terrain and its heigt simulated. You have tons of different weapons. Every unit consists of several men all armed with different rifles or explosives. And you will adjust your strategy according to the opportunities the equipment of your men offers you. What i like is that one battle is just a piece of the whole picture. You will see. A board game has its charm and Squad Leader for me is number one regarding strategy. But it takes a huge amount of time to set up the board and play. With Close Combat you get going in 30 sec. And it has a fine mix of strategy and action. In The Longest Day are already a lot of maps included, but there is also a mod available for download that lets you play the Ardennenoffensive (remake of Close Combat 4). http://closecombat.matrixgames.com/LongestDay/tLDmods.html And maybe there are more mods on their way. With Close Combat 5 there had been an impressive amount of maps and mods (that i never played....because my internet connection was crap back then...). But anyway. Maybe people port these mods to TLD and you will have enough WW2 material to play with for a lifetime. I wish you a lot of fun and hope i'll be playing with you someday
< Message edited by LT Blindgaenger -- 11/14/2009 12:22:04 AM >
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