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RE: Patch 01 ... Patch 02 - 11/15/2009 1:42:57 PM   
Mike Solli


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Yeah, I'm afraid I'm making things worse.

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RE: Patch 01 ... Patch 02 - 11/15/2009 2:00:20 PM   
BrucePowers


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Bad Mike.....bad bad Mike.

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Post #: 242
RE: Patch 01 ... Patch 02 - 11/15/2009 3:05:34 PM   
jwilkerson


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quote:

ORIGINAL: Mike Solli

I really need patch 2 so I can start my game.  I'm done with the turn but keep tweaking it waiting for the patch.


Keep in mind, that what we will hopefully be releasing this comming week will NOT be patch02, it will be the patch02 public beta. Some people think these are the same things but they are not. The release of patch02 is at least 2 weeks out, allowing for one week of perculation for the public beta. But there is a 99.999% chance that patch02 will contain differences from the public beta - hopefully good differences!



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Post #: 243
RE: Patch 01 ... Patch 02 - 11/15/2009 3:55:01 PM   
fbs

 

Posts: 1048
Joined: 12/25/2008
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quote:

ORIGINAL: jwilkerson
The release of patch02 is at least 2 weeks out, allowing for one week of perculation of the public beta.



Hey, I don't do no perculation of the public beta. I'm a good man. That's the kind of thing best left within 4 walls -- someone will end up in jail if he does perculations in public all the time.

Note to self: don't let my daughter near a programmer, these public perculators.

Cheers
fbs

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Post #: 244
RE: Patch 01 ... Patch 02 - 11/15/2009 4:55:01 PM   
freeboy

 

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lmao

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Post #: 245
RE: Patch 01 ... Patch 02 - 11/15/2009 5:24:19 PM   
freeboy

 

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ok, since only sounds like monsoon will be a non upgradable, and we assume that monsoon will b in Beta, why not simply start under beta, the players next massive game, then upgrade to the released patch?
sorry if I am confused by the rules of the "battle of the patch"

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Post #: 246
RE: Patch 01 ... Patch 02 - 11/15/2009 5:52:11 PM   
Mike Solli


Posts: 15792
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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Mike Solli

I really need patch 2 so I can start my game.  I'm done with the turn but keep tweaking it waiting for the patch.


Keep in mind, that what we will hopefully be releasing this comming week will NOT be patch02, it will be the patch02 public beta. Some people think these are the same things but they are not. The release of patch02 is at least 2 weeks out, allowing for one week of perculation for the public beta. But there is a 99.999% chance that patch02 will contain differences from the public beta - hopefully good differences!




*Sniff, sniff* Yeah, I know. In time for Thanksgiving would be great though. (Wink, wink)

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Post #: 247
RE: Patch 01 ... Patch 02 - 11/15/2009 8:33:46 PM   
khyberbill


Posts: 1941
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From: new milford, ct
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quote:

Adjustments to artillery and supplies have been made.


Will results like the below be changed then? There were well rested troops, sitting behind lvl 5 forts in rest mode. I have an AMD Turion 64x2 and it still took 8 minutes and 24 seconds for the bombardment phase to play out.

Ground combat at Sian (83,41)

Japanese Bombardment attack

Attacking force 277168 troops, 2406 guns, 1131 vehicles, Assault Value = 9065

Defending force 120919 troops, 237 guns, 0 vehicles, Assault Value = 2862


Allied ground losses:
7103 casualties reported
Squads: 135 destroyed, 203 disabled
Non Combat: 282 destroyed, 912 disabled
Engineers: 17 destroyed, 24 disabled
Guns lost 15 (4 destroyed, 11 disabled)


Assaulting units:...
15th RGC Temp. Division...
36th Division...
53rd Infantry Brigade...
6th Ind.Mixed Brigade...
74th Infantry Regiment...
56th Engineer Regiment...
138th Infantry Regiment...
2nd Tank Regiment...
11th Division...
60th Infantry Brigade...
14th Division...
58th Infantry Brigade...
6th Tank Regiment...
1st Mobile Engineer Regiment...
1st Ind.Mixed Brigade...
13th Ind.Mixed Brigade...
1st Tank Regiment...
48th Engineer Regiment...
57th Infantry Brigade...
15th Division...
52nd Infantry Brigade...
9th Ind.Mixed Brigade...
5th Engineer Regiment...
37th Division...
24th NCPC Route Brigade...
3rd Ind.Mixed Brigade...
79th Infantry Regiment...
17th Division...
5th Recon Regiment...
17th RGC Temp. Division...
12th RGC Temp. Division...
2nd Raiding Regiment...
1st Engineer Regiment...
110th Division...
8th Engineer Regiment...
71st Engineer Regiment...
32nd Division...
7th Ind.Mixed Brigade...
22nd RGC Temp. Division...
28th Engineer Regiment...
11th Tank Regiment...
15th Ind.Mixed Brigade...
27th Electric Engineer Regiment...
59th Infantry Brigade...
23rd Division...
26th Engineer Regiment...
116th Division...
8th Ind.Mixed Brigade...
20th Engineer Regiment...
4th Tank Regiment...
22nd Recon Regiment...
1st NCPC Infantry Brigade...
1st Ind.Hvy.Art. Battalion...
56th Field Artillery Regiment...
6th Medium Field Artillery Regiment...
52nd Ind.Mtn.Gun Battalion...
5th Ind.Hvy.Art Battalion...
2nd Ind. Mountain Gun Regiment...
Botanko Hvy Gun Regiment...
7th Ind.Hvy.Art. Battalion...
6th Ind.Hvy.Art. Battalion...
12th Ind.Art.Mortar Battalion...
22nd Medium Field Artillery Regiment...
12th Ind.Hvy.Art Battalion...
2nd Mobile Field Artillery Regiment...
4th Medium Field Artillery Regiment...
1st Mobile Field Artillery Regiment...
4th Ind.Hvy.Art. Battalion...
1st Field Artillery Regiment...
12th Army...
8th Ind.Hvy.Art. Battalion...
Tonei Hvy Gun Regiment...
2nd Medium Field Artillery Regiment...
North China Area Army...
11th Ind.Art.Mortar Battalion...
51st Road Const Co ...
7th Medium Field Artillery Regiment...
3rd Hvy.Artillery Regiment...
13th Ind.Art.Mortar Battalion...
NCPC Army...
1st Army...
51st Ind.Mtn.Gun Battalion...
20th Medium Field Artillery Regiment...
12th Medium Field Artillery Regiment...
5th Medium Field Artillery Regiment...
67th JAAF AF Coy ...
9th Medium Field Artillery Regiment...
1st Mortar Battalion...
2nd Hvy.Artillery Regiment...
15th Ind.Medium Field Artillery Regiment...
15th Medium Field Artillery Regiment...
10th Medium Field Artillery Regiment...
68th JAAF AF Coy ...
...
Defending units:...
13th Chinese Corps...
41st Chinese Corps...
16th Chinese Corps...
120th Red Chinese Division...
1st Chinese Corps...
76th Chinese Corps...
1st Construction Regiment...
30th Chinese Corps...
115th Red Chinese Division...
47th Chinese Corps...
9th Chinese Corps...
2nd Construction Regiment...
15th Group Army...
37th Group Army...
Red Chinese Army...
24th Group Army...
13th Group Army...
8th Group Army...
14th Group Army...
34th Group Army...
1st War Area ...
5th Chinese Base Force...
22nd Group Army...
4th Chinese Base Force...
18th Group Army...
7th Chinese Base Force...
2nd War Area ...
38th Group Army...
31st Group Division...
36th Group Army...
12th Chinese Base Force...


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Post #: 248
RE: Patch 01 ... Patch 02 - 11/15/2009 11:06:30 PM   
RevRick


Posts: 2617
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From: Thomasville, GA
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quote:

ORIGINAL: fbs


quote:

ORIGINAL: jwilkerson
The release of patch02 is at least 2 weeks out, allowing for one week of perculation of the public beta.



Hey, I don't do no perculation of the public beta. I'm a good man. That's the kind of thing best left within 4 walls -- someone will end up in jail if he does perculations in public all the time.

Note to self: don't let my daughter near a programmer, these public perculators.

Cheers
fbs



Uh, oh.. I have been perculating for years before I go to sleep, as soon as I wake up in the morning, and I have even been know to perculate in church. Why, I have even participated in public perculations, usually with multiple other perculators, and have even paid for it... Oh, My. What will my parish say?????


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Post #: 249
RE: Patch 01 ... Patch 02 - 11/16/2009 9:06:39 AM   
Swenslim

 

Posts: 437
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From: Odessa, Ukraine
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Is it possible to add Lost pilot menu like for planes and ships ? With date of death, pilot expirience and unit.

< Message edited by Swenslim -- 11/16/2009 9:07:18 AM >

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Post #: 250
RE: Patch 01 ... Patch 02 - 11/16/2009 12:26:42 PM   
m10bob


Posts: 8622
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From: Dismal Seepage Indiana
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So long as I get my Brewster Buffalo bonus back................




Attachment (1)

< Message edited by m10bob -- 11/16/2009 12:30:23 PM >


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RE: Patch 01 ... Patch 02 - 11/16/2009 2:03:32 PM   
morganbj


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Yeah, that Buff was a hell of a plane.  Swept the skies of .....well, uh, ..... never mind.

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Post #: 252
RE: Patch 01 ... Patch 02 - 11/16/2009 4:24:53 PM   
Anthropoid


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quote:

ORIGINAL: invernomuto

quote:

ORIGINAL: dpazuk
Andy, you DA MAN! I cannot thank you enough for the work and dedication you have put into the AI.

The analogy of taking a lump of coal and turning into a diamond would not be inappropriate.


I also want to thank Andy and all the guys that work on the AI: it's light years ahead the witp one. Well done!!!



Heartily second that!

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Post #: 253
RE: Patch 01 ... Patch 02 - 11/16/2009 7:32:46 PM   
m10bob


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quote:

ORIGINAL: bjmorgan

Yeah, that Buff was a hell of a plane.  Swept the skies of .....well, uh, ..... never mind.




It might be said....the Buffalo prevented San Diego from being bombed?

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Post #: 254
RE: Patch 01 ... Patch 02 - 11/16/2009 7:48:28 PM   
morganbj


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WRONG M10BOB!  I've heard that thousands of sailors got bombed in San Diego in WWII.  Every year since then, too.

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Post #: 255
RE: Patch 01 ... Patch 02 - 11/17/2009 12:02:51 AM   
m10bob


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quote:

ORIGINAL: bjmorgan

WRONG M10BOB!  I've heard that thousands of sailors got bombed in San Diego in WWII.  Every year since then, too.



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RE: Patch 01 ... Patch 02 - 11/17/2009 12:43:46 AM   
BrucePowers


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You like the Buffalo and the B-19

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Post #: 257
RE: Patch 01 ... Patch 02 - 11/17/2009 11:59:08 AM   
m10bob


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quote:

ORIGINAL: BrucePowers

You like the Buffalo and the B-19





..................and?

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RE: Patch 01 ... Patch 02 - 11/17/2009 12:02:22 PM   
Bluebook

 

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quote:

ORIGINAL: bjmorgan

Yeah, that Buff was a hell of a plane.  Swept the skies of .....well, uh, ..... never mind.



Swept the skies of the Soviets. Finns put the Brewster Buffalo to good use.


(in reply to morganbj)
Post #: 259
RE: Patch 01 ... Patch 02 - 11/18/2009 4:00:58 PM   
Chickenboy


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From: San Antonio, TX
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quote:

ORIGINAL: jwilkerson

Update on patch 02 status:

We continue our weekly build process, but this week is a bit of a milestone because I think we are now "critical mass" in terms of the items we have in the build. Testing will probably run for about two more weeks and we will continue to squeeze in whatever we can with an acceptable risk/benefit profile.

At this point, I would say public release by 27 Oct will not happen. I'd say it feels like we are about 2 weeks behind that goal at this point.

So probable schedule at this point looks something like "public beta" by about 3 Nov and patch release by about 10 Nov.

As regards "public beta". Actually I'm still a bit skeptical about whether we should be doing this or not. I see pros and cons.

The cons for me are that I guess I am used to being responsible for testing and so I worry about asking the customer to help with that. So kind of a "philosophical" issue for me.

On the pro side, to really adequately test something like this, equivalent to how I would test this in my day job, would take up to maybe 150 people several months. Or shall we say 1000s of person-hours. And there is no way we have that kind of resource available on our team. Hence the idea that some of you helping will find things we miss.

But back to the cons, some of you may view the "public beta" as if it were the actual patch. I would not do this. I would not patch a serious ongoing game, unless I really believed that the game was broken. But many of you will, probably most. I just would warn about equating your expectations regarding the "bug free ness" of the public beta, as compared to the same standard applied against the official patch, once it is released. The official patch will include additional changes as well as many fixes. So, I would recommend testing the "beta patch" as a testing activity. Create a separate instance of the game and apply the beta patch to that game and test. Keep that sepearate from your serious games.



jwilkerson,

Thanks for the update. No worries re: the time frame. As you've indicated, I'm quite satisfied with the vast majority of game play under patch I. Neither of my PBEMs are 'broken', so I will wait for the 'real' patch and avoid the public beta for both of my serious games until it's ready. I appreciate the heads up on the nuanced differences between the beta and the actual patch too.

Thanks for your hard work and dedication.

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RE: Patch 01 ... Patch 02 - 11/18/2009 4:46:32 PM   
pad152

 

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When someone asks why is the game so expensive, they need to told because of the support like this, months after release, new features are still being added and the game is still fully supported by the developers!

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Post #: 261
RE: Patch 01 ... Patch 02 - 11/18/2009 6:26:56 PM   
FOW

 

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quote:

ORIGINAL: khyberbill

quote:

Adjustments to artillery and supplies have been made.


Will results like the below be changed then? There were well rested troops, sitting behind lvl 5 forts in rest mode. I have an AMD Turion 64x2 and it still took 8 minutes and 24 seconds for the bombardment phase to play out.


REST MODE - that was part of your problem.
When the enemy starts lobbing shells you should be in combat mode, sitting in the trenches, not rest mode, lounging around in deck chairs and playing cricket

(in reply to khyberbill)
Post #: 262
RE: Patch 01 ... Patch 02 - 11/18/2009 6:34:50 PM   
m10bob


Posts: 8622
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quote:

ORIGINAL: pad152

When someone asks why is the game so expensive, they need to told because of the support like this, months after release, new features are still being added and the game is still fully supported by the developers!




NO!!!!!...This must not be revealed!!!!!!..We MUST have a means to keep the riff-raff out!!!!!


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RE: Patch 01 ... Patch 02 - 11/18/2009 7:08:25 PM   
khyberbill


Posts: 1941
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quote:

REST MODE - that was part of your problem.
When the enemy starts lobbing shells you should be in combat mode, sitting in the trenches, not rest mode, lounging around in deck chairs and playing cricket


I said well rested. They were in reserve mode. They get really slaughtered if in combat mode.

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Post #: 264
RE: Patch 01 ... Patch 02 - 11/20/2009 11:19:22 PM   
Rising-Sun


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bump, how the progress going??

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Post #: 265
RE: Patch 01 ... Patch 02 - 11/20/2009 11:35:07 PM   
Nomad


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From: West Yellowstone, Montana
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quote:

ORIGINAL: bjmorgan

WRONG M10BOB!  I've heard that thousands of sailors got bombed in San Diego in WWII.  Every year since then, too.


And my dad was one of those no doubt.

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Post #: 266
RE: Patch 01 ... Patch 02 - 11/21/2009 3:26:35 AM   
ckk

 

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I'll save Terminus the keystrokes It will be ready when it' s ready!

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Post #: 267
RE: Patch 01 ... Patch 02 - 11/21/2009 12:44:44 PM   
Swenslim

 

Posts: 437
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From: Odessa, Ukraine
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If it is possible, please make in this or next patches possibility to air attack on Aden and Abadan atleast. This bases in RL are very close to map edges. In my PBEM game I feel like I was fooled... in april 1942 I was chasing with my CV's opponents 4 BB's and other ships... and he simply moved them for repairs to Aden port.

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Post #: 268
RE: Patch 01 ... Patch 02 - 11/21/2009 2:32:52 PM   
BigBadWolf


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Maybe some comfort can be found in the immortal words of Johan Andersen, LGP of PI:

"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"





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Post #: 269
RE: Patch 01 ... Patch 02 - 11/21/2009 6:10:23 PM   
jwilkerson


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quote:

ORIGINAL: RisingSun

bump, how the progress going??


The progress is just wonderful, thanks for asking at this point I would guesstimate Tuesday-ish for the public beta.



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