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RE: New v1.094b Public Beta Now Available!

 
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RE: New v1.094b Public Beta Now Available! - 11/25/2009 8:51:26 PM   
Zebedee


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quote:

ORIGINAL: jwilkerson

I know many of you will consider the public beta to be the same as the official patch - but I would just like to remind everyone that is not the case. The public beta is certainly 90%++ (maybe 98%+) the same as the official patch will be - but they are not identical.

Because we know we cannot adequately test everything in the timeline we would like - we are essentially asking the community to help us and itself (the community) by helping us finish the testing process. We will run this for about a week then roll in any corrections then release the actual patch.




Understood. Thank you guys, looking forward to seeing (or hopefully not!) if there's anything which has been missed in testing thus far.

(in reply to jwilkerson)
Post #: 31
RE: New v1.094b Public Beta Now Available! - 11/25/2009 9:17:26 PM   
sstevens06


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Thank you all very much for your efforts, and to those in the US have a wonderful Thanksgiving!

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Post #: 32
RE: New v1.094b Public Beta Now Available! - 11/25/2009 9:17:45 PM   
Przemcio231


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Qestion was the bug that made Units in Strat mode moving along a RR more then 25 hexes to drop out of the strategic mode been fixed???

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Post #: 33
RE: New v1.094b Public Beta Now Available! - 11/25/2009 9:32:50 PM   
BigJ62


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An increase in fatigue and disruption. (why would it be less)
There were 2 bugs where units were using less supplies than required - now fixed.


quote:

ORIGINAL: Bradley7735


quote:

ORIGINAL: Erik Rutins

13. Gameplay Change: Malaria effects adjusted
39. Gameplay Change: Adjustments to supply consumption by land units



First, you guys ROCK!! Thank you for so much continued effort on this wonderful game.

Second, can you elaborate a little on these two updates? Are the malaria effects adjusted to be more disabling to LCU's, or less? Will LCU's use more or less supply?

Thanks again,
bc





< Message edited by BigJ62 -- 11/25/2009 9:37:00 PM >


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Post #: 34
RE: New v1.094b Public Beta Now Available! - 11/25/2009 9:34:53 PM   
BigJ62


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yes


quote:

ORIGINAL: Przemcio231

Qestion was the bug that made Units in Strat mode moving along a RR more then 25 hexes to drop out of the strategic mode been fixed???



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Post #: 35
RE: New v1.094b Public Beta Now Available! - 11/25/2009 9:40:39 PM   
Bullwinkle58


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Couple more questions:

1. Are the monsoon changes embedded in #20 and #21? Somewhere else? Not in?

2. I'm probably just thick, but what's the definition of "glide" bombing? Everything not skip bombing? IOW, level bombing? I must be missing something.

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Post #: 36
RE: New v1.094b Public Beta Now Available! - 11/25/2009 9:43:17 PM   
yeknod

 

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Tutorial included?

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Post #: 37
RE: New v1.094b Public Beta Now Available! - 11/25/2009 10:06:06 PM   
BigJ62


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1. it's in.


quote:

ORIGINAL: Bullwinkle58

Couple more questions:

1. Are the monsoon changes embedded in #20 and #21? Somewhere else? Not in?

2. I'm probably just thick, but what's the definition of "glide" bombing? Everything not skip bombing? IOW, level bombing? I must be missing something.



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Post #: 38
RE: New v1.094b Public Beta Now Available! - 11/25/2009 10:08:10 PM   
dorjun driver


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Thank the Blessed Oliver Plunkett  for Ishday!

Oh.  And the WitPAE team as well.


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(in reply to BigJ62)
Post #: 39
RE: New v1.094b Public Beta Now Available! - 11/25/2009 10:21:22 PM   
Shilka

 

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Hi, just wanted to say that you guys did some great work with the patch.

Really love the industry management screen, helps alot when you can control AC production and everything else on a single screen. The visible search arcs are cool also.

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Post #: 40
RE: New v1.094b Public Beta Now Available! - 11/25/2009 10:30:48 PM   
Gary D


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Baker Zebra!

or

Bravo Zulu for the young ones. :)




Attachment (1)

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Post #: 41
RE: New v1.094b Public Beta Now Available! - 11/25/2009 10:38:33 PM   
jwilkerson


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quote:

ORIGINAL: yeknod

Tutorial included?


The Tutorial has been in "draft" form for some months now - but still needs to go through the official "layout" process - so it is not there yet.



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Post #: 42
RE: New v1.094b Public Beta Now Available! - 11/25/2009 10:43:34 PM   
Anthropoid


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Great news! You guys should sticky this so it stays top of the list for a while.

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Post #: 43
RE: New v1.094b Public Beta Now Available! - 11/25/2009 10:43:54 PM   
jwilkerson


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If you want to ask questions or just discuss something in the patch, please feel free to do that in this open forum area. But if you think you have found an actual issue, then please post in the Tech Support sub-forum will a relevant save. The Tech Support forum allows more bytes for an upload attachment, so it is the only place where you can attach a save to your post.

Thanks,

Joe



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Post #: 44
RE: New v1.094b Public Beta Now Available! - 11/25/2009 10:52:23 PM   
erstad

 

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quote:

Question: If we load the patch with the new garrison requirements in China, I suppose right on the first day, Japanese players will have a problem, right? You will have to scramble to fill out new garrison requirements.


Of course, you can load your game with the public beta to get a heads up.

Although I did that, and my bases appear to still all be OK. Might have had extra anyway, but just to check
- Garrison changes affect ongoing games or just new games?
- If the former, does one have to run a turn before seeing the new garrison results?

(in reply to Don Bowen)
Post #: 45
RE: New v1.094b Public Beta Now Available! - 11/25/2009 11:16:02 PM   
GB68

 

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Thank you Guys, Downloading now. Will post any issues I find. (if any at all)




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Post #: 46
RE: New v1.094b Public Beta Now Available! - 11/25/2009 11:27:17 PM   
bacchus


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Thanks Devs! Great way to spend Thanksgiving; testing out the new patch. Much better than being forced by my wife to watch the wonderfully entertainng (note sarcasm) Macy's day parade.

Kudos for all the hard work

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Post #: 47
RE: New v1.094b Public Beta Now Available! - 11/26/2009 12:28:00 AM   
stuman


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Thx dev team !

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Post #: 48
RE: New v1.094b Public Beta Now Available! - 11/26/2009 12:36:47 AM   
Mac Linehan

 

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Erik, T and team -

Thank you so much - I have five days off - excellent timing! I know it will be awesome..

Mac

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Post #: 49
RE: New v1.094b Public Beta Now Available! - 11/26/2009 12:58:04 AM   
yeknod

 

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quote:

ORIGINAL: jwilkerson
The Tutorial has been in "draft" form for some months now - but still needs to go through the official "layout" process - so it is not there yet.


Thanks for the response!

What is the lead time for the official "layout" process? The lack of Tutorial is the biggest reason that prevents me from playing the game; yes, I could search the forums and ask questions but this method is a bit impractical compared with a step-by-step Tutorial?

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Post #: 50
RE: New v1.094b Public Beta Now Available! - 11/26/2009 1:02:40 AM   
Mike Solli


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Amazing and exaustive list of stuff done in this patch.  How much of it won't happen if we don't restart?

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Post #: 51
RE: New v1.094b Public Beta Now Available! - 11/26/2009 1:24:26 AM   
jwilkerson


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Well all the code stuff happens no matter what ... all the art stuff happens no matter what ... in the area of the data changes ... you get some and you don't get others ... the true "master data" you get ... the instances of such master data you do not get. So for instance with ships, we have the ship classes and we have the ships. You get the classes without a restart, but we cannot update the ships because too many things may have happened to them "in game". So you're stuck with the ships you have until you upgrade. Once you upgrade a ship, you refer back to the class file and pull in a new, patch 02 updated (if there was an update for the class) instance of that ship. Same principle for LCUs and airgroups. The devices will be updated, the aircraft will be updated, but the LCUs will only be updated when your TOE upgrades because then you are pulling in a new TOE. So net/net you get about 80-90% immediately without restarting, the other 10-20% you only get as you continue to play, or if you restart.

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Post #: 52
RE: New v1.094b Public Beta Now Available! - 11/26/2009 1:32:07 AM   
jazman

 

Posts: 369
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quote:

ORIGINAL: jwilkerson

I know many of you will consider the public beta to be the same as the official patch - but I would just like to remind everyone that is not the case. The public beta is certainly 90%++ (maybe 98%+) the same as the official patch will be - but they are not identical.

Because we know we cannot adequately test everything in the timeline we would like - we are essentially asking the community to help us and itself (the community) by helping us finish the testing process. We will run this for about a week then roll in any corrections then release the actual patch.




We are hard core. We understand and can handle this.


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Post #: 53
RE: New v1.094b Public Beta Now Available! - 11/26/2009 1:33:40 AM   
jazman

 

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quote:


13. Gameplay Change: Malaria effects adjusted


We can count on Chickenboy to test this one thoroughly.


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Post #: 54
RE: New v1.094b Public Beta Now Available! - 11/26/2009 2:21:28 AM   
ckammp

 

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Among the changes in the beta patch is the addition of cargo capacities to AVs, AVDs, AVPs, and CSs.

When I create a TF with either AVDs or AVPs, the options to load cargo are greyed out.
Is this WAD?
If yes, will these ships still give support without having any supplies?

Thanks in advance for any help.

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Post #: 55
RE: New v1.094b Public Beta Now Available! - 11/26/2009 2:22:12 AM   
SuluSea


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Guys, I can't say this enough, thanks for devoting your time to make the best wargame available even better.

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Post #: 56
RE: New v1.094b Public Beta Now Available! - 11/26/2009 2:40:20 AM   
n01487477


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quote:

IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot Management Addendum” which have been added to your Documentation shortcut sub-folder and can also be found in your /Manuals installation sub-directory. These two documents contain very important information on improvements and changes in these areas.


Yeah, but the a,b,c,d in the pictures etc are incredibly blurred ... or do I need glasses ?

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Post #: 57
RE: New v1.094b Public Beta Now Available! - 11/26/2009 3:27:02 AM   
bradfordkay

 

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Question: what is the reason for removing so many US squadrons (VR-2, VR-4, VR-5, VR-13, VMF(P)-321, VMO(P)-351, VMF(N)-511, VMF(P)-511, etc...)??

I am assuming that the (P) squadrons were Provisional squadrons, but if they existed why are they being removed from the game.

I am not a OOB expert, and am willing to be informed....


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Post #: 58
RE: New v1.094b Public Beta Now Available! - 11/26/2009 3:52:05 AM   
Nomad


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quote:

ORIGINAL: Terminus


quote:

ORIGINAL: Bullwinkle58

3. I don't see any mention of the Downfall scenario. Didn't make it?


Unfortunately, no. It's still on the table, but pushed back.


Don't push it too far back T or it will fall off the back of the table.

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Post #: 59
RE: New v1.094b Public Beta Now Available! - 11/26/2009 5:40:29 AM   
erstad

 

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Is this statement in the pilot addendum correct in referring to "groups" or should it really say "pilots"? Isn't the group experience level simply derived from the collection of pilots, or is there some kind of group bonus?

quote:

Groups will also gain skill and experience (after passing a training check against the
training percent of the group) at the end of each day:


The subbullets suggest that pilots is what is meant.


< Message edited by erstad -- 11/26/2009 5:51:09 AM >

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Post #: 60
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