Zaratoughda
Posts: 714
Joined: 11/15/2008 From: NE Pa, USA Status: offline
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I did the variation that allows you to start with countries instead of just a starting city.... it is on the AT community web site as Alternative Random Historical Scenarios, v2.7. It is in the Sandbox area because I have updated it a number of times and if you make a scenario official then you are supposed to be done updating it. If you use one of the masterfiles I have included in ARHS you can select an option 'countries at start'.... in which case all the land on the map is given to the closest starting city. If you also select 'armies at start' then each city will be given starting forces, randomized but typically including one unit of each class. But, there is still production like in normal AT. However, the thing is, you can create your own masterfile if you want. In other words, you could create one where the cities can't produce units just supply and political points... in which you are pretty much stuck with the units you start with (this would be interesting). Or, you can make the COST of units so expensive that you are only gonna produce replacements at best. Plus, there are other things like the nationalities of cities and different nationalities producing things different for different controling countries. Hmmm.... just thinking about this myself.... I wonder if it is possible to randomly have cities produce different things for different nationalities. With this, might try to force the computer AI to produce just this type of unit or that. Not sure this would be possible. Zaratoughda P.S. Steel Panthers has a random game generator all right and.... great game (winSPWW2) but..... it is no challange. I can give the computer AI twice the forces I get but... I then just concentrate on all my force on half it his, wipe it out, then get at the other half. Also, Steel Panthers does not have anything like the shroud of darkness which makes AT much more of a challange because you have to explore and adapt to what you find.
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