Tom_Holsinger
Posts: 233
Joined: 10/23/2003 Status: offline
|
I agree with Aroddo that financial management is critical. I'm on Turn 31 of my second try at the tutorial, and came very close to running out of money. My practice in MOO3 was to always have financial reserves equal to one turn's income, and that seems necessary for this game as well. Bob, I recommend the following in this regard: 1) More detailed control over tax rates, both for the empire as a whole as well as each individual colony, with the empire-wide taxes having an optional override of those of each individual colony. I.e., colonies respond to the most recent tax rate set. If the most recent tax rate was set at the imperial level, the tax rates of all colonies use the imperial level. If the most recent tax rate set is at the colony level, that colony uses the local rate, and will keep it until the player changes either the rate for that colony, or the imperial rate. 2) A scrollable list of all colonies showing the current tax rates of each, with the ability to sort colonies by colony name, star name, population, current tax rate, and happiness. 3) The tutorial and manual should be revised to place much more emphasis on financial management.
|