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RE: Question about Close Combat. - 11/29/2009 3:01:43 AM   
RyanCrierie


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my only gripe so far against COI has been this:

You can only install to

C:\Program Files\Close Combat

If you want it on C:\ Drive. You can't for example install it to C:\Matrix Games\Close Combat, for example.

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Post #: 31
RE: Question about Close Combat. - 11/29/2009 5:17:38 AM   
SLAAKMAN


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Doggie-w/tail-between-legs;
quote:

You can even ask Slaakman, but he's a putz.

To this day, after more than 11 years of heavy combat and countless battles under my belt, the wimpy chihuauha AKA, "Doggie" has yet to engage me in combat in either joust or duel. I fear that since his bark is greater than his bite, he will forever be cowering underneath the porch.

< Message edited by SLAAKMAN -- 11/29/2009 5:18:14 AM >


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Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
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Post #: 32
RE: Question about Close Combat. - 11/29/2009 7:54:05 AM   
NefariousKoel


Posts: 2930
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From: Murderous Missouri Scum
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quote:

ORIGINAL: SLAAKMAN

NK-
quote:

Yes. The fanboys would likely have an aneurism if we were to mention it. Hush hush. Be vewy quiet. No offal to see here, move along.

I'M MENTIONING IT AND I'LL SHOUT IT FROM THE ROOFTOPS.....IM CALLING YOUR AZZ OUT BITCH. THATS RIGHT. I'M A BLUE-BLOODED AXIS-FANJUNGE AND F*CKING STOLTZ OF IT. YOU HEAR MY COMMAND VOICE PODUNK HILLBILLY BOY?? NOW I DARE YOU TO STEP YOUR PUNY TOE ONTO MY BERLIN MAP PRONTO AND STOP YOUR INCESSANT WHINING. THATS RIGHT. I'M CALLING YOU OUT. YOU HEAR ME TOO OVARYMAN??


Shouldn't you be walking around wearing a breadboard that says "The End Is Nigh! Find God or Die!" on a street somewhere instead of championing your pet CC3 maps?

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Post #: 33
RE: Question about Close Combat. - 11/29/2009 9:45:17 AM   
D.Ilse


Posts: 330
Joined: 5/2/2009
From: Florahduh, yea that state.
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Been playing since CC2 went gold and I got it day of release from WaldenSoftware back in the day...and I remember when CC1 was supposed to ASL on the PC in the first PC gamer preview of the series.

Right now I still say CC2 is the best of the best hands down. Better graphics than CC3-5, plus the Zoom in feature which vanished on the later game really show the details on the afvs.

I am playing CC:TLD Grand Campaign, right now, 2nd turn as the Germans, or series of beach battles after the night of the paras..and it's a bit of bugger fight off tanks with 2nd rate units..but that's how it was..so you deal with it. but it's still fun. My only complaint is the time frame, 4 days of June, I would have rather seen it be able to go longer, but there is still alot of fight in those 4 days to keep one going. I guess my other gripe is just the crappy AFV graphics in the game, which is a carry over from CC4/5's original crappy AFV graphics.

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Post #: 34
RE: Question about Close Combat. - 11/29/2009 3:21:38 PM   
Dennistoun


Posts: 233
Joined: 10/17/2007
From: Perth, Scotland.
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quote:

ORIGINAL: RyanCrierie

my only gripe so far against COI has been this:

You can only install to

C:\Program Files\Close Combat

If you want it on C:\ Drive. You can't for example install it to C:\Matrix Games\Close Combat, for example.

I just moved it to Matrix Games' folder but then I could have clicked the browse button before installing, too.

(in reply to RyanCrierie)
Post #: 35
RE: Question about Close Combat. - 11/29/2009 7:51:50 PM   
SLAAKMAN


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quote:

Right now I still say CC2 is the best of the best hands down. Better graphics than CC3-5, plus the Zoom in feature which vanished on the later game really show the details on the afvs.

CC3 also has the zoom feature. I love looking at the details on the machineguns mounted on halftracks. CC2 was good too but CC3 (and CoI) is still the best of the lot.

_____________________________

Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill

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Post #: 36
RE: Question about Close Combat. - 11/29/2009 7:57:09 PM   
SLAAKMAN


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NK-
quote:

Shouldn't you be walking around wearing a breadboard that says "The End Is Nigh! Find God or Die!" on a street somewhere instead of championing your pet CC3 maps?

ALL MAPS ARE MY PET MAPS YOU MALODEROUS BOOB!! AND I DONT SEE YOU ON THE BATTLEFIELD YET BOZO SO GET YOUR BLATHERING BUTT OFF THE POT AND PICK UP THAT WEAPON BEFORE I BAR-BQ YOUR REPUGNANT AZZ!!!



_____________________________

Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill

(in reply to SLAAKMAN)
Post #: 37
RE: Question about Close Combat. - 11/29/2009 8:54:47 PM   
Doggie


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From: Under the porch
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quote:

ORIGINAL: GoodGuy



While COTA simulates operational warfare, not tactical (small) engagements, facing a human opponent on COTA is as thrilling as on CC....



What the hell is "COTA"?

I hate it when I got to try and figure out what initials stand for.

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Post #: 38
RE: Question about Close Combat. - 11/29/2009 11:44:50 PM   
Jeffrey H.


Posts: 3154
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From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: RyanCrierie





Reminds me of the Steve Jackson game Ogre.


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Post #: 39
RE: Question about Close Combat. - 11/30/2009 1:32:57 AM   
SlickWilhelm


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From: Rochester, MN
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quote:

ORIGINAL: Doggie


What the hell is "COTA"?



CotA= Conquest of the Aegean


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Post #: 40
RE: Question about Close Combat. - 11/30/2009 2:01:54 AM   
RyanCrierie


Posts: 1461
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Question for Matrix/CSO/Whoever.

Once you've finished remaking the Close Combat series so they'll run on modern computers; what's your plan for the future of Close Combat?

I mean, I like all the mods available for Close Combat 3; like Finnmod, Western Front Mod, Commonwealth Summer, Real Romanians, WWI mod, etc; but I would love it if it was possible to have a single merged "unified" close combat game engine that could handle everything; without having to swap mods.



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Post #: 41
RE: Question about Close Combat. - 11/30/2009 3:56:22 AM   
sabre1


Posts: 1928
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From: CA
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+1, fantastic idea RyanCrierie!

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Post #: 42
RE: Question about Close Combat. - 11/30/2009 3:58:29 AM   
sabre1


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From: CA
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Doggie, you of all people a "Matrix Legion of Honor" forum member not knowing what COTA means.

I'm gonna have to take your picture down off my wall.

(in reply to sabre1)
Post #: 43
RE: Question about Close Combat. - 11/30/2009 3:59:53 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
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Close Combat mods

http://closecombat.matrixgames.com/

You can play Classic CC4 and CC5 in tLD  (there are a few more in process of conversion GJS, Blooduy Omaha, Red Storm Rising, Meuse Crssing etc)

There is a bunch of mods (15 or so for CoI)  Western Front and Commonwealth summer are stand outs.

CCMT has  cc2Redux and CC5in CCMT as well as a few mini mods.

WaR has ABTF and vetBOB

You don't play over the same maps in CoI...

Each operation moves on to a different set of maps.

(in reply to RyanCrierie)
Post #: 44
RE: Question about Close Combat. - 11/30/2009 4:32:15 AM   
RyanCrierie


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Joined: 10/14/2005
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To elaborate further:

Right now, it appears the CC3 file format is:

Vehicles.txt which is a tab-separated file format which can be read by excel; all good so far.

BUT

the graphics are locked away in

Tanks.zfx

Which are a proprietary format.

What I'd like to see is something like this:

M4A1 Sherman.veh

Veh is in reality a renamed ZIP file (the patents on LZW encoding have expired so it's public domain now).

And they contain

M4A1 Sherman.csv <--data files for the vehicle set up in CSV format like so:

Front Armor, 21;
Rear Armor, 15;

So you can easily edit them.

Plus

M4A1 Sherman_Turret.png
M4A1 Sherman_Hull.png

Basically self explanatory; a set of PNG files with alpha channels that get read by the game engine.

You'd basically be able to add tanks easily to the game by simply dragging .veh files from a mod pack into your CCx\Vehicle folder; without having to edit files like Vehicles.txt or Tanks.zfx

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Post #: 45
RE: Question about Close Combat. - 11/30/2009 4:48:15 AM   
Andrew Williams


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From: Australia
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Just get gadgetmunger to open the zfx files

the tga's  can then be edited with any graphics program.

then rebuilt with gadgetmunger

three clicks and you're done  (apart from the graphics work)

(in reply to RyanCrierie)
Post #: 46
RE: Question about Close Combat. - 11/30/2009 5:02:49 AM   
GoodGuy

 

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From: Cologne, Germany
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quote:

ORIGINAL: Doggie


quote:

ORIGINAL: GoodGuy



While COTA simulates operational warfare, not tactical (small) engagements, facing a human opponent on COTA is as thrilling as on CC....



What the hell is "COTA"?

I hate it when I got to try and figure out what initials stand for.


Sorry.

Conquest of the Aegean, like Slick stated.
COTA along with HttR (Highway to the Reich), and the upcoming BFTB (Battle for the Bulge) feature the best engines for simulating operational warfare on the market. They are all from Panther Games.

To be honest, I was puzzled yesterday when someone mentioned the games CC:OG (or something like that) and FoF in another thread, and I was like "what the heck is that?", too....

Can anyone enlighten me what these abbr. stand for?

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Post #: 47
RE: Question about Close Combat. - 11/30/2009 5:21:14 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
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quote:

ORIGINAL: GoodGuy

To be honest, I was puzzled yesterday when someone mentioned the games CC:OG (or something like that) and FoF in another thread, and I was like "what the heck is that?", too....
Can anyone enlighten me what these abbr. stand for?


CoG EE is Crown of Glory, Emperors Edition.
FoF is Forge of Freedom.

Both are by by WCS. The outstanding feature of those games is the ability to play a strategic level game and zoom in to fight a large battle at division or brigade level. Those are also WEGO type games with individual game files merged into one for execution.

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Post #: 48
RE: Question about Close Combat. - 11/30/2009 5:27:05 AM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline

quote:

ORIGINAL: SLAAKMAN

NK-
quote:

Shouldn't you be walking around wearing a breadboard that says "The End Is Nigh! Find God or Die!" on a street somewhere instead of championing your pet CC3 maps?

ALL MAPS ARE MY PET MAPS YOU MALODEROUS BOOB!! AND I DONT SEE YOU ON THE BATTLEFIELD YET BOZO SO GET YOUR BLATHERING BUTT OFF THE POT AND PICK UP THAT WEAPON BEFORE I BAR-BQ YOUR REPUGNANT AZZ!!!



If it has the Men In Black, Satan, and your much maligned Commufeminazis available for force purchases, then perhaps I would subject myself to that annoyingly buggy series. Just to witness your heart exploding.


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Post #: 49
RE: Question about Close Combat. - 11/30/2009 6:50:47 AM   
SLAAKMAN


Posts: 2725
Joined: 7/24/2002
Status: offline
NeuteredKripple-
quote:

If it has the Men In Black, Satan, and your much maligned Commufeminazis available for force purchases, then perhaps I would subject myself to that annoyingly buggy series. Just to witness your heart exploding.

"Oh dear Lord Jesus, this ain't happening man. This can't be happening man! This isn't happening!"

http://www.moviesoundclips.net/movies1/aliens/cant.mp3

_____________________________

Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill

(in reply to RyanCrierie)
Post #: 50
RE: Question about Close Combat. - 11/30/2009 7:02:18 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
quote:

Just get gadgetmunger to open the zfx files

the tga's can then be edited with any graphics program.

then rebuilt with gadgetmunger


That works for the present Close Combat games; but is a tad inefficient; I can edit SHP files for the various steel panthers games with Fred Chlanda's SHPEdit , but if I was starting work on a Next Generation Steel Panthers or Close Combat; I would make it so that you didn't need special tools to access the file formats, other than common graphics programs or office suites.

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Post #: 51
RE: Question about Close Combat. - 11/30/2009 7:15:05 AM   
Andrew Williams


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From: Australia
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I'll tell you what is inefficient.

Reprogramming a whole game so you can more easily import a graphic you have made.


Sorry... close combat is moddable as it is, with a few simple tools, mostly Exel and notepad for all the data files and a paint program for maps and graphics including UI, rewriting the code base to facilitate a very small minority of users is neither time,cost or any other effective.


Now, if you were talking about starting with a clean slate and a new game was in development I would agree 110% with you.


EDIT: Most of (All?) the recent releases have excel/open office workbooks available for them. This is a much more open system than the previous developers penchant for encoding the files in a proprietary locked format.

< Message edited by Andrew Williams -- 11/30/2009 7:19:43 AM >

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Post #: 52
RE: Question about Close Combat. - 11/30/2009 7:49:35 AM   
RyanCrierie


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quote:

Now, if you were talking about starting with a clean slate and a new game was in development I would agree 110% with you.


Sorry about that. My fault for not making my post a bit clearer.

Yes, I was referring to a clean sheet Close Combat, where you can start afresh and design the game engine and system to be more open from the beginning.

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Post #: 53
RE: Question about Close Combat. - 11/30/2009 9:09:44 AM   
SLAAKMAN


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Why all the hoopla over new maps, mods, designs, slates & all that balderdash??? None of you can survive the catastrophe of my Berlin Pet maps!!! Take the real test of a Great Warrior & enter my Realm of Dooom!!


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Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill

(in reply to RyanCrierie)
Post #: 54
RE: Question about Close Combat. - 11/30/2009 12:35:24 PM   
sabre1


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From: CA
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I like that "Commufeminazis", maybe add progressives to the end.

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Post #: 55
RE: Question about Close Combat. - 11/30/2009 6:58:58 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
quote:

if it was possible to have a single merged "unified" close combat game engine that could handle everything; without having to swap mods.


There is no modswapping in tLD and waR

Mods are installed once with bernds mod installer utility and have a desktop icon so that you just Dbl click on the mod/theatre/scenario/settings you want to play.

No waiting for mods to swap in or out.

No chance of corrupted base install.

Just click and play.

It's the easiest and cleanest way to play mods and the stock game since CC was first released.

(in reply to sabre1)
Post #: 56
RE: Question about Close Combat. - 11/30/2009 7:12:44 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
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I had a plan laid out two years ago that was based around the Ünified" installation theory suggested above.


If you had WaR installed then a new installation of tLD would would install to the same folders and upgrade any earlier installations to the most up to date specs.

At launch you had the option to play, for instance, tLd or WaR, just by clicking on it's icon.

This would continue on with any subsequent game purchases keeping all your CC titles up to date with the latest features.

Of course mods would be similarly accessible and enabled with the new features.

This is a huge advantage to users with all games and mods updated and kept relevant rather than as an archival wonder.

The advantages from the developers perspective is that the technical support tail is shortened with out the developer having multiple different versions of the game engine to expend resources on.


All it takes is a little forethought and planning......

(in reply to Andrew Williams)
Post #: 57
RE: Question about Close Combat. - 11/30/2009 8:17:28 PM   
PoorOldSpike


Posts: 228
Joined: 4/19/2008
From: Plymouth, England
Status: offline

quote:

ORIGINAL: milkweg
Get a bigger monitor to solve your issue. I just ordered the HansG 28" 1900x1200 from newegg because my eyes have problems with some games too.


Good call, i got a HannsG 28" last week (300 GB pounds/490 US dollars) so i can see the small print, it opens up several games that were too small to see before..:)

(in reply to milkweg)
Post #: 58
RE: Question about Close Combat. - 11/30/2009 11:46:14 PM   
SLAAKMAN


Posts: 2725
Joined: 7/24/2002
Status: offline
Sabre1-
quote:

I like that "Commufeminazis", maybe add progressives to the end.

I will annihilate them all!!


_____________________________

Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill

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Post #: 59
RE: Question about Close Combat. - 11/30/2009 11:51:53 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
If the sprites are a bit small for you, you can always lower the screen resolution to "upsize" things.

(in reply to SLAAKMAN)
Post #: 60
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