SireChaos
Posts: 710
Joined: 8/14/2006 From: Frankfurt, Germany Status: offline
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quote:
ORIGINAL: Tom_Holsinger Kid, there was very little tactical combat in MOO1. MOO2's was an enormous advance, and close to ideal for its day. We grognards even had a Clash of the Titans contest using an editor created by someone in Brazil, COrion2 or something lke that. You designed your best Titan-sized warship and the referee matched them against each other in ones on one, AI-controlled on both sides. The final duel was between Montgomery's Mariner, and some Russian astronomer's Pobideda. amd Mariner won. My Pride of Groac went down early to a cloaked energy torpedo ship named Ya-Gotta-Be-Kidding. I don't miss MOO1's combat. I do miss MOO2's, but it simply could not adequately scale up, particularly not in formations of ships. I've learned to really appreciate MOO3's tactical combat. But I haven't tried Armada's tactical combat yet. I'm still learning the strategic side of it. Your copy of MoO3 had tactical combat? Mine only had groups of ships creeping around the battle map blasting away at each other, with few tactical option and even fewer opportunities for player input. And since the AI is such a coward that it retreats unless it is clearly superior, rather than defending vital worlds, they´re usually not even particularly exciting. Not to mention if you want to see anything of the batlle, you´re looking from so far away that your massive capital ships are tiny colored smears against a black background. No, the best space-based tactical combat system I can think of it MoO2´s. A pity that battles were usually rather small, although occasionally (once or twice in an epic-sized game) I´d get an encounter with 20-30 Doom Stars on each side... now that´s a battle!
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