RayM
Posts: 310
Joined: 10/19/2000 From: Marlton, NJ USA Status: offline
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After I read Joe 98's post in the very, very, early part of Sunday am after staying up all night to continue my UV learning curve, I whipped up the following admitedly, sleep-addled reply but set it aside. Looking at it now and the thread to date, I would like to throw a part of it into the pot. *****I think you can be a grog without having a desire to micro-manage and you can be a non-grog who likes to micro-manage. There is also the possibility that a player will move from one side to the other based on the actual game or genre ( I certainly have over the years). Perhaps we are dealing with definitions and preferences in style of play. Both styles can be found in grogs and non-grogs alike in my 25+ years of wargamer experience. What really matters to me is that a game strikes a balance between the two styles. From what we have seen to date, UV can be placed in the micro-management category and that's fine with me. And I agree with you that we need both to keep investing in the hobby. If I have mis-intrepreted your comment...let me apologize in advance. **** As mentioned in this thread by Joe 98, I am also surprised at the amount of time it takes for me to work through a turn (I kept the setting at 12 hrs I think). I just hope that it is only an indication of my learning the game and in time, I'll be able to doing things quicker and more efficiently. Either that or I will have to force myself to stop at midnight on week nights and go to bed. I too am interested in being able to fine-tune the degree of micro-management command activities. There are some great ideas here, epecially use of waypoints. At the moment, I have to direct my TFs around lurking subs and then set their final destination. After reading the thread to date, I hope that the topic will be of interest to the WitP developers given the fact that WitP will be a much larger game based on UV's game system and engine. I would bet that this topic will come up again when Witp is released. What I hope can be avoided in WitP, is the girth and massive (although informative) complexity as seen in the old grandfather of Pacific theater board wargames, SPI's War in the Pacific and other large mega-games from that era. I'm sure many boardgamers will remember how long it took to set up the monster games....let alone play...beautiful indeed, but still a monster. In some ways, the extensive micro-management aspects we have today might be its computer equivalent. BTW, this is a great thread.
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