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AI ( Please move if this is in wrong forum ) - 12/3/2009 6:23:10 PM   
WaltE1965

 

Posts: 9
Joined: 11/27/2009
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Have some issues concerning the AI and not sure if its a bug or not. So here it goes.

My ( Allied ) TF consisted of, 4 x Fleet Carriers, 2 x BB's, 4 x CA's, 2 x CL's, 6 x DD's and 4 x DE's.

Enemy TF consisted of, 3 x Cargo Ships and no escort.

My TF turned an ran, saying it was fleeing from combat after taking to much damage ( or some such as that ). There was never any combat on the combat naval action screen that came up. Not to mention, why did my fleet run with its tail between its legs from 3 cargo ships?
The A-Bomb seeming does absolutely no damage to anything ia a city I have dropped it on. I would say vessels and planes in a port city it gets dropped on, should at least take some damage. An A-Bomb is "not" a precision weapon and should not be treated as such.

Last but not least, why when you are attacking an enemy task force, does it always seem like your planes are attacking all the small vessels first and completely ignoring nearly all if not completely all the capitol ships and carriers? According to historical facts, capitol ships and carriers ( especially carriers ) where primary targets and smaller vessel only secondary. Its not the weather, because this happens on bright clear days as well.
Very annoying.
Still love this game though...

< Message edited by WaltE1965 -- 12/3/2009 6:25:06 PM >
Post #: 1
RE: AI ( Please move if this is in wrong forum ) - 12/4/2009 8:40:14 PM   
jackyo123

 

Posts: 697
Joined: 2/4/2008
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ive seen my air combat TF's run from everything. I think that if a carrier group gets enemy ships on screen in its radar or spotted some other way, it will stand off. Not entirely unrealistic, as the carriers were always kept 'at arms length' ('course, the ai sends them in with no planes on suicide bombardment missions - but thats another story ...)

When you attack an enemy TF, i've found the ai pretty decently targets the Carriers first. After that, though, unless there is a battleship present, its kind of a mishmash as to what will get targeted. For instance, a TF with merchies, CL's, and DD's, the merchies will usually get hit first (as well as they probably should). Once a big capital ship is in the TF thoough, the AI usually targets it.

I would love to see naval targeting introduced. I can think of absolutely no legitimate argument as to why (unless its so hard coded that its impossible), in a game with this level of micromanagement, that you cant pick which TF or hex that you want to attack. you can do it on land - why not at sea? My big frustration is to watch my air assets hitting a retreating merchant or warship convoy thats retreating, while at my own base an amphib task force is unloading troops - *but you cannot target it* except for setting your 'radius' of action by your planes. Thats the 'poor mans' solution to the problem.

I could imagine the conversation going like this:

"Ok, men. today we are going out to sink some Jap ships! I won't tell you what to target - only know that I dont want you flying more than 40 miles out from base - under any circumstances."
"Err, excuse me sir - what if there is a big enemy fleet or convoy 45 miles out?"
"Negative, son. You pilots are so dumb, that if I don't put this restriction on you, then you will end up attacking busted, retreating ships while the enemy unloads their troops on the beach outside!"
"Ok, yes sir!"




(in reply to WaltE1965)
Post #: 2
RE: AI ( Please move if this is in wrong forum ) - 12/5/2009 5:59:43 AM   
WaltE1965

 

Posts: 9
Joined: 11/27/2009
Status: offline
Hi Jackyo,
I agree with the naval targeting idea. I have seen to many times, in my campaigns, a enemy task force ( No Enemy Carriers present in this Capitol Ship TF, was a bombardment one, they need to change that IMHO ) pounding my beach head and landing troops on one of my just captured islands, while my Carrier TF takes off after that lone cargo ship or destroyer in a completely opposite direction of that Capitol Ship TF thats maybe 2 hexes away. They know its there to, because the scouts saw it the day before and saw it again the next day, but completely ignored it and never did attack it ....mind boggling stupid and my TF Commander was Bull Halsey. They should allow you to shot / arrest stupid commanders in this game...LOL

Almost fell out of my chair and blew beer all over my monitor, reading your last little paragragh there. Whats so ultimately and totally sad, is its completely true with this AI.

< Message edited by WaltE1965 -- 12/5/2009 6:04:42 AM >

(in reply to jackyo123)
Post #: 3
RE: AI ( Please move if this is in wrong forum ) - 12/5/2009 6:26:53 AM   
WaltE1965

 

Posts: 9
Joined: 11/27/2009
Status: offline
Still think the A-Bomb should do more damage than it does. I tested it last night and bombed Tokyo's Heavy industry a total of 3 days 1 A-Bomb a day and never once did any damage to anything. Then I did a 36 plane B-29 raid on same target and got very good results from that. I suppose only 36 B-29's can dish out more damage than a A-Bomb? Why bother having it in the game if its going to be nerfed liked that?

(in reply to WaltE1965)
Post #: 4
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