SireChaos
Posts: 710
Joined: 8/14/2006 From: Frankfurt, Germany Status: offline
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quote:
ORIGINAL: Iceman Well,one could say the same thing about Armada - I mean, being original and reinventing the wheel. Let's just hope that it's not a given that that leads eventually to disaster... Honestly, I pretty much prefer how LE:I did it. There's *no* pop transport. You found colonies and they have to grow on their own. That puts an emphasis on habitability, and growth rate modifiers. Like mentioned during beta, consider removing the "14 free pop" thingy, and increase pop cost for arks to the minimum to open a slot (7). Let pop grow on its own. Effects of this, reduced need to transport pop, early colonies cannot spam arks, colonies are more valuable and there's less "exploits" (no 2-lab-only systems), etc. In LE:I I suggested making marines cost pop, so that you could recruit in one system, transport them to the target system, demobilize them, and get some sort of pop transport - at a cost though, the cost for the marines and some MM. Worked like a charm. Sorry, but what´s LE:I? Considering what kind of number we´re talking about, population transport should be slow, take a stupendous effort or both. And I don´t think Armada really tried to re-invent the wheel. It´s more like they looked at the general problem which getting from A to B presented and came up with something other than the umpteenth great-grandchild of the Ford Model T. It´s different, it takes some getting used to, but it works and it doesn´t have to live with being a direct clone of something or another.
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