bsq
Posts: 517
Joined: 1/5/2007 Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: bsq quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: bsq I think that this is a stack overflow error that has been seen before. Look at the numbers after the casualty figures ie 0 Destroyed and 0 Disabled. These are just screwy numbers the maths throws out when the CPU is confronted with something it cannot handle. I think we are lucky, it most software I have worked with it would be an unhandled exception at the very least and a CTD in most cases or perhaps a BSD (God forbid). At least AE just reports it with a virtual 'shoulder shrug' and then moves on... I had assumed they were civilian cacualties. The Destroyed and Disabled numbers are by squad, and are always military. And, while I'm not a very good programmer, I doubt a stack overflow error would also trigger the text output to preface the Allied casualty report. Why was there ANY math done in an Allied casualty calculation module that allowed a potential stack overflow? The same has been observed when the combat has been air vs naval with no troops being carried. The numbers seen vary wildy, but are always greater than 65536, hence appearing (to me) to be a mathematical error in the code somewhere. Civillians are only abstracted in the game as population numbers at certain locations where they have a conseqence to production and the like. When these are lost (to strategic bombing) they are only ever expressed in small numbers (up to the value of the population for that particular hex). No, they are represented as casualties when the attack ordered from the City button is against Manpower. It's your game; what attack did you order in this case? Was it Industry, Manpower, Oil, what? You're still avoiding the issue--WHY are Allied casualties of any number attempted to be calculated at all in a City attack on the HI? For that matter, if it was a Manpower attack, where is the Fires report? I don't remember exactly from WITP if Fires is reported in the combat report, or if the player must Recon mission the city the next day, but Fires should be a result of a Superfort Manpower attack. Did you recon the next day? Any attack that kills 90,000 civilians ought to have a non-zero Fires report. Excuse me but I am avoiding nothing. I don't have an answer for you as I cannot explain it. What I can say is that your first sentence is incorrect. See here: Night Air attack on Yokohama/Yokosuka , at 113,61 Weather in hex: Partial cloud Japanese aircraft D4Y2-S Judy x 5 J1N1-Sa Irving x 9 Ki-45 KAId Nick x 10 Ki-109-I Peggy x 5 Allied aircraft B-29-25 Superfort x 3 No Japanese losses Allied aircraft losses B-29-25 Superfort: 3 damaged Manpower hits 4 Fires 2555 Aircraft Attacking: 3 x B-29-25 Superfort bombing from 10000 feet * City Attack: 10 x 500 lb GP Bomb CAP engaged: Yokosuka Ku S-3 with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 3 being recalled, 3 out of immediate contact. Group patrol altitude is 9000 Time for all group planes to reach interception is 30 minutes 332 Ku S-3 with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 2 being recalled, 1 out of immediate contact. Group patrol altitude is 12000 Time for all group planes to reach interception is 34 minutes S-804 Hikotai with D4Y2-S Judy (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact. Group patrol altitude is 9000 Time for all group planes to reach interception is 12 minutes 53rd Sentai with Ki-45 KAId Nick (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 4 being recalled, 6 out of immediate contact. Group patrol altitude is 11000 Time for all group planes to reach interception is 41 minutes 107th Sentai with Ki-109-I Peggy (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 2 being recalled, 3 out of immediate contact. Group patrol altitude is 6000 Time for all group planes to reach interception is 29 minutes Raid detected at 80 NM, estimated altitude 14,000 feet. Estimated time to target is 25 minutes Clearly manpower hits are abstracted as how could a game (even as complex as this) hope to accurately track civilians. So whilst I cannot tell you what these numbers are - I can tell you what they are not - they are not civilian casualties.
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