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Some Questions - 12/7/2009 5:45:46 PM   
mgp104

 

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Joined: 10/10/2009
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Hi,

I'm playing as the Allies in a '43 campaign, I've got to 13th Jan. 44. I have some questions:

1. If I start a '44 campaign there are about 20 German ground units in Italy, however in my current campaign there are only 8. Am I not threatening to breakthrough enough for the Germans to warrant sending reinforcements?

2. The icon for one of the ground units has dissappeared, it is still there if you scroll over where it is on the map and it's listed in Avalanche targets. I damaged it pretty heavily before (Down to combat strength 50) but now it is back to full strength. Why can't I see the unit icon on the map?

3. I have been trying to damage ground units in Italy, however one unit seems indestructable. I send the same numbers of the same bombers at the same heights as I do for the other ground units (which get badly damaged) but this unit refuses to be hurt. What is happening?

4. Just after I started bombing the ground units I noticed in the target damage screen that the output for Armaments had dropped to 0, I haven't really tried to damage the Arm industries directly (I've hit the Rubber industries instead). After a few turns the score went back up to ~3500, is this the Germans reacting to me hitting the ground troops by converting all production to AFVs or Artillery?

Thanks

Mark
Post #: 1
RE: Some Questions - 12/7/2009 5:57:20 PM   
Oliver Heindorf


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Joined: 5/1/2002
From: Hamburg/Deutschland
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1. if you ask me land combat is not simulated in the game at all. So I think you should not care at all.

2. sent save to devs, i.e. put it up here.

3. like 1. Ground forces are indestructable. they recover like a blitz. Ignore them is my advice - ignore them fore ever.

4. look 1.


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RE: Some Questions - 12/8/2009 9:13:48 AM   
TechSgt

 

Posts: 306
Joined: 9/19/2008
From: Los Angeles
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For a differing opinion....

quote:

ORIGINAL: mgp104

Hi,

I'm playing as the Allies in a '43 campaign, I've got to 13th Jan. 44. I have some questions:

1. If I start a '44 campaign there are about 20 German ground units in Italy, however in my current campaign there are only 8. Am I not threatening to breakthrough enough for the Germans to warrant sending reinforcements?

The code (AI) used to send more units as the game progressed. I've never encountered this.

2. The icon for one of the ground units has dissappeared, it is still there if you scroll over where it is on the map and it's listed in Avalanche targets. I damaged it pretty heavily before (Down to combat strength 50) but now it is back to full strength. Why can't I see the unit icon on the map?

In TOH, this use to happen when you pulverized a unit. It would re-appear further back up the "boot" later.
Think of it as the unit is being withdrawn and re-built.


3. I have been trying to damage ground units in Italy, however one unit seems indestructable. I send the same numbers of the same bombers at the same heights as I do for the other ground units (which get badly damaged) but this unit refuses to be hurt. What is happening?

Darn bad Dice-Rolls! Once a unit gets dug in it becomes a lot harder to damage it. Do a recon first, then bomb, then recon, then bomb, repeat as needed! Second, try differing operations/tactics. Lastly, ignore the unit. Pound everyone and everything else.

4. Just after I started bombing the ground units I noticed in the target damage screen that the output for Armaments had dropped to 0, I haven't really tried to damage the Arm industries directly (I've hit the Rubber industries instead). After a few turns the score went back up to ~3500, is this the Germans reacting to me hitting the ground troops by converting all production to AFVs or Artillery?

No! This is the Germans reacting to you hitting the Rubber Industries effectively!

Thanks

Mark


Jan '44!!! Now you are getting to the FUN part!

In the '43 long campaign you have three strategic Air Forces, 8th, 15th & Bomber Command.
In the '43 long campaign you have FOUR tactical Air Forces, 9th, 12th, 2 TAF, & Med AF
There is an older thread where how to conduct a tactical campaign was discussed.

TechSgt

(in reply to mgp104)
Post #: 3
RE: Some Questions - 12/8/2009 1:08:00 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: mgp104

Hi,

I'm playing as the Allies in a '43 campaign, I've got to 13th Jan. 44. I have some questions:

1. If I start a '44 campaign there are about 20 German ground units in Italy, however in my current campaign there are only 8. Am I not threatening to breakthrough enough for the Germans to warrant sending reinforcements?
Hate to say it, but basicly a data side bug, we caught it after the fact and corrected it, will be in with the patch (bascily for the combat side, the troops are there, are holding the line, but not showing (part of the HARD coding issues we talk about)

2. The icon for one of the ground units has dissappeared, it is still there if you scroll over where it is on the map and it's listed in Avalanche targets. I damaged it pretty heavily before (Down to combat strength 50) but now it is back to full strength. Why can't I see the unit icon on the map? not sure what you are seeing here (or in your case, not seeing here)

3. I have been trying to damage ground units in Italy, however one unit seems indestructable. I send the same numbers of the same bombers at the same heights as I do for the other ground units (which get badly damaged) but this unit refuses to be hurt. What is happening?
is there something else near it ? it may just be too close to another target, and that target is getting hit instead (sort of like, if you target a RR flak unit, the target underneath it, won't get hit) if not, nothing should be undamageable as was said, maybe a save and some details may help (save files are small enough, you could send it to me in a PM (zip it up) let me know the slot number and any details you think would help me find and see what I can see)

4. Just after I started bombing the ground units I noticed in the target damage screen that the output for Armaments had dropped to 0, I haven't really tried to damage the Arm industries directly (I've hit the Rubber industries instead). After a few turns the score went back up to ~3500, is this the Germans reacting to me hitting the ground troops by converting all production to AFVs or Artillery?

also as said, that sounds like a Rubber Crit level getting hit (some of the Crit Industries causes damage/weakness to other areas, ARM needs Rubber, you took Rubber below the Crit level, so Arm too a hit (would say aircraft productions too) [just in case, it is not as bad as it looks in the reports, you hurt the Axis Production, you didn't HURT the Axis production, and the Crit level, each time it is reached, will become lower (so, say it is 500, you knock it down under 500, it will now be something like 450 in a few turns, knock it down to 450, in a few turns it will be 400, so in the long run, you can cripple it, but they will find a way to get around it (but just in case, each point below the Crit Level, is worth more points as far as damage, offhand, I do not know the Modifier, but figure it to be X2 or X3, so a size 5 Rubber plant in this case, is normally worth about 50 SD points, if you hit another site that pushed you past the crit level, they size 5 site, is now going to be worth at least 100 or 150 SD points if hit)(Rubber is one of the odd ones, there are 3 HUGE sites, and then a lot of little biddy sites, so, easy to get to Crit level, but HARD to really knock out)]

Thanks

Mark


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(in reply to mgp104)
Post #: 4
RE: Some Questions - 12/8/2009 1:24:13 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
quote:

ORIGINAL: Oliver Heindorf

1. if you ask me land combat is not simulated in the game at all. So I think you should not care at all.
NO :)
there is land combat, it is simulated, it is importent


2. sent save to devs, i.e. put it up here.
agree

3. like 1. Ground forces are indestructable. they recover like a blitz. Ignore them is my advice - ignore them fore ever.

again, NO, a true Off campaign, would be hitting the supply lines, and the weapon production, burn out the supplies, cripple the production, and then every bit of damage a Ground unit takes, gets HARDer and HARDer to replace, one reason, troops seem to repair so fast, is there is a lot of supply, and a lot of weapons sitting in the stockpile, most times, what you will see, if you hit only one Div, it can take anything you throw at it, but if you do the damage to 5-10 Divs at the same time, you will see it takes longer to repair (disorder clears up fast, that is normal, you need to do damage to it (Heavies/Level bombers distrupt the units, Tac/FB do damage, but as been said, dug in troops are HARD to hurt, troops on the Move, are easy, you see something moveing, hammer it

4. look 1.

on a side note, from the old Boards, I am the only one, who ever broke the D-Day defences, after that, we did a lot of testing on it, when I did it, I first off, got very lucky on the landing, and then got some great weather, and, wanted to see, if I could break it, and it was a lot of work to do it, but I was able to

(I normally try to tell people not to try, it can be done, but, most times, it is not going to happen (I talking VIIIth, BC, 2nd Tac, IXth all day, all night, every day)

it is worth it if you can do it, I think I won that game in Aug 44, but... very HARD and too much can go wrong, and then you be upset with all of the wasted time spent, trying to do it !

a double line can be broken, we have never seen a single line break



so, overall, yes, troops are a flak trap waiting to happen, once dug in, are very HARD to do much damage to, but, if you damage troops in the line, you got a chance for the ground combat to show up, it may do bad, it may do good, it may drive a unit out of the line, single, another unit will step up and fill that spot, but, you now, have two units that just moved, so both will be easier to do some damage to for a day or two

it is there, it does help, a big thing is burning up supply and replacement (what dies in 43, is not going to be sitting around in 44, when it will slow you down)



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