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artillery questions - 12/9/2009 11:15:57 AM   
cato13

 

Posts: 453
Joined: 6/29/2005
From: scotland
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hi,

is there a unlimber option somewhere i cant find for artillery or doesnt arty need to unlimbered to fire in EE?

also, whats with the short range of arty (3 hexes)? i cant understand why infantry have the same range of fire as arty, ok the effective range for infantry is 2 hexes but shouldnt the max range of arty be higher than infantry?

and whats the hex size on brigade level battles? the reason i ask is cos im havin problems gettin arty to fire into hexes with smoke. shouldnt the be an option to fire on a hex even if it has smoke?

ps

i keep hittin brick walls on the battle map. i have an arty unit in a hex with no enemy units anywhere near it yet it can only move to 3 hexes, all away from the front line. why will it only move to these 3 hexes? they are all open field.

the UI with this game isnt helpfull at all. simple tooltips explainin why somethin cant be done would be great

< Message edited by tonedog -- 12/9/2009 11:45:57 AM >
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RE: artillery questions - 12/9/2009 11:42:51 AM   
ant1815

 

Posts: 35
Joined: 9/5/2007
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Yes and no.

There's no 'unlimber' option as such, but changing from column to line formation performs essentially the same function. I think you'll find that you can fire further than 3 hexes once you've done that.


(in reply to cato13)
Post #: 2
RE: artillery questions - 12/9/2009 4:31:24 PM   
cato13

 

Posts: 453
Joined: 6/29/2005
From: scotland
Status: offline
taken from the manual

Rifle and Jager units have a range of 3 hexes.
Regular, Light, and Landwehr Infantry have a range of 3, but are only really effective at 2.
Artillery have a range of 3, except Howitzers, whose range is 2.
Cavalry have a range of 2 but are poor at firing, and are best used to charge.

so is this not the case then? as i said it seems very strange that arty has the same range as infantry. thanks for clearin my 1st question up, how about the 2nd one?

why when my arty has no units anywhere near it is it restricted to only 3 hexes in the opposite direction to the where the fight is? it isnt even allowed to move onto a dirt road hex which is directly north of it. it has been in any combat whatsoever so far.

(in reply to ant1815)
Post #: 3
RE: artillery questions - 12/9/2009 4:55:43 PM   
ant1815

 

Posts: 35
Joined: 9/5/2007
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What level battles are you fighting, Division or brigade?

I've only ever fought brigade level battles and my arty definitely has longer range than my infantry, although I'm going from memory here and I haven't played COGEE for a while.

As to the problem of moving your arty, have you moved them back in to column formation? They won't move too well in line. Are they in full order and not disordered?. Other than that I agree, movement in this game can be very strange. I've often had units get 'stuck' or refusing to move somewhere for no obvious reason.

(in reply to cato13)
Post #: 4
RE: artillery questions - 12/10/2009 9:54:52 AM   
terje439


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Joined: 3/28/2004
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Range 3 sounds correct for arty, range 4 or 5 for heavy arty.

Do you have a screenshot of the arty you cannot move? That would help. Might just be due to movement points (like going down a hill or something) that prevents it from moving forwards.

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to ant1815)
Post #: 5
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