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Time of Wrath v1.70 Public Beta

 
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Time of Wrath v1.70 Public Beta - 12/8/2009 9:54:42 PM   
Andrew Loveridge


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Finally it is here, for those interested in being the first to try 1.70. This is a Beta patch, so please give us feed back on how it works for you.
You must be a member to download the patch from the Members Club here. You will need to register your game, if you haven't already, and then go to Registered Downloads, to get the zip file with the installer.

Change List

    Fixes

  • UBoats strike again events won't fire if UK and Germany are not at war
  • Germany to attack Benelux event will fire if at least one of the lover countries is still active (213)
  • Corrected Pearl harbor effect event, when USA tries to join allies which are wiped out (5311)
  • Updated tooltips
  • Corrected CTD caused by TABbing Turkish units
  • Increased stability during Naval Battle
  • Repaired nuke feature, now nuke can be properly dropped
  • Corrected amph. assault and transport icons
  • Deploy button active after new units are added to the pool by events
  • Solved problems with doubled naval units IDs
  • Corrected display of eyecandies
  • Corrected Miedzyrzecz Fortified Region event to fire only if MFR is controlled by Axis and not before fall of Poland (15209)
  • Berlin defence area will not fire until Poland is active (15217-15218)
  • Leningrad in threat event won't fire as long as Estonia is active (336-337)
  • Corrected German invasion event (921)

    Events

  • Increased units level in Siberian troops events
  • Increased units level in Saving USSR event
  • Soviet garrisons upgraded to corps size
  • Added polish partisans events (8901-8918)
  • Added Early Barbarossa event (373)
  • Added line that will increase German effectivity in Poland during planned and late Barbarossa (230 and 231)
  • Bolshevik's industrialization event won't fire if Soviet WE is higher than 200 (366 and 367)
  • Added some units in Moscow Rugged defense event (372)
  • Increased level of forts in defenese of Leningrad events (336-342)
  • Increased level of forts in defenese of Stalingrad events (352-353)
  • Added some units in defenese of Stalingrad event (353)
  • Added resources waste events for Germany (8101-8104)
  • Added resources waste events for USSR (8111-8114)
  • Added resources waste events for UK (8121-8124)
  • Added resources waste events for France (8131-8134)
  • Added resources waste events for Italy (8141-8144)
  • Added resources waste events for USA (8151-8154)
  • Added Kursk forces event (374)
  • The Truth annoucement events added (375-376)
  • Fall of Vichy events added (15247)
  • Fall of Italy event added (2130)
  • Italy falls event added (15248)
  • Mussolini's liberating events (15249-15251)
  • Salo Republic event added (15252)
  • Soviet inland forts events added (8301-8314)
  • Royal support event added (993)
  • Soviet War Economy cooled down as long us not at war with other major (377)
  • Added STAVKA Reserves events (378-384)
  • Soviet surrender events added (385-388 and 15253-15255)
  • Increased level of units in Defense of Stalingrad event (353)

    Gamebalance

  • Changed Strategic Movement Points bought by USA, Soviet Union, United Kingdom, Germany, France and Italy.

    Map

  • Daladier Line forts upgarded to level three

    OOB

  • Daladier line units strength increased to 65%

    Others

  • Added Aircraft Carrier assault on ports feature
  • Added Aircraft Carrier assault on enemy units feature
  • Added amphibious assault feature, now units can attack directly from sea
  • New event method: Country.ChangeSMP (Country ID, int Value)
  • Instant deploy feature added
  • Auto reopen during unit's deploy feature added
  • Added undo button for Air Units

    AI

  • German AI will now have higher chance to correctly prepare for Barbarossa (15256 and 15257)


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RE: Time of Wrath v1.70 Public Beta - 12/8/2009 10:21:10 PM   
Uxbridge


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From: Uppsala, Sweden
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Thanks for that!

(in reply to Andrew Loveridge)
Post #: 2
RE: Time of Wrath v1.70 Public Beta - 12/8/2009 11:17:43 PM   
doomtrader


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You welcome :)

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RE: Time of Wrath v1.70 Public Beta - 12/9/2009 7:00:58 AM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
When trying to open the mods, ToW says "This game is not compatible with current version". This was only to be expected, so there's no critisism on my behalf.

Before I start a time-consuming trial and error session, though, is there something you can point at directly being the cause for the incompatibility? I have to re-work consts, I understand that much, but what other files do I have to alter?

Of course, in worst case, I can always re-mod the entire game anew. But it would be convenient to only work on the differing files.

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Post #: 4
RE: Time of Wrath v1.70 Public Beta - 12/9/2009 11:06:08 AM   
gwgardner

 

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try changing the version number in the misc.csv file


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RE: Time of Wrath v1.70 Public Beta - 12/9/2009 3:44:53 PM   
micheljq


Posts: 791
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From: Quebec
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quote:

ORIGINAL: Andrew Loveridge

Others

  • Added amphibious assault feature, now units can attack directly from sea



  • Thank you, just want to say that I find this one rather strange. Marines units should be the only units capable of doing that no?

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    Michel Desjardins,
    "Patriotism is a virtue of the vicious" - Oscar Wilde
    "History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815

    (in reply to Andrew Loveridge)
    Post #: 6
    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 6:11:51 PM   
    cpdeyoung


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    The amphibious assaults in North Africa, and Sicily and especially Normandy should be our guide. Plenty of "from the sea" by the US, British and Canadian armies.

    Chuck

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    Post #: 7
    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 6:58:22 PM   
    phillipcs

     

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    Any chance of gamergate customers getting the beta

    (in reply to cpdeyoung)
    Post #: 8
    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 7:11:08 PM   
    micheljq


    Posts: 791
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    quote:

    ORIGINAL: cpdeyoung

    The amphibious assaults in North Africa, and Sicily and especially Normandy should be our guide. Plenty of "from the sea" by the US, British and Canadian armies.

    Chuck


    Ah yes you are right, anyway we still have to buy amphibious points to do an amphibious assault in version 1.70?

    < Message edited by micheljq -- 12/9/2009 7:12:19 PM >


    _____________________________

    Michel Desjardins,
    "Patriotism is a virtue of the vicious" - Oscar Wilde
    "History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815

    (in reply to cpdeyoung)
    Post #: 9
    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 7:23:45 PM   
    Uxbridge


    Posts: 1505
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    From: Uppsala, Sweden
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    The amphibious part of the game works very well.

    I didn't get the ETO to work by changing the version number, but managed to work around it.

    (in reply to micheljq)
    Post #: 10
    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 9:35:50 PM   
    Mike Parker

     

    Posts: 583
    Joined: 12/30/2008
    From: Houston TX
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    I am unable to register ToW to download the patch because it says my serial number is already in use.  I can only assume its from RtV.  Is there anyway to register so I can download the latest patch?

    (in reply to Uxbridge)
    Post #: 11
    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 9:42:22 PM   
    doomtrader


    Posts: 5321
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    phillipcs, what can I say is that with the future titles we will do our best to deliver patches in the same time to all of our customers.

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    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 10:35:31 PM   
    dodd1

     

    Posts: 34
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    From: Sydney Australia
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    Playing as the british the Barbarossa scenario I have not noticed any fighter interceptions occuring. It is currently turn 8. Am I just being unlucky or are their other factors in play?

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    Post #: 13
    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 11:16:28 PM   
    phillipcs

     

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    Doomtrader

    Cheers for the information. Thanks for the quick response

    (in reply to doomtrader)
    Post #: 14
    RE: Time of Wrath v1.70 Public Beta - 12/9/2009 11:27:32 PM   
    dodd1

     

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    I may have been in error. Since reinforcing my interceptors they now seem to be doing their job. They seemed reluctant when at half strength

    (in reply to dodd1)
    Post #: 15
    RE: Time of Wrath v1.70 Public Beta - 12/10/2009 1:56:06 AM   
    dodd1

     

    Posts: 34
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    From: Sydney Australia
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    Still testing Barbarossa campaign as the British.The US does not join the Allies on December 7th 1941!  This was a problem in version 1.60 when I played it. Very frustrating to spend hours to play a game and not have a major event which should occur eventuate.

    (in reply to dodd1)
    Post #: 16
    RE: Time of Wrath v1.70 Public Beta - 12/10/2009 2:30:18 AM   
    augustus

     

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    How does one get the ETO mod to work? Uxbridge said changing the version number in the misc file didn't work. What does?

    (in reply to Andrew Loveridge)
    Post #: 17
    RE: Time of Wrath v1.70 Public Beta - 12/10/2009 5:40:41 AM   
    Uxbridge


    Posts: 1505
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    From: Uppsala, Sweden
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    Augustus, in fact it did work. I was trying to change a sligthly newer version of ETO and there's where the problem was. Don't know why. When trying to change the version number on the standard ETO, there was no problem.

    Just open misc, locate the number "1.6" and change it to "1.7".

    (in reply to augustus)
    Post #: 18
    RE: Time of Wrath v1.70 Public Beta - 12/10/2009 7:25:25 AM   
    Anraz

     

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    quote:

    ORIGINAL: dodd1

    I may have been in error. Since reinforcing my interceptors they now seem to be doing their job. They seemed reluctant when at half strength



    It is WAD. Fighters stay passive when its strength is low, otherwise they would be doomed during interception.


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    RE: Time of Wrath v1.70 Public Beta - 12/10/2009 8:46:44 PM   
    Tomokatu


    Posts: 488
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    dodd1 complained:
    quote:

    The US does not join the Allies on December 7th 1941! 

    It's not automatic. It's NEVER automatic!
    It depends on preceding events and the US  response to them.

    The US might stay neutral all the way, if not attacked by Japan. They might choose to fight Japan only, they MIGHT join the Alliance or fight the Axis without joining the Alliance, as a co-belligerent and I hope the developers have allowed for the strong pro-Axis sentiment in the US in the late 30s by allowing that, if FDR does NOT get re-elected and the Bund and the Silver Shirts become stronger, there's a chance that the US joins the Axis.

    In-game "events" are a mystery and extremely variable in combination. Don't expect the game to proceed on historical rail tracks. That's one of the joys of the system.

    (in reply to Anraz)
    Post #: 20
    RE: Time of Wrath v1.70 Public Beta - 12/10/2009 11:49:47 PM   
    dodd1

     

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    I have noticed that the US cant deploy the carrier yorktown out of the deployment box  to New York Harbour. Everytime I try the game drops out. Also the patrol group I built cant be deployed either it is greyed out.

    In respect to the game Im playing. Ive noticed the Russian AI is doing very well  and pushing the Germans back (It is late March 42) The Germans got no where near Moscow or Lenningrad before winter. I suspect the Russian AI will probably win this game rather than the allies.

    (in reply to Tomokatu)
    Post #: 21
    RE: Time of Wrath v1.70 Public Beta - 12/11/2009 4:42:21 PM   
    AH4Ever


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    quote:


    # Added Aircraft Carrier assault on ports feature
    # Added Aircraft Carrier assault on enemy units feature


    May we have a brief explanation of how these features work?



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    RE: Time of Wrath v1.70 Public Beta - 12/11/2009 9:51:50 PM   
    doomtrader


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    May we have a brief explanation of how these features work?

    If in a sea zone next to the hex is player's aircraft, then a new icon will be available. With that you can try to attack hex with a unit or ships in harbor.

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    RE: Time of Wrath v1.70 Public Beta - 12/20/2009 9:45:01 AM   
    Romdanzer

     

    Posts: 131
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    From: Germany
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    Hi All,

    I am now part of the member's club and have registered my WW2:ToW game - but I am not able to download the 1.70beta zip when I am at the registered download screen ...All I get when I klick on the zip link is the message that this ftp link is not available!??

    Can anyone help me? Or is the 1.70beta zip not available anymore?

    Or maybe Wastelands can give us an ETA for the official 1.7?

    Romdanzer


    (in reply to doomtrader)
    Post #: 24
    RE: Time of Wrath v1.70 Public Beta - 12/20/2009 12:14:55 PM   
    Uxbridge


    Posts: 1505
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    From: Uppsala, Sweden
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    Go to Members - login - choose "my games" - then choose "private downloads" to the right of "Time of Wrath". Then you should have it.


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    RE: Time of Wrath v1.70 Public Beta - 12/20/2009 5:53:11 PM   
    Anraz

     

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    quote:

    Or maybe Wastelands can give us an ETA for the official 1.7


    ETA depends on Matrix.


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    RE: Time of Wrath v1.70 Public Beta - 12/20/2009 10:35:30 PM   
    Romdanzer

     

    Posts: 131
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    From: Germany
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    OH ok - yeah I remember that now that you mention it. But thanks again for the info and quick answer!

    Romdanzer

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    Post #: 27
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