Mac Linehan
Posts: 1484
Joined: 12/19/2004 From: Denver Colorado Status: offline
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quote:
ORIGINAL: Fletcher My support to AE Team for the hard work. AE is an amazing product. Like a grogrand playing wargames from I was 14 y.o. I am absolutely satisfied with AE like the best PC wargame that I ever played. About criticism, I am not agree with comments like wargamer forum... Probably this player don´t know about House Rules (needed sometimes to play as near to historical envrioment as possible). If you are agree with your opponent no one IJA aircraft will be transfer from Kwangtung to another playing areas... right?. Like this H.R. another more could be taken for players to avoid unrealistic situations (no strategic bombing on China factories, 4E bombers at 10,000 or 15,000 feet in naval attack, all PT boats in the same hex in the same TF, and like this all that you want or need...). For the other hands I can not understand this kind of players that need that the game will be like real war was.. WITP AE like others wargames is a game, it´s not the real life.. Could be near as possible to real life, but it´s a game.. and will be boring if I like JFB must to take the same deccisions of IJA/IJN Staff or like AFB taking the same decisions like Nimits/McArthur/Chiangk...wouldn´t be ?.. I think this "wargamers" like the historical timeline...well, you can take the same decisions like japanese Staff, but that´s your deccision in your play, no more. The game is for all wargamers (no only for purist), and I think more of them like "What if.." Finally, I am an unconditional WITP AE player (like AFB or JFB, I am glad playing any of sides) and I am very glad with the AE Team work. P.S: excuse me for my english, it´s not my native language, i wait could be understood. Ramón Well Said, Fletcher - Good Morning, Gents, I would like to express my sincere graditude to Matrix and the AE Developent Team for giving us such an outstanding game on the Pacific War. Most certainly there are areas or aspects of the game that could be changed or tweaked but, as pointed out by Canoerebel, Fletcher, Kull and others there is no game that comes even close to the wealth of detail, gaming experience and sheer enjoyment offered by WitP AE. And, when it comes to support, Matrix is second to none. Patch 2 is awesome, Gentlemen. While not a programmer I do understand the enormous effort required to put together a 90 plus megabite patch. To me it's like Christmas - I can't wait to see what new surprises await.... This Forum ( with all of it's contributers) is another first class teaching, learning and reference tool. I can't tell you how nice it is to know that help or advice is just a keystroke away. Another "Well Done" to the authors and editors of the WitP Rule book - well written with an amazing amount of information. As I read and reread each section of the rule book I will often find something or a concept that I missed. War in the Pacific Tracker - is really what made playing the Japanese side doable. An absolutely First Class utility. Not to mention free of charge. I don't have much experience with WitP Staff (yet!); but from what I hear it is good. Will soon give it a go. Currently I am playing my first email game (as the Japanese) against an experienced opponent. I am also playing solitaire against the Allied AI. Spending all those hours (just like everybody else!) setting up unit by unit; task force by task force has given me an ever increasing appreciation for the incredible detail and level of information that is available in AE. Sometimes the awareness (and appreciation) of a game mechanic or feature is immediately visable, sometimes it is very subtle and sneaks up on me. As for China - it is what you make it. I focus on what I can do, not on what I can't do. Many valid points have been brought up about gameplay in China. If necessary I will use some of the house rules suggested by players more experienced than myself. Regardless - my intent is to enjoy the game and give my honorable opponent a run for his money.... Finally, a Thank You to my email opponent. It took two days for my initial set up and over a day for me to get each of the next four turns back to him. He gave me the time and support to work thru the mass of detailing required to do it right. I still have a heck of a lot to learn, but the hardest part is over and I am enjoying both games (email and solitaire) very much. Mac PS: Don - I can't wait for your "Da Babes" mod! Keep on it! <grin>
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