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Partisans - 12/13/2009 11:02:28 AM   
siRkid


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You can use F11 to see the results of you opponent's last turn. It will also show any partisan attacks. In this case I've had four attacks on my supply line.




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< Message edited by Kid -- 12/13/2009 11:03:17 AM >


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RE: Partisans - 12/13/2009 6:41:40 PM   
Joshuatree

 

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Pretty disastruous Do these attacks have a lasting effect on your supply lines? I mean you have to send repair units to do the thing repair units do?
And the bright red counters make it easy to spot the partisanattacks, well chosen.

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RE: Partisans - 12/13/2009 6:51:24 PM   
siRkid


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You have to go and repair the rail lines if they are damaged enough. You have security units to go chase down the ones that did it.

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RE: Partisans - 12/15/2009 9:06:11 PM   
vinnie71

 

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But are partisans organised in units or abstracted? If the former, how are they spawned?

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RE: Partisans - 12/15/2009 9:14:08 PM   
Fred98


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quote:

ORIGINAL: Kid

You can use F11 to see the results of you opponent's last turn.




Is there a replay of the opponents turn- like SSG's games?

-






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RE: Partisans - 12/15/2009 9:17:50 PM   
elmo3

 

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Offworlder - Partisan cadre might be created when a Soviet unit is shattered in combat or spawned from another partisan unit.  Once that cadre is created it needs to get air supply to form an actual partisan unit on the map.  The AI will then use them to damage German rail hexes.  They will  be destroyed if an Axis combat capable unit moves next to it.  There are many more details to partisans but this is the general idea of how they function.

< Message edited by elmo3 -- 12/15/2009 9:19:04 PM >


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RE: Partisans - 12/15/2009 9:20:35 PM   
Joel Billings


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Partisan cadres get created by units that are destroyed, then depending on security forces, they can increase in size. They must have supplies and special squads airdropped to them to be activated and become regular partisan units (this happens automatically if transports are in range). Once active they can attack, and be attacked by Axis units.

There is no replay per se, however there are many ways of getting information about what happened during the other player's turn (the best is the F11 which brings up battle site markers around the map wherever there was combat, and when you mouse over them you get some details of the combat).

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RE: Partisans - 12/15/2009 9:21:50 PM   
elmo3

 

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quote:

ORIGINAL: Joe 98

Is there a replay of the opponents turn- like SSG's games?



Not at this time but you can get a lot of info from the reports Kid mentioned. I don't know if any kind of replay will be added later or not.


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RE: Partisans - 12/15/2009 10:44:45 PM   
Chromius


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Wow, that is pretty awesome as a feature, sounds quite exciting. Could partisans have any other effects, like damage to production (maybee a loss of supplies or oil somewhere) or espionage on a troops forces/composition behind lines say it adds a level of detection like coastwatchers or something?

But what you have already is great.

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RE: Partisans - 12/16/2009 12:16:35 AM   
elmo3

 

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Damaging rails can affect supply significantly.  That is the only affect at this time.

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RE: Partisans - 12/16/2009 2:13:25 AM   
Ola Berli


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Keeps wetting our apetite for this baby!

Hell why did anybody not ask me to be tester for this fantastic game

< Message edited by Ola Berli -- 12/16/2009 2:15:46 AM >


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RE: Partisans - 12/16/2009 3:50:12 PM   
vinnie71

 

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Extremely interesting I have to admit! And very historical too...

Then hope we get all the security divisions and assorted units to counter them!

Where are the Brandenburgers????

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RE: Partisans - 12/16/2009 4:16:29 PM   
PyleDriver


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We have plenty of Sec divisions...No Brandenburgs though. Hum, never thought about them. Jim or Pavel may know better. I'll bring that up on our closed forum...Anyway heres a ss of Sec units. Btw German divisions can break down into 3 regiments, which help as many cities dont need an entire division to garrision. In this case Minsk needs a division and a regiment, while Smolensk needs a division and Mogilev has only a regiment.




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< Message edited by PyleDriver -- 12/16/2009 4:18:58 PM >


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RE: Partisans - 12/16/2009 4:28:18 PM   
PyleDriver


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Heres another ss. I clicked on Minsk, in the upper left hand corner it shows the garrison % requirement I met, in this case 98%, which will pretty much keep any uprising at a minimum...




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RE: Partisans - 12/16/2009 5:43:29 PM   
PyleDriver


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Heres a nice hotkey. It shows garrison levels. Blue is over 100%, yellow is garrisoned but under 100%, and red is no garrison...Here a ss...




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RE: Partisans - 12/16/2009 11:02:05 PM   
Chromius


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That is another nice feature.

Thanks for the SS's

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RE: Partisans - 12/17/2009 7:20:41 PM   
vinnie71

 

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This game is really turning out nicely!

I asked about the Brandenburgers because though they were elite commandos, their command kept expanding during the war in order to counter partisan activity.

BTW you mentioned uprisings. So cities can actually rebel as well?

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RE: Partisans - 12/17/2009 7:37:45 PM   
PyleDriver


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Uprising is the wrong word, I should have said allowing that city to aid in partisan recruting...Brandenburgers are not going to be included in the game, Jim can explain better as to why...

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RE: Partisans - 12/17/2009 7:52:05 PM   
vinnie71

 

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Ok thanks for the clarification!

Hopefully as well there would be several construction engineer units to patch up the rails after the partisans did their thing...

BTW will partisans be present in every area of the USSR? I'm asking because in the former Baltic States for example, there was little or no resistence - if not outright collaboration.

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RE: Partisans - 12/17/2009 8:24:13 PM   
elmo3

 

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Yes their are rail repair/conversion units.

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RE: Partisans - 12/17/2009 9:23:31 PM   
ComradeP

 

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Is there a penalty to pre-winter 1941-1942 partisan operations?

The partisan movement wasn't very effective up to the Soviet winter offensive, there were few organized groups and partisans lacked weapons and succesful insurgency tactics. During the winter offensive, when there was more or less no fixed frontline, NKVD personnel and other infiltrators moved through gaps in the Axis line to train partisan units. That's according to Moscow to Stalingrad: Decision in the East.

Up to October, partisan attacks had been fairly negligible at least in Army Group Center's sector if we are to believe Guderian.

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RE: Partisans - 12/17/2009 9:56:56 PM   
elmo3

 

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There are areas of the map where partisans are less likely to be created so this might simulate what you are describing.  I have not looked that closely at them.  

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RE: Partisans - 12/18/2009 9:55:26 AM   
critter


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I assume the black dots in your ss are towns? What affect do they have?

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RE: Partisans - 12/18/2009 11:21:12 AM   
elmo3

 

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Yes the black dots are towns.

Control of certain cities/urban areas/towns can affect Axis Ally surrender or unit release, they provide manpower to the side that controls them, if large enough they can assist in fort construction in their hex, routed units are more likely to displace to them, they some provide protection from blizzards, and there are various combat affects.  Can't think of anything else right now but may have missed some things.

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RE: Partisans - 12/18/2009 4:35:25 PM   
HannoMeier


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A turn replay would be a very important feature I think. Most (all) modern game optimized for PBEM offer this (WitP, TOAW, ACW etc.)

Regards,
Hanno

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RE: Partisans - 12/18/2009 4:42:44 PM   
elmo3

 

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PBEM is not implemented yet so it's not clear what we'll have, but I agree a replay would be great.

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RE: Partisans - 12/18/2009 5:36:37 PM   
vinnie71

 

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Well the war in the East was essentially a continuous war to control these islands of civilization and human habitat in a sea of land...

BTW re fortification, will there be a specific command for units to fortify or just by staying in one place for sometime, a unit could be considered to be fortified?

Last question - will there be a time when certain areas are swept completely free from partisan activity? Is it even possible?

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RE: Partisans - 12/18/2009 5:52:09 PM   
elmo3

 

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Non-depleted combat units will build entrenchments/fortifications automatically.  Some support units can assist if the parent HQ has them and is in range.  Lots of other factors affect how quickly a level of fortification will be completed.

I'm not sure you can ever be certain to be free of partisans in an area unless they are not allowed there at all.


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RE: Partisans - 12/18/2009 5:58:26 PM   
hank

 

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Will Engineer or Construction units speed up the process if they reside in the hex being fortified or entrenched?

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RE: Partisans - 12/18/2009 6:13:25 PM   
elmo3

 

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They would need to be assigned to the combat unit building the fortification I believe.  If they are assigned to that unit's HQ then the HQ can be up to 5 hexes away and they will still speed up the process.  Many other factors are taken into account than that but hopefully you get the general idea.  Since the details could change I don't want to provide them all and then have to retract it later. 

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