Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Custom maps, starting positions.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> Scenario Design and Modding >> Custom maps, starting positions. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Custom maps, starting positions. - 12/15/2009 5:19:39 AM   
hightimes

 

Posts: 6
Joined: 12/15/2009
Status: offline
I registered just so I could post this.

I'm having trouble figuring out on my own, how exactly to edit starting positions on custom made maps.

I've googled, read the manual, and all I've found are vague references to editing an XML file and others who have figured it out, and not posted their solution.

So considering I had trouble finding it, perhaps we can put down some step by step directions on how to create your own map -and define starting positions-, for those of us who aren't accustomed to modding/editing/map building.

That said, this game is tons of fun, and with some decent patches, I think could be really great- keep up the good work!
Post #: 1
RE: Custom maps, starting positions. - 12/15/2009 10:36:53 PM   
Aroddo


Posts: 125
Joined: 11/7/2009
Status: offline
If you're going to make a scenario, then it's best to set the starting locations in the scenario file itself. Check out the "Twelve Races.xml" scenario and use that for reference.

Each race has it's own CustomFaction tag and in it is the Colony-tag.

   <Colony Name="Earth" Star="Sol">

"Name" is the screen name of the starting colony, while "Star" is the real name of that system.
Real names are those names you see in the map editor.

So, setting a starting position doesn't require anything more than typing in the name of the system in the appropriate place.




_____________________________

Post #: 2
RE: Custom maps, starting positions. - 12/15/2009 10:52:13 PM   
hightimes

 

Posts: 6
Joined: 12/15/2009
Status: offline
ok so, in order to create a large galaxy map, I would go about it like this:

1. Create the map in the editor, name the planets

2. edit the map file? or create an xml? this is where I'm getting a bit lost.

3. Rename that file to start me off at the name of a star (one I named in the map editor)

4. and how does this apply to other races starting positions, same dealy?

(in reply to Aroddo)
Post #: 3
RE: Custom maps, starting positions. - 12/15/2009 11:36:13 PM   
Aroddo


Posts: 125
Joined: 11/7/2009
Status: offline
1. yup.
2. saving the map creates the map file. what you want is a scenario file. that one you have to create by yourself.
It's best if you copy an existing one and just change it according to your needs. Read around in the original twelve races scenario or even better, the tutorial scenario.
3. um ... it doesn't really matter how you name that file. i guess you mistyped.
4. yep.




_____________________________

Post #: 4
RE: Custom maps, starting positions. - 12/15/2009 11:44:58 PM   
hightimes

 

Posts: 6
Joined: 12/15/2009
Status: offline
Oh i meant to say, rename the system/planet in the scenario folder to correspond with the named system in the map. think I've got it though, thanks!

(in reply to Aroddo)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> Scenario Design and Modding >> Custom maps, starting positions. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.375