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Iceman's mod

 
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All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> Scenario Design and Modding >> Iceman's mod Page: [1]
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Iceman's mod - 12/16/2009 8:13:10 PM   
Iceman

 

Posts: 239
Joined: 2/7/2004
Status: offline
Here's what I'm playing with. Changed a few things, some for balance, some for "feel", some for the dreaded logic

Discussion thread with all the details:
http://ntronium.com/simplemachinesforum/index.php?topic=301.0


Iceman's Mod for Armada 2526 v1.0.2.4



Installation:
-------------

- Unzip this file to:
My Documents\My Games\Armada 2526\Mods

- Create a shortcut to the executable in your desktop; edit it and change the target line to something like:
"C:\...\Armada 2526\bin\Armada2526.exe" -sr Ice -mods IcemansMod
replacing the dots with the path to the folder where you've installed the game.




Warnings:
---------

- Savegames saved with this mod should have the prefix "Ice" and will not load from the stock game! Savegames saved with the stock game will also not load when playing this mod.

- The Tutorial and Twelve Races scenarios and the Battle setup that come with the stock game will not work with this mod. I've included the modified versions, but they have to be placed in the right folders by hand (they have the prefix Ice so you don't have to backup the originals). The Battle setup has to be renamed (remove the Ice prefix) and manually placed in the respective folder in the game's installation folder (backing up the original file!). The Tutorial cannot be started from the Main Menu, it must be loaded from Select Scenario.




Changes:
--------

- Names and stats of some Races and Factions
- Names and stats of some facilities, defenses and ships
- Names and structure of some techs
- Names of some planet types
- Names of some homesystems
- Initial ships and structures for all factions
- Research: there's no specialized research, only general research
- Research: skunkworks only at black hole systems
- Research: Base Cost back to 16
- Research: new techs Advanced Computing and Advanced Communications
- Colonies: new facility Barracks required to recruit Marines and Tanks
- Colonies: Teleports cannot be built in black hole and neutron star systems
- Colonies: asteroid belt required to build Roid Rollers
- Systems: Very Rich systems more common in black hole systems


Attachment (1)

< Message edited by Iceman -- 3/6/2010 3:14:34 PM >
Post #: 1
RE: Iceman's mod - 12/18/2009 5:34:42 PM   
Iceman

 

Posts: 239
Joined: 2/7/2004
Status: offline
Updated.

(in reply to Iceman)
Post #: 2
RE: Iceman's mod - 12/23/2009 8:21:16 PM   
Iceman

 

Posts: 239
Joined: 2/7/2004
Status: offline
New update. Check the thread mentioned above for details.
New research system. Tweaked the techtree a bit (mining). Some name changes.

(in reply to Iceman)
Post #: 3
RE: Iceman's mod - 3/6/2010 3:19:11 PM   
Iceman

 

Posts: 239
Joined: 2/7/2004
Status: offline
Latest update available, upgraded to v1.0.2.4
In the zip file, the image for the Research Center is missing, because the game doesn't load some pics in the Mods folder. It will, however, if the pics are added to the game's installation folder. So here is the pic, put it manually in the appropriate place (see zip file's folder structure if you don't know where to put it).


Attachment (1)

(in reply to Iceman)
Post #: 4
RE: Iceman's mod - 6/29/2010 7:21:08 PM   
Iceman

 

Posts: 239
Joined: 2/7/2004
Status: offline
The 1.3.0.2 version of the mod is up on the Ntronium forums, for those interested. The link is on the OT.

(in reply to Iceman)
Post #: 5
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