hellfirejet
Posts: 1052
Joined: 12/16/2008 From: Scotland Status: offline
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quote:
ORIGINAL: Tankerace Agreed, I do not own the rights to the dreadnought era, and feel free if you wish to make your own Dreadnought mod for AE. That's all fine and dandy. But, quote:
I have decided since, there is very little chance of War Plan Orange,being upgraded or patched in the near or even distant future,that I have been left with no alternative, but to MATE WAR PLAN ORANGE WITH WAR IN THE PACIFIC ADMIRALS EDITION,since I own both games and WITP AE has a far better editor and graphics and AI. quote:
Hey guys this won't happen over night,it will take time but I will make it happen,I will be transfering as much as possible to the ADMIRALS EDITION EDITOR,to get the WAR PLAN ORANGE database working smooth in it's new home,just like the WAR IN THE PACIFIC original was given a face lift,well so will War Plan Orange quote:
The two programs can become one,the ship and aircraft art work works the same way in both versions,so my plan is to index the device database so everything is better orginised,I also plan to add the German airforce complete with Zeppelins quote:
think WAR PLAN ORANGE deserves nothing less than a major face lift and overhaul,what do you guys think yes /no? Do not indicate you are making a new game, in fact you've blatantly stated you are using my work as a springboard for your own project. I don't own the rights to the dreadnought era, but I do own the rights to War Plan Orange, which at the begining of this thread you said you were using. If you want to make your own dreadnought game do so, but use your own code, your own research, your own scenarios, etc. Don't use mine. That's my argument. Only in response to my post have you talked about "A new game," previous it was, and as quoted above, "mating WPO with WitPAE." Something I politely asked you not to do, or only do as a guide for other WPO owners, not just AE owners, to do. As to supporting the game, my expansion idea was nixed by Matrix. I have not had time to update the game at all, and by update actually means "including new free stuff." I'm all for players making mod and free updates -- hell, that's how I got started. But I didn't take Matrix's WitP scenario and make them free downloads for UV owners, and I made sure that WPO could not play WitP scenarios. All I did was ask you to respect that right. Would I like to do an update to WPO? Absolutely. But I don't have the time, Matrix has nixed my expansion idea, and the sad world of capitalism means I have to devote my energies to what gives me a paycheck -- which is not a free ware update to WPO. That's not to say you won't see an AE update to WPO, but just not soon. As to this "mod" or "game", whatever you want to call it, feel free to develop you own, but at the beginning of this thread you stated you were making a mod to AE using the game I created. The two are not one in the same. And as to not be bothered to complete my work, I did exactly what I set out to do, create a wargame simulating a post WWI game set in the 1920s. The 1930s was something I wanted to do, nothing I ever promised to do. WPO only covers 1922-1930 in the title, and that's exactly what it does. quote:
ORIGINAL: Connfire quote:
...if Matrix and/or Tankerace feel that there would be that much revenue lost to a WPO conversion to AE by Graham, then wouldn't that be all the more reason for them to actually do the work themselves and create a WPO AE to release for sale.? Very well said. I sincerely hope that Tankerace and/or Matrix sees fit to reply to that question, as well as others that have been asked today. Hopefully an understanding acceptable to all can be reached. As to this question, for me anyway it isn't about the revenue. How would you feel if someone took something that you worked on for 15 months from scratch, that you happily got published and was truly a pride of acheivement and then just used it for themselves, and insinuated they would do so in a way that violated your copyrights on it and used your material without even bothering to ask first. That's what I'm protective of. No matter how much revenue is lost, that is immaterial. The fact is that WPO is a copyrighted game and to make a mod that would in effect allow its core files to be used without ownership of the game is illegal, plain and simple. That is my argument. I hardcore supported WPO its first three years of existence, but the game turned 4 last month. How much longer should I actively devote all of my excess time to the game after it has hit the point where I no longer make a lot of money off of it? I work a regular job, in six months I have a wife, and I'm starting a doctoral degree. I only have so much time. Nevertheless, WPO is my game, the fruits of my labor, and I will protect it as such. Now, if Graham wants to contact Matrix about doing a licensed conversion under my direction, then I'm all for it. But that's not what I've seen proposed here today. Tankerace,I'm sorry this is getting out of hand,we all want the same thing really,each and every player of War Plan Orange,we have all seen WITP getting a major face lift and want the same for War Plan Orange. Can you or Matrix please see if it's possible to do an AE Editor for War Plan Orange,then all this debate would be mute,I just want to create a Pre-Dreadnought /Dreadnought scenario based prior to WW1. I'm more than happy to create whatever new art work is needed,just like I have done already for the German,Italian navys.
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Regards, Graham. I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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