jaw
Posts: 1045
Joined: 7/24/2009 Status: offline
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quote:
ORIGINAL: ComradeP If the equipment is build "on demand", does that mean the Axis player can never have a surplus of equipment? For example: if all units have more or less their organic artillery, do all the artillery factories in Germany simply stop working? Heavy losses of a specific kind of equipment would be very hard to replace in that case. The TOAW/WitP system of a fixed number of equipment arriving at a certain date isn't perfect, but it's preferable over an "on demand" system in my opinion, as an "on demand" has a greater potential to cause unrealistic logistical problems. The production system receives armaments and manpower at a fixed rate and converts them into weapons and squads based on the difference between the current strength of your forces and their TOE strength. While admittedly too efficient, the production on demand system avoids two major problems: First, you eliminate shortages and overages of individual weapons and squads that could result from a fixed rate of production system. Armaments and manpower can accumulate but the units you produce from them won't. This doesn't mean you will get everything you need. If due to heavy casualties you exhaust the available pool of armaments and/or manpower you will be unable to provide all the replacements necessary to bring combat units up to strength. Second, you remove from the player the burden of managing the production of dozens of units feeding into hundreds of divisions. Do you really want to be trying to figure out each week how many infantry squads, engineers, mortars, anti-tank guns, infantry guns, howitzers, machine guns, etc., etc. to produce? The game is supposed to be War in the East not Production in the East. As for logistics, I'm not sure what your "unrealistic problems" would be but in WitE receipt of replacements is directly related to a unit's supply state. The greater the distance you are from a supply source the less replacements you are likely to receive. I find this system quite realistic as it gives you a reason for withdrawing units into the rear to rest and refit.
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