Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit co-operation?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Unit co-operation? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit co-operation? - 12/19/2009 11:04:44 PM   
parzival


Posts: 44
Joined: 12/17/2009
From: Helsinki, Finland
Status: offline
Could someone explain me what exactly is the effect if I add into my attack a non co-operating unit (i.e. one with the black flag)? Is it completely useless or can it even cause some harm? What if this non co-operating unit is the only that can be used to open a new flank? How about if I attack with two formations who have good internal co-operation but dont co-operate with each other?
Post #: 1
RE: Unit co-operation? - 12/20/2009 12:25:59 AM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
From the manual:

The penalty for using Non-Cooperative or Limited Cooperative
units varies. The strongest effect is in combat. Non-Cooperative
units are more likely to pull out of Attacks early, and increase the
chance that combats will take longer to resolve. The same is true
to a lesser extent for units with Limited Cooperation

(in reply to parzival)
Post #: 2
RE: Unit co-operation? - 12/20/2009 2:05:43 AM   
parzival


Posts: 44
Joined: 12/17/2009
From: Helsinki, Finland
Status: offline
Yes, but let us assume that I attack a hex with two divisions, let us say three regiments in both. Assume that they have full internal cooperation but that the cooperation between the two divisions is "the black flag". How is it determined which units in this battle are non cooperative units and how is the combat time lengthening penalty calculated? If I introduce more non cooperative units into the attack, does this increase the penalties?

And what if I want to make an artillery strike first to soften the enemy and involve artillery units from different non cooperating formations? Does this have any kind of effect?

< Message edited by parzival -- 12/20/2009 2:09:17 AM >

(in reply to Panama)
Post #: 3
RE: Unit co-operation? - 12/20/2009 2:33:16 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Did you look at this one? If you didn't, maybe it will help.

http://www.matrixgames.com/forums/tm.asp?m=2130281

(in reply to parzival)
Post #: 4
RE: Unit co-operation? - 12/20/2009 4:15:36 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
Has this been patched?

If not it would seem the best course of action would to make everyone coop.

< Message edited by Panama -- 12/20/2009 4:16:25 PM >

(in reply to sPzAbt653)
Post #: 5
RE: Unit co-operation? - 12/21/2009 4:34:14 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Panama

Has this been patched?

If not it would seem the best course of action would to make everyone coop.


Fixed in 3.4.

(in reply to Panama)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Unit co-operation? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797