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RE: JM's TOAW III mod

 
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RE: JM's TOAW III mod - 8/26/2008 9:30:49 PM   
cesteman


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From: San Luis Obispo, CA
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Well problem solved sort of. File was already included with the zip on GS so I'm off the hook. The problem wasn't renaming the file, just how to download it. Cheers.

(in reply to JMass)
Post #: 151
RE: JM's TOAW III mod - 9/20/2008 7:33:15 PM   
macgregor


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The links don't appear to be working. I had to reinstall the game and after being advised to delete all my old files for a successful reinstallation, something that didn't work, I find the only copy of my saved, scenarios, graphics and Alt graphics folders is on a hard drive that is no longer installed. What I'd like to find is the entire JMass package, preferably with the square units.

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Post #: 152
RE: JM's TOAW III mod - 9/20/2008 11:25:46 PM   
cesteman


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From: San Luis Obispo, CA
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Let me know if you can't find it I'll email it to you. Cheers!

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Post #: 153
RE: JM's TOAW III mod - 9/20/2008 11:51:56 PM   
JMass


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From: Italy
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quote:

ORIGINAL: macgregor

The links don't appear to be working.


Files are expired, I have uploaded a new zip with inside the last version of my mod and my squared counters:

http://www.zshare.net/download/1912421550164cdd/


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to macgregor)
Post #: 154
RE: JM's TOAW III mod - 9/21/2008 2:03:17 AM   
cesteman


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Jmass to the rescue!

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Post #: 155
RE: JM's TOAW III mod - 9/21/2008 5:22:06 PM   
macgregor


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Thank you JMass!!! That was fast. It's amazing. I haven't even wanted to play until I get this installed. I'm getting spoiled.

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Post #: 156
RE: JM's TOAW III mod - 10/20/2008 1:08:17 AM   
Major SNAFU_M


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@JMass,

Thanks for putting together a new link.

Unfortunately, I just tried it and I get stuck in a never ending loop. It tells me that the download link will appear after x seconds, yet when I click on the download link it simply bring me back to the beginning download screen and I have to start the cycle again.

Yet, oddly enough, the count of downloads is incrementing each time I try and it is also updating the time of the last download, but there is no new file on my computer.

< Message edited by Major SNAFU -- 10/20/2008 1:10:55 AM >


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Post #: 157
RE: JM's TOAW III mod - 10/20/2008 6:32:09 AM   
JMass


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From: Italy
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quote:

ORIGINAL: Major SNAFU
Unfortunately, I just tried it and I get stuck in a never ending loop. It tells me that the download link will appear after x seconds, yet when I click on the download link it simply bring me back to the beginning download screen and I have to start the cycle again.


No success also for me, try this:

http://www.youshare.com/Guest/a325bf0082d5e5ea.zip.html


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Major SNAFU_M)
Post #: 158
RE: JM's TOAW III mod - 10/20/2008 4:52:12 PM   
Major SNAFU_M


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Hi JMass,

That did it.  Thanks much!

_____________________________

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"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to JMass)
Post #: 159
RE: JM's TOAW III mod - 11/7/2008 3:19:15 AM   
macgregor


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Just curious. I keep seeing illustrated posts with better looking, larger font for map names, etc. Is this available for download or might I already have the capability to change map font?

(in reply to Major SNAFU_M)
Post #: 160
RE: JM's TOAW III mod - 11/7/2008 9:07:53 AM   
JMass


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From: Italy
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You must manually edit the file "Opart 3 Fonts.ini" (you find it in the main directory of TOAW III), colors are in html codes, below there's mine:


[Colors]
Background=0x708090
Gold=0xB0C4DE
Red=0xFF0000
Silver=0xFAFAD2
[DocumentFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=9
Font=Arial Rounded MT Bold
[MediumFont]
windowsFont=Y
Outline=Y
Background=Y
Spacing=1
Weight=400
Size=8
Font=Arial Rounded MT Bold
[SmallFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=1
Weight=200
Size=7
Font=Arial Rounded MT Bold
[ObjectiveFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=10
Font=Arial Rounded MT Bold

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to macgregor)
Post #: 161
RE: JM's TOAW III mod - 11/7/2008 1:18:35 PM   
macgregor


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Thanks JMass. So should I copy and paste this? I'll back up my other settings first I guess.

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Post #: 162
RE: JM's TOAW III mod - 11/7/2008 6:57:02 PM   
Silvanski


Posts: 2506
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From: Belgium, residing in TX-USA
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You can experiment with it

These are my settings

quote:


 
[Colors]
Background=0x000000
Gold=0xffd700
Red=0xFF0000
Silver=0xffffff
[DocumentFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=10
Font=Arial Rounded MT Bold
[MediumFont]
windowsFont=Y
Outline=Y
Background=Y
Spacing=1
Weight=400
Size=8
Font=Arial Rounded MT Bold
[SmallFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=1
Weight=200
Size=7
Font=Arial Rounded MT Bold
[ObjectiveFont]
Font=Arial
windowsFont=Y
Outline=Y
Background=Y
Spacing=0
Weight=400
Size=12 


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Post #: 163
RE: JM's TOAW III mod - 11/7/2008 7:01:41 PM   
Silvanski


Posts: 2506
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From: Belgium, residing in TX-USA
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quote:

ORIGINAL: macgregor

Thanks JMass. So should I copy and paste this? I'll back up my other settings first I guess.


Back up Opart 3 Fonts.ini

Then copy and paste the settings in notepad and save as Opart 3 Fonts.ini


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The TOAW Redux Dude

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Post #: 164
RE: JM's TOAW III mod - 11/7/2008 7:26:06 PM   
macgregor


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Thanks guys. Very interesting stuff! They both look good. How might I make the fonts bigger? (my eyes...not too good) There are more than one line for size.

It looks great! I raised all the size numbers by 2-it did the trick.

< Message edited by macgregor -- 11/7/2008 8:19:58 PM >

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Post #: 165
RE: JM's TOAW III mod - 1/2/2009 5:07:36 AM   
TSkoopCRP

 

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I really like this mod, but the unit panel doesn't show the 3d icon or the terrain info/ icon.  The unit panel just shows the 2d icon over blacked out back ground and the other numerical values.  Is there any way to change this to the defalt unit panel ( with 3d icon and hex terrain view)with the JM MOD?

(in reply to macgregor)
Post #: 166
RE: JM's TOAW III mod - 1/2/2009 12:06:20 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: Skoop CRP

I really like this mod, but the unit panel doesn't show the 3d icon or the terrain info/ icon.  The unit panel just shows the 2d icon over blacked out back ground and the other numerical values.  Is there any way to change this to the defalt unit panel ( with 3d icon and hex terrain view)with the JM MOD?


The unit panel should show the 3d icon,(there was a bug in a earlier version correct here :http://www.matrixgames.com/forums/fb.asp?m=1447841 ).

To have the hex terrain view you must delete all the files in AltGraphics with prefix Bk_.

The solution was here:
http://www.matrixgames.com/forums/fb.asp?m=1419630
http://www.matrixgames.com/forums/fb.asp?m=1420412




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to TSkoopCRP)
Post #: 167
RE: JM's TOAW III mod - 5/20/2009 1:09:03 PM   
eastwindrain

 

Posts: 230
Joined: 11/29/2005
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I'm really pleased with this terrain mod, excellent work, but I have the same problem as encountered by others.
The Unit Panel background is BLACK, followed instruction to download the bk_fix.zip but all the links are now dead.
Could someone please help me out by posting another link or if possible send a email with attached files !!!.
Thanks is advance as this mod makes the gaming experience so much more enjoyable.

_____________________________


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Post #: 168
RE: JM's TOAW III mod - 5/21/2009 9:19:32 PM   
JMass


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From: Italy
Status: offline

quote:

ORIGINAL: Lowlander

I have the same problem as encountered by others. The Unit Panel background is BLACK,


To have the terrain background behind the selected unit you must delete all the files in AltGraphics with prefix Bk_.

quote:

followed instruction to download the bk_fix.zip but all the links are now dead.


It resolved one bug where 3d figures were hidden in some terrain but the last version of my mod has no problem, you can download it from this link: http://files.filefront.com/jm+mod+toaw3+finalzip/;13299816;/fileinfo.html

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to eastwindrain)
Post #: 169
RE: JM's TOAW III mod - 5/22/2009 10:47:11 AM   
eastwindrain

 

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Joined: 11/29/2005
Status: offline
Thanks again for taking the time to post this latest version, so much better that it should be included in the next patch.

_____________________________


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Post #: 170
RE: JM's TOAW III mod - 7/7/2009 7:06:35 PM   
eastwindrain

 

Posts: 230
Joined: 11/29/2005
Status: offline
Still had problems with the black background in the unit panel, but discovered that this only happens when Maximum text is selected, no problems with Standard or Highlight text selection options, thanks again as I'm really enjoying the upgrade.

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Post #: 171
RE: JM's TOAW III mod - 12/11/2009 12:24:11 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
As the "Opart 3 Fonts.ini" was already mentioned I would like to know if anyone can explain what does what in this ini file.
Some are obvious but others make me scratch my head as I never toyed around with any fonts.

Where do those settings work?
[DocumentFont](Briefing only?)
[MediumFont](?)
[SmallFont](?)
[ObjectiveFont] (Only for vicory points on objectives?)

How can I set a specific color here?
Background=0x000000
Gold=0xffd700
Red=0xFF0000
Silver=0xffffff

What do those settings change?
windowsFont=Y (?)
Outline=N (?)
Background=Y (?)
Spacing=0 (I guess space between letters?)
Weight=400 (?)
Size=10 (This is obvious)
Font=Arial Rounded MT Bold (This is obvious)

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Post #: 172
RE: JM's TOAW III mod - 12/11/2009 10:38:42 PM   
Silvanski


Posts: 2506
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From: Belgium, residing in TX-USA
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ORIGINAL: BigDuke66

How can I set a specific color here?
Background=0x000000
Gold=0xffd700
Red=0xFF0000
Silver=0xffffff

you can get color codes here
http://jdatestamp.sourceforge.net/colors.html


What do those settings change?
windowsFont=Y (?) this is to toggle between the old Bitmap (courier) font and user defined windows fonts



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Post #: 173
RE: JM's TOAW III mod - 12/12/2009 2:50:45 AM   
BigDuke66


Posts: 2013
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From: Terra
Status: offline
Thanks.
Can you tell me where those colors are use?

BTW currently I'm using your settings in the fonts ini and would like to know if I can somehow adjust the position of the black box behind the text when switching to maximum contrast.
It always looks a bit strange because it is displace a bit to the right & down.

_____________________________


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Post #: 174
RE: JM's TOAW III mod - 12/14/2009 6:29:36 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I am working on a minimal style:




Attachment (1)

< Message edited by JMass -- 12/14/2009 6:30:44 PM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to BigDuke66)
Post #: 175
RE: JM's TOAW III mod - 12/14/2009 6:34:35 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline





Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 176
RE: JM's TOAW III mod - 12/14/2009 6:35:40 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline





Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 177
RE: JM's TOAW III mod - 12/14/2009 7:13:36 PM   
larryfulkerson


Posts: 39932
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From: Tucson, AZ
Status: offline
Wow JMass.  I like that minimalist style a lot.  You've done really great work again.  Thanks.

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Post #: 178
RE: JM's TOAW III mod - 12/15/2009 3:35:20 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
nice mod... with the hex grid it looks like bathroom tiles 

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Post #: 179
RE: JM's TOAW III mod - 12/20/2009 2:33:23 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
Here are the first files, I also created the hexoutline for the maximun zoom level...

http://www.easy-share.com/1908781182/jm_mod_4beta1_toaw.zip




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Silvanski)
Post #: 180
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