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RE: The Japanese Economy - 11/23/2009 3:08:13 PM   
findmeifyoucan

 

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I also noticed there is no rail movement in China. I set a whole bunch of units to move by rail and the did nothing and just sat there looking stupid. Grrrrrrrr. Why did the game allow me then to give the units orders to do rail movement if they can't do it?

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Post #: 241
RE: The Japanese Economy - 11/24/2009 12:26:02 AM   
erstad

 

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quote:

ORIGINAL: findmeifyoucan

I also noticed there is no rail movement in China. I set a whole bunch of units to move by rail and the did nothing and just sat there looking stupid. Grrrrrrrr. Why did the game allow me then to give the units orders to do rail movement if they can't do it?


I use rail movement all the time in China, both as Japan and Allies. Can you be more specific on the problem you are encountering?

A quick primer:
The units have to start on an airfield/base (including dot bases) on the rail (a black line - nothing else is rail)
Put the units in strat mode
Give movement orders to a airfield/base (including dot bases) on the rail.

They will then move on the rail. Note it may take 1, 2, or 3 days for your unit to enter strat mode, but then it is zippy quick. You can also have a reserve sitting in strat mode and it will almost teleport where you want it. It does take 1,2, or 3 days to leave strat mode, but a neat trick is to strat mode to a city and move out the garrison troops, leaving the detraining troops as the garrison.

Note also that only airfields/bases/dot bases are legitimate destinations. You can't order movement to a non-base hex (although I think you might be able to detrain en route). This means there are a few rail spurs which can never be used for rail movement.

Note finally that you have to be on the rail. Sounds obvious, but you can enter strat mode in bases that are not on the rail, because you can also get picked up by ships in strat mode.

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Post #: 242
RE: The Japanese Economy - 11/24/2009 12:30:46 AM   
Smeulders

 

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Don't forget, the target base must also be owned by you.

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Post #: 243
RE: The Japanese Economy - 11/24/2009 2:31:44 PM   
JVSFugitive


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The entire length of rail line to your destination must also be completely free of enemy incursions or no go.

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Post #: 244
RE: The Japanese Economy - 11/26/2009 1:39:04 PM   
xj900uk

 

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Can oil, fuel,  supplies & resources move along the rail line as well as troops in strategic move?
I seem to be having trouble with these across the whole of the map, not just China...

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Post #: 245
RE: The Japanese Economy - 11/29/2009 9:00:17 AM   
hmota

 

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Maybe i do something wrong but I can´t load first (zero) turn into WitpStaff, I always get this error message...




Attachment (1)

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Post #: 246
RE: The Japanese Economy - 12/3/2009 1:05:52 AM   
findmeifyoucan

 

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The 36 BFN1's Kate bombers located in Japan at the start, would you convert them to BFN2"s or not?

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Post #: 247
RE: The Japanese Economy - 12/3/2009 1:10:29 AM   
findmeifyoucan

 

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Would you convert the 36 BFN1 Kate bombers that start in Japan to BFN2 Kate bombers or not?

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Post #: 248
RE: The Japanese Economy - 12/3/2009 3:06:33 PM   
Mike Solli


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I wouldn't.....yet.  All Both Kate models and the Mabel are all pretty good.  You may as well use them.  Besides, you only have 32 B5N2s in the pool to start.  You'll need them for KB.

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Post #: 249
RE: The Japanese Economy - 12/3/2009 3:23:10 PM   
findmeifyoucan

 

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Yeah, I noticed in the stats there really isn't very much difference between the B5N1's and B5N2's. B5N2's just a little better in altitude (who cares) and endurance, durability.

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Post #: 250
RE: The Japanese Economy - 12/3/2009 4:01:18 PM   
Mike Solli


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Also note that that daitai you mentioned is composed of very good pilots.  I plan on saving them for KB.  But then, I pretty much save all the IJN TB and DB units to rebuild KB's air groups.

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Post #: 251
RE: The Japanese Economy - 12/3/2009 5:45:20 PM   
FatR

 

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One thing that I've noticed after playing for several months is inexorable drop in resources level. While the stockpiles of resources on Honshu remain at a relatively stable level, the overall amount of resources is down to 4838k. I already took almost all major bases in SRA, and oil reserves have started to climb, but resources contuinue to decline. Does anyone know, what I'm doing wrong and what can be done to remedy the situation?

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Post #: 252
RE: The Japanese Economy - 12/3/2009 6:11:37 PM   
Mike Solli


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FatR, that seems very wrong.  There definitely is a problem there.  At start, the Japanese holdings start with 7.36 million resources, produce 8.30 million a month and consume 8.37 million resources a month.  They begin with a shortage of 75k resources a month (assuming no increase in HI or LI factories).  Have you increased your HI or LI factories at all? 

Also, what are your gains in resources and HI and LI factories?  I guess this could account for it, but that's a huge loss in resources.

What's the date?

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Post #: 253
RE: The Japanese Economy - 12/3/2009 7:18:17 PM   
FatR

 

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1 April. I did not expand industry until the last few turns and even then very slightly. I still play under patch 1, awating the full patch 2 version. What I saw initially is more like 75k shortage per day. According to tracker my current resource production is 295 460, and consumption by HI+LI is only 286 135, yet during the last ten turns I've lost more than 200k. As resources do not spoil, there must be some hidden source of wastage.

< Message edited by FatR -- 12/3/2009 7:19:41 PM >

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Post #: 254
RE: The Japanese Economy - 12/3/2009 10:46:59 PM   
erstad

 

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quote:

Yeah, I noticed in the stats there really isn't very much difference between the B5N1's and B5N2's. B5N2's just a little better in altitude (who cares) and endurance, durability.


And Service Rating!


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Post #: 255
RE: The Japanese Economy - 12/4/2009 10:43:10 PM   
findmeifyoucan

 

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So, when is the official Patch 2 coming out?

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Post #: 256
RE: The Japanese Economy - 12/4/2009 10:57:52 PM   
stuman


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quote:

ORIGINAL: findmeifyoucan

So, when is the official Patch 2 coming out?


Eventually

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Post #: 257
RE: The Japanese Economy - 12/4/2009 11:04:10 PM   
findmeifyoucan

 

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Well, I am enjoying the Beta anyhow and must say I am really enjoying the improvement on the air rules and the new search arcs!!!

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Post #: 258
RE: The Japanese Economy - 12/7/2009 4:00:56 PM   
pacificbetta

 

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I used to play the dos version of pacific war, but skipped WitP. Recently, i bought AE and am bringing myself up to speed, augmented by memory fragments of the old Pac War.

Is there a need to have ready aircraft (of the correct type of cours) ready in order to receive new airgroups? If so, how many of these aircraft do we need to prepare? Can we have just 1-2 aircraft for each airgroup, and once it is on map, to swap the aircraft to another type?

Another thing which I could not for hell figure out, within bases that are connected by rail, how are items like oil being moved about? I understand we can influence supply drift by setting the supply needed to be mantained at each base, but in the case of oil, does it spread out all over the place even to bases that do not have need for them? Or will it only be automatically transferred (as limited by the volume of course) only to bases with refineries?

< Message edited by pacificbetta -- 12/7/2009 4:07:20 PM >

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Post #: 259
RE: The Japanese Economy - 12/7/2009 5:10:39 PM   
findmeifyoucan

 

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Wow, you played the Dos Version of War in Pacific? That's pretty old isn't it. Old but it was a good game, many years ahead of it's time!!

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Post #: 260
RE: The Japanese Economy - 12/7/2009 7:14:29 PM   
Mike Solli


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quote:

ORIGINAL: pacificbetta

Is there a need to have ready aircraft (of the correct type of cours) ready in order to receive new airgroups? If so, how many of these aircraft do we need to prepare? Can we have just 1-2 aircraft for each airgroup, and once it is on map, to swap the aircraft to another type?


You don't need to have enough aircraft to fill the unit to capacity. I recommend it though for one reason. Sometimes, air units come with aircraft, but they usually don't. If not, the aircraft come out of the pool. The concern is that on occasion, you'll get an air unit with pilots. That's usually because historically, the air unit had very experienced pilots. I don't know if those particular air units come with aircraft too. If not, and there aren't enough planes in the pool to fill the unit, will you get all the pilots? The reason I ask is that in WitP, if an air unit arrived and there weren't enough planes in the pool for the unit, you'd get less than the full complement of pilots. Not sure if this has changed in this rare instance.

And yes, you can upgrade the unit, depending...... With PDU (Player Defined Upgrades) on, you can swap out planes by type (F or F, DB for DB, etc.). But, if you have PDU off, you may or may not be able to upgrade depending on what happened to that unit historically.

quote:

ORIGINAL: pacificbetta
Another thing which I could not for hell figure out, within bases that are connected by rail, how are items like oil being moved about? I understand we can influence supply drift by setting the supply needed to be mantained at each base, but in the case of oil, does it spread out all over the place even to bases that do not have need for them? Or will it only be automatically transferred (as limited by the volume of course) only to bases with refineries?


The AI will move oil and resources (and fuel now) around based on factory need. In WitP, it occurred every 3 days. Not sure if it's different in AE. I just make sure there is sufficient stuff by region (areas of factories linked by rail lines) and the AI usually does a good job of moving the stuff to where it's needed. Now, if there's a shortage, all bets are off. The AI often scatters small amounts of the stuff around the region and very little gets enough to function.

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RE: The Japanese Economy - 12/7/2009 11:05:52 PM   
pacificbetta

 

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findme: The dos version is a much less complicated economy model, almost like what the allies have right now :P

mike: thanks, i guess i have to run the turns and see for myself, thanks for the clairifcations.

Now, if only I can get that damn WitPstaff to work.......

< Message edited by pacificbetta -- 12/7/2009 11:33:44 PM >

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Post #: 262
RE: The Japanese Economy - 12/8/2009 10:48:57 AM   
sval062


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quote:

ORIGINAL: FatR

One thing that I've noticed after playing for several months is inexorable drop in resources level. While the stockpiles of resources on Honshu remain at a relatively stable level, the overall amount of resources is down to 4838k. I already took almost all major bases in SRA, and oil reserves have started to climb, but resources contuinue to decline. Does anyone know, what I'm doing wrong and what can be done to remedy the situation?


The only logical explanation I see is that you have captured more LI/HI capabilities than ressources ones.
Let's say you gain 100 ressources points and 100 LI capabilities on a base, then: you will produce 1000 ressources/ day but you will use 1500 ones to run your LI.
As a result, your supplies production will rise, but your ressources will drop.

Check Witptracker and Witpstaff to see if I am right, and stop some of your capabilities to recover (or maybe repair some hypothetical damaged ressources you may have). But in these cases your supplies will decline.... hard to be Japanese (I am also playing this side...


< Message edited by sval -- 12/8/2009 10:59:10 AM >

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RE: The Japanese Economy - 12/8/2009 11:40:11 AM   
Andy Mac

 

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Or some of your sites may have hit the 999999 cap and not be producing more i.e. they are at max storage capacity

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Post #: 264
Japanese Kamikaze - 12/8/2009 2:01:28 PM   
pacificbetta

 

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In preparation for my first game as Japan, I was looking at the a/c reinforcement charts of Japan, and noticed an incredible number of Kamikaze squadrons. After doing a quick/cursory count, I found that to fully equip the squadrons (one time load), it will take the Japan player some 900 single engine fighter and some 700 twin engine bombers. This has not even included the 100 odd planes needed to staff late war zero squadrons.

I was wondering, for those who have experienced it, are kamikaze worth it? My first reaction now was

"Wow, I found a use for the extra Nates and Idas that the Jap player will start with, and there is now a minor incentive to use up some of the crappy a/c engines that Japan started with."

Also one question: If I am trying a squadron for Kamikaze duties, what should the training focus be? :D

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Post #: 265
RE: Japanese Kamikaze - 12/8/2009 6:11:02 PM   
Mike Solli


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One thing to note.  All of the air units that arrive late in the war that are "training" units come with planes.  They are expected to be used as kamikazes.  I wouldn't bother to attempt to train them.  I don't think it would make a difference.

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Post #: 266
RE: Japanese Kamikaze - 12/8/2009 6:11:02 PM   
Mike Solli


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One thing to note.  All of the air units that arrive late in the war that are "training" units come with planes.  They are expected to be used as kamikazes.  I wouldn't bother to attempt to train them.  I don't think it would make a difference.

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Post #: 267
RE: Japanese Kamikaze - 12/8/2009 8:26:15 PM   
FatR

 

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I checked, and there aren't any bases with 999k resources. Oh, well. I hope patch 2 is going to fix this.

Another problem that Japan faces right now, although this one is due to my own negligence is dire supply situation all across Malaya and Burma. It is clearly important to start hauling supply there from Home Islands early. The local production is too anemic.

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Post #: 268
RE: Japanese Kamikaze - 12/8/2009 9:53:18 PM   
pacificbetta

 

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About the Kamikaze, so am I correct to conclude that we need not ensure that there are a/c in the pool for these airgroups to "appear" on map?

My original thoughts were that if there were unserviceable a/c during the first attack, we could "rebuild" the squadrons from pilots and plane stocks (reserves permitting, which I thought may not be the case).

Also, I was thinking along the line that if we can mass the Kamikazes for a massive attack, it could be useful. And while waiting for the hoarding, may as well train since they have nothing to do, hence I was asking what to train for?

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Post #: 269
RE: Japanese Kamikaze - 12/20/2009 9:56:20 PM   
pacificbetta

 

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I am working on the various aspects of Japan economy before starting a game proper and found out the following, someone please point out where I went wrong

For scenario 1, at start Japan has approximately
Engine production 315 (x18 for HI points)
a/c production (engine equivalent) 354 (x18 for HI points)
Veh production 72 (x6 for HI points)
Arms production 620 (x6 for HI points)
Merchant Shipyard 807 (x3 for HI points)
Naval Shipyard 1384 (x3 for HI points)
Current HI base 6950

Now without expanding any factory capacity, Japan has a HI need of 22,000 + while only generating only 13900 point of it. That means Japan needs to add almost 5000 HI factory to the home island right off the bat? I am sure this is the wrong conclusion, but I cannot find out where I went wrong with the calculations.

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