leastonh1
Posts: 879
Joined: 2/12/2005 From: West Yorkshire, England Status: offline
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Thanks for the replies. JD - I suspected it may be as simple as design, easier to program, less calculations to make etc. and if that is the case, I'm a bit disappointed. I guess if the wargame devs of this world had the resources of EA or some other large outfit, they'd be able to accomodate more "realistic" (for want of a better word) mechanics by spending more time on them. As things stand, it feels wrong somehow. I think it's partly just my tastes in games developing and changing over time. It never used to really bother me, but lately, it's becoming a frustration and hinderance. Having played Winter Storm, General Commander (demo only), Advanced Tactics, Highway to the Reich, Flashpoint Germany (iirc), I'm spoiled by their, to my mind, much better mechanics than the move 1 unit, attack with 1 unit that's putting me off some other games. I know some are effectively real time, but Advanced Tactics managed the combined arms approach very elegantly for a turn based game, at least in comparison to many others anyway. Im my humble opinion killroyishere - It's interesting that you mention how things have always been done. I'm wondering if perhaps that's the problem? Is it because turn based games have always adopted this approach that devs are just doing it "because it's always been done that way"? The games I mention in the paragraph above do deviate for various reasons from the others I'm talking about and they are far superior for it, but obviously only in my humble opinion hehe! They feel less artificial, in that the player isn't constrained by mechanics to make unit moves he/she wouldn't otherwise have made. Does that make sense? I'm not saying I'm right for everyone, just that I'm right for my gaming enjoyment J P Falcon - I haven't had the pleasure of seeing the game yet, but I applaud that way of using multiple hexes! That's exactly my whole point.
< Message edited by Jim_H -- 12/22/2009 7:50:53 PM >
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2nd Lt. George Rice: Looks like you guys are going to be surrounded. Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.
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