Misconduct
Posts: 1864
Joined: 2/18/2009 From: Cape Canaveral, Florida Status: offline
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quote:
ORIGINAL: dougmichel I have a question about invading other cities. About how much assault value do you need to win a battle. Often I see armies with 70k spotted troops in 10 or so units. How do make a determination how much assault you need to be victorious? What about for atolls or other small islands with a base unit and maybe a small combat unit? Do you need to send an entire division at one of these, or do smaller units win these fights? Do you keep pressing attacks even with 0 to 1 odds like the AI seems to do, eventually you will win, or do you add a bunch more units until you get at least 1 to 1? Any tips you can give me on the art of ground combat will be appreciated. Well generally speaking military-wise you need 3:1 when attacking a fortified defended enemy. However, rule of thumb, if the base has rails/roads around it, you need to surround to cut the city off from resupply. Otherwise you will need to pound the city from the air for weeks/months. Take a city like Rangoon, it has 1 way in, so position all your troops outside Rangoon, and then proceed to pound it by air, eventually the base will be shut down, and easily taken. Now for tougher targets like China, Canton I believe? It has access roads behind it, and south to Hong kong, so simply bombing it for weeks will slowly kill the base, however it won't be completely dead. long as supplies can get to the city it will be restocked over time. Any way you can move around it, cut it off is your best bet unless you want to brute force it which is total waste of infantry. I waited Almost 2 years in game to start an assault on Canton, I had 3:1 attacker/defender ratio ready, but no air power so I simply couldn't do anything. Still in my 3rd week of bombarding.
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