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Is scenario 10 (ironman) unpatched?

 
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Is scenario 10 (ironman) unpatched? - 12/27/2009 7:27:28 AM   
myros

 

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In a recent patch (2 I think) many bases were adjusted for garrison, and some supply paths were fixed. I just started scenario 10 (ironman) and noticed that the garrisons are all set like they were originaly. Does this mean scenario 10 is unpatched and will have other map problems?

Already spent a day setting up turn 1 and would hate to end up spending weeks only to find out that certain bases cant be supplied etc as would happen prior to patch 2 in scenario 1 and 2.

Thanks,
M

< Message edited by myros -- 12/27/2009 7:35:23 AM >
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RE: Is scenario 10 (ironman) unpatched? - 12/27/2009 9:31:20 AM   
Andy Mac

 

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its patched from a land sea and air perspective but as I wasnt aware of th ebase changes until to late it doesnt have those fixes in it

(in reply to myros)
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RE: Is scenario 10 (ironman) unpatched? - 12/27/2009 10:39:41 AM   
myros

 

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Thanks Andy, what fixes will it be missing then ... is it just the garrison locations/amounts (which isnt a big deal)? Or is there other fixes that will have a real impact on the game (like bases that wont get supplies etc)?

(in reply to Andy Mac)
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RE: Is scenario 10 (ironman) unpatched? - 12/27/2009 10:55:14 AM   
Andy Mac

 

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Garrisons in Burma and a couple of soviet bases that cannot be supplied is all I think

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RE: Is scenario 10 (ironman) unpatched? - 12/27/2009 11:29:53 AM   
myros

 

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Cool, who cares about the soviets anyway ;p
Thanks Andy, gonna give it a try and see how it goes.

(in reply to Andy Mac)
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RE: Is scenario 10 (ironman) unpatched? - 12/28/2009 11:03:09 PM   
medicff

 

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Perth does not have a level 3 repair shipyard either. Thanks for such a good scenario Andy

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RE: Is scenario 10 (ironman) unpatched? - 12/29/2009 12:04:46 AM   
Andy Mac

 

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Ok ok i admit there was a snafu I will adjust for the next pukka patch I dont think any of these are showstoppers

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RE: Is scenario 10 (ironman) unpatched? - 12/29/2009 12:42:12 AM   
medicff

 

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I agree. I only wanted to make sure you were of aware of it for your next update. Thanks again so much for your work in the project. This scenario really makes a good AI game.

(in reply to Andy Mac)
Post #: 8
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