Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Cap??

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Cap?? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Cap?? - 12/29/2009 11:17:28 PM   
john martino

 

Posts: 69
Joined: 7/8/2002
From: lancaster PA
Status: offline
Guys I have this game and played UV and War in the Pac alot!! Am I correct that you can not toggle certain commands over to the computer? 2nd I see no ablility to set air cap is that possible when compared to the above two????
Post #: 1
RE: Cap?? - 12/29/2009 11:54:28 PM   
vonTirpitz


Posts: 511
Joined: 3/1/2005
From: Wilmington, NC
Status: offline
It is pretty much manual John. You can set the CAP and LCAP for fighters and then apply the settings to all the fighters or fighter types at a certain base.

I wish I knew of a way to set CAP for a different altitude than the primary mission (i.e. Escorts at 10k, CAP at 15k and LCAP at 20k) but I do not believe it is possible to do so.

Does this answer your question?

T

(in reply to john martino)
Post #: 2
RE: Cap?? - 12/30/2009 2:34:41 PM   
john martino

 

Posts: 69
Joined: 7/8/2002
From: lancaster PA
Status: offline
I recall from UV that cap was an option for a primary mission like cap over a task force can this no longer be done is cap mission a default? for the remain planes in that hex. How do you put cap over a carrier Task Force?

(in reply to vonTirpitz)
Post #: 3
RE: Cap?? - 12/30/2009 2:45:06 PM   
Jakerson

 

Posts: 565
Joined: 8/15/2006
Status: offline

quote:

ORIGINAL: john martino

I recall from UV that cap was an option for a primary mission like cap over a task force can this no longer be done is cap mission a default? for the remain planes in that hex. How do you put cap over a carrier Task Force?

CAP mission do CAP only for all targets that are in same hex than airbase. With LCAP you could order your planes to do CAP on targets that are in different hex than air base if those targets are inside your fighters range. You could order target also for LCAP or leave it for commander’s decision.

LCAP seems to fatigue pilots really fast so it’s not very powerful. I see my pilots going from 0 fatigues to 80 from just one LCAP mission. So you can’t really send many planes LCAP per turn from one squadron but even couple fighters could be very powerful if your enemy can’t send any escort fighters to cover his naval bombers. If you use a large number of LCAP then your squadron really needs to stand down for a day or two to recover.

(in reply to john martino)
Post #: 4
RE: Cap?? - 12/30/2009 3:06:38 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Jakerson

CAP mission do CAP only for all targets that are in same hex than airbase. With LCAP you could order your planes to do CAP on targets that are in different hex than air base if those targets are inside your fighters range. You could order target also for LCAP or leave it for commander’s decision.



CAP will also protect hexes within range. I do not know how far out but it's a at lest three hexes so I suspect it's the normal CAP range for the a/c. The further out the fewer the a/c. This is why CAP A/c from a carrier TF will protect anything sitting adject to an invasion hex.

Unless I've been imagining it, I've also had combat reports of sweeps over an enemy base where I know I didn't send one. I came to the conclusion that it was my CAP as all the attacks are within its range.


quote:

ORIGINAL: Jakerson

LCAP seems to fatigue pilots really fast so it’s not very powerful. I see my pilots going from 0 fatigues to 80 from just one LCAP mission. So you can’t really send many planes LCAP per turn from one squadron but even couple fighters could be very powerful if your enemy can’t send any escort fighters to cover his naval bombers. If you use a large number of LCAP then your squadron really needs to stand down for a day or two to recover.



It does indeed tire them out quickly but it does depend on combat. I've had some of my longer legged a/c set for LRCAP for a 10+ turns with no adverse effect but as soon as combat occurs fatigue shoots up.

(in reply to Jakerson)
Post #: 5
RE: Cap?? - 12/30/2009 3:56:27 PM   
john martino

 

Posts: 69
Joined: 7/8/2002
From: lancaster PA
Status: offline
guys  I still do not understand how to set cap as an assiged mission  for examle if you want to keep half  your fighter back to fly cap over carrier how  do you actually set that? In UV  I think you set it right on the mission options for the air group  cap  does not appear as an option   not like escort or sweep etc  please help

(in reply to Chris21wen)
Post #: 6
RE: Cap?? - 12/30/2009 4:08:20 PM   
BPRE

 

Posts: 624
Joined: 10/16/2000
From: Stockholm,Sweden
Status: offline

Hi John,

You set them to Escort. On the Patrol Levels below you can divide them with a percentage on CAP, Long Range CAP (which means you need to specify a Traget above), Training and Rest.

/BPRE

(in reply to john martino)
Post #: 7
RE: Cap?? - 12/30/2009 7:08:01 PM   
john martino

 

Posts: 69
Joined: 7/8/2002
From: lancaster PA
Status: offline
BPRE thanks for reply but am I correct that UV handle this differently?? I think I am seeing things or have a bad memory When I pull up a squadron It does not directly offer Cap as an option

(in reply to BPRE)
Post #: 8
RE: Cap?? - 12/30/2009 10:33:00 PM   
Jakerson

 

Posts: 565
Joined: 8/15/2006
Status: offline

quote:

ORIGINAL: john martino

BPRE thanks for reply but am I correct that UV handle this differently?? I think I am seeing things or have a bad memory When I pull up a squadron It does not directly offer Cap as an option


Air squadrons are training mode at many scenarios at start you have to click escort mode to get at chance to define what percentage of fighter planes fly CAP missions at each day. Air squadron leader then automatically assign missions and pilots for the according to CAP percentage.

So you could set your air squadron like 30% of planes for CAP and 20% of planes training. Then 50% planes stay on reserve and are only used if CAP ask reserve fighters to intercept or some bombers need escort fighters. You don't need to micromanage every individual planes and missions game do this for you automatically according to percentages limits you set.

(in reply to john martino)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Cap?? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109