Great_Ajax
Posts: 4774
Joined: 10/28/2002 From: Alabama, USA Status: offline
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Good seeing you again, Inaki. I am just getting to work with the editor and Lee is right about the user friendliness of it and it is more difficult to use than TOAW. However, it is very easy to build OOBs and the game comes with template TO&Es already so in that regards, it is much quicker. A nice feature of this system is that you can establish command hierachies within the game and the editor as well so you can set up Armies and Corps and what units are subordinate to them. Agreed on TOAW's breakouts. The ZOCs work better in this system and it is very easy to find a weak seam in the Russian lines in '41 and then exploit with a Panzer Corps into the rear. In fact, I am pretty agressive doing this to the point where I have dangerously extended these mobile units and Andy has smacked me a couple of times when I have done so. The mobile units are very dangerous so much so that Soviets in '41 can't really do anything to stop them until the Panzers start running out of fuel. I like to use the Panzer Corps more of an out maneuvering unit than one that engages in tough combat. Supply is critical in WiTE and is THE major factor that prevents the Germans from completely defeating the Soviets in '41. There are times when I have to sit out my mobile units for a couple of weeks while they draw fuel to prepare for another push. Once you get over to the Dnepr, fuel supplies really dry up as the rail system is a mess and you have to get your rail repair units to catch up with the front. You don't know how many times I have cursed at the screen for having no fuel to exploit a nice seam or find myself run dry after I have made a good breakthrough only to watch Andy slip his forces to the East and reconsolidate on another defensive line. I don't think there are specific supply points per say but the longer that a unit is away from Germany, the more supplies start to dry up. It is also important that a HQ remain near a working rail line to receive supplies and subordinate units have to be within so any hexes of their HQ to receive adequate supply. I am not familiar with the exact mechanics though. Trey quote:
ORIGINAL: Iñaki Harrizabalagatar I was wondering, I have played TOAW for years, there are some very big Eastern Front scenarios created with that game, I myself did a couple and researched for anothers, there is a lot of interesting info there regarding OOBs, how easily can be to create an scenario in WITE using those data? Another question, breaktroghus were always the weak point in TOAW, they were difficult to achieve because of the strong ZOCs, otherwise required to keep enemy units engaged in a realistic way, this is always a difficult balance, how is that working in WITE? Finally, how important is supply in the game? In TOAW supply was very unrealistic, the enitire Wermacht could be supplied trhough a single supply point, is supply a quantitative measure? can units get shrot of supply because they extract it from the same supply point and got it dry?
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"You want mercy!? I'm chaotic neutral!" WiTE Scenario Designer WitW Scenario/Data Team Lead WitE 2.0 Scenario Designer
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