Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AE Air Issues and Air OOB Issues

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: AE Air Issues and Air OOB Issues Page: <<   < prev  58 59 [60] 61 62   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: AE Air Issues and Air OOB Issues - 12/9/2009 6:04:28 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Buck Beach

quote:

ORIGINAL: timtom

However it is recognised that the PBY ought to be able to reach PH (it's a hex short IIRC). Fear not, I'll suitably chastice the dumbo responsible.



I don't understand. Did you mean to have it be changed so they will reach Pearl Harbor or not? As of Patch 2 they still don't reach.

In real life were the PBYs flown or crated and shipped to Pearl and points west?

If this is not going to be changed a solution would be that those VP units that were historically sent to the Central and South Pacific come into the game at Pearl. Not ideal but better.


They could fly to Pearl. Which ones did and which ones didn't I do not know.

(in reply to Buck Beach)
Post #: 1771
RE: AE Air Issues and Air OOB Issues - 12/9/2009 6:20:48 PM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline
quote:

ORIGINAL: Buck Beach

quote:

ORIGINAL: timtom

However it is recognised that the PBY ought to be able to reach PH (it's a hex short IIRC). Fear not, I'll suitably chastice the dumbo responsible.



I don't understand. Did you mean to have it be changed so they will reach Pearl Harbor or not? As of Patch 2 they still don't reach.



Too late to action for patch 2, sorry. Not a small thing as ALL transfer ranges has to be recomputed to avoid given any particular a/c an arbitrary advantage. It will be sorted for patch 3.

IIRC the in-game transit can presently be made via Alaska if need be.

_____________________________

Where's the Any key?


(in reply to Buck Beach)
Post #: 1772
RE: AE Air Issues and Air OOB Issues - 12/9/2009 8:36:38 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
When switching a bomber from training to any other mission the 10% positive increment buttons are missing and do not appear until after one has hit the positive 100% button and then hit the negative 10% button. In order to go from 0% to 10% one has to first go to 100% and then back down in 10% increments. The buttons are not missing from the fighters when they are switched from training to any other mission, it appear to happen only to bombers.







p.s was wrong about it being different for fighters, they suffer from the same lack of buttons.

Attachment (1)

< Message edited by HansBolter -- 12/9/2009 10:26:00 PM >

(in reply to timtom)
Post #: 1773
RE: AE Air Issues and Air OOB Issues - 12/9/2009 10:56:51 PM   
ChezDaJez


Posts: 3436
Joined: 11/12/2004
From: Chehalis, WA
Status: offline
Back to the pilot's skill levels...

The manual contradicts the conventional wisdom being put out by the board regarding the display of skill increases.

Page 146 of the LITE pdf manual states:

quote:

Colors may be used on this screen to denote significant changes in the status of pilots. A pilot’s
name in yellow indicates his Overall EXP is above 80 and is eligible to transfer to the Training
Command. White indicates he is currently assigned a plane and is ready to fly. Black indicates
he is removed from flight duty due to excessive fatigue or a shortage of aircraft. Red means
this pilot’s aircraft is being repaired and is not usable. The pilot may be given a new aircraft if
one is available due to pilot loss or additional planes. A Green Sub skill means this value has
increased since the start of the month.
Skills improve relatively easily at low values, but it is
harder to gain a skill level at higher values.


Several posters and my own experience indicate that this is not neceesarily true. It appears that a skill highlighted in green reflects a change from the latest turn and that orange either reflects changes from the beginning of the month or the last 30 days. Not quite sure which.

It would be nice if all the clarifications and corrections could be gathered in one place. Maybe we could have a sticky thread regarding manual errata changes and updates. In this way, people can gather the new info into a word file and print it out.

Would certainly help cut down on the number of similar postings.

Chez

< Message edited by ChezDaJez -- 12/9/2009 10:58:46 PM >


_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

(in reply to timtom)
Post #: 1774
RE: AE Air Issues and Air OOB Issues - 12/12/2009 2:55:32 AM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline
quote:

ORIGINAL: ChezDaJez

It appears that a skill highlighted in green reflects a change from the latest turn and that orange either reflects changes from the beginning of the month or the last 30 days.



Correct :)

_____________________________

Where's the Any key?


(in reply to ChezDaJez)
Post #: 1775
RE: AE Air Issues and Air OOB Issues - 12/12/2009 3:22:08 AM   
sspahr

 

Posts: 81
Joined: 7/18/2005
Status: offline
The F-6C (USAAF Tac Recon slot 318) has speed and climb stats equivalent to the Allison-engined P-51A. The F-6Cs were all modified from the Merlin-engined B and C models, and the performance values should reflect that. Also, the side art for that aircraft represents an F-6D.

(in reply to timtom)
Post #: 1776
RE: AE Air Issues and Air OOB Issues - 12/13/2009 8:24:05 AM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline
Two websites with a lot of flight manuals and performance data of WW2 aircraft available.  I've downloaded quite a few (still trolling for more).

www.ww2aircraft.net  - go especially to the technical section.  In there, two sections are important for original performance data (and much more including complete flight manuals): the section labelled Flight Test Data and the section labelled Other Mechanical Systems Tech.  These allowed me to get the original range data for a few of the PBY models, confirming that the 5a should also be able to reach Pearl Harbor from San Fran.  The data for my previous post was supported by this documentation (and trolling at a few other sites).  Having such original data is far better than almost any book out there.  And it's all free.

The second site is  http://www.seawings.co.uk/  which is dedicated to flying boats.  Here, you can get the flight manuals for the Empire, Singapore, Sunderland, Calcutta, Seaford and soon a number of others.

There is some Japanese data on ww2aircraft.net .

_____________________________

So much WitP and so little time to play.... :-(


(in reply to sspahr)
Post #: 1777
RE: AE Air Issues and Air OOB Issues - 12/14/2009 9:52:16 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Question for the Devs:

I posted this in the main forum, but noone seemed to know the answer. Do you?

What does pilot EXPERIENCE do? I understand, for example, that better "NavT" experience makes it more likely you get a torp hit, and "Defn" makes that pilot harder to shoot down. But what does generic "EXPERIENCE" do?

I ask because pilots gain skills faster than experience, and it is not uncommon to see a pilot with a very high skill level, but lower experience

Is "EXP" kind of a summation of all the skill levels, or a separate stand-alone trait that modifies all the other ones in practice?

_____________________________


(in reply to Pascal_slith)
Post #: 1778
RE: AE Air Issues and Air OOB Issues - 12/15/2009 2:45:32 PM   
gajdacs zsolt

 

Posts: 113
Joined: 9/16/2009
Status: offline
Hi,

This was probably brought up before, and it's not a big deal, but why is the Kawasaki Ha-40 called Ha-60 (the engine of the ki-61) ingame?

(in reply to Q-Ball)
Post #: 1779
RE: AE Air Issues and Air OOB Issues - 12/15/2009 4:08:22 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
quote:

What does pilot EXPERIENCE do? I understand, for example, that better "NavT" experience makes it more likely you get a torp hit, and "Defn" makes that pilot harder to shoot down. But what does generic "EXPERIENCE" do?

I'm glad someone asked this question, because I don't understand either!

_____________________________


(in reply to gajdacs zsolt)
Post #: 1780
RE: Admiral's Edition Air War Thread - 12/15/2009 8:31:38 PM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
Is there any advantage to sending highly experienced pilots to the training pool. My thought process behind this is that they could help in the training of rookie pilots thus resulting in decently trained pilots coming quicker than if this was not done.

(in reply to TheElf)
Post #: 1781
RE: Admiral's Edition Air War Thread - 12/15/2009 10:27:28 PM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
Db change needed. This is from Scen 7, I have not checked the others.

3BG/90BS is flying Dutch Mitchells.

/g




Attachment (1)

(in reply to findmeifyoucan)
Post #: 1782
RE: Admiral's Edition Air War Thread - 12/16/2009 12:31:13 AM   
eMonticello


Posts: 525
Joined: 3/15/2002
Status: offline
I noticed that the SBD-4 isn't in the game and that the SBD-3, which ended production in 1942, extends into 1943. Was the SBD-4 production rolled into the SBD-3 and, if so, shouldn't the production rate be higher since roughly 24% of the combined production run enter the theater compared to 49% for the SBD-5?

< Message edited by eMonticello -- 12/16/2009 12:32:02 AM >


_____________________________


Few things are harder to put up with than the annoyance of a good example. -- Pudd'nhead Wilson

(in reply to gingerbread)
Post #: 1783
RE: Admiral's Edition Air War Thread - 12/17/2009 12:21:27 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Hey Q-Ball, I found an answer to our question about the difference between EXP and skills, from The Elf himself, in a different thread:

quote:

EXP is a bunch of 1s and 0s. So are skills. Each value is used for something. The skill name gives a good indication of what it is used for. EXP is a more general value used to assess a pilot wherever there isn't a skill already covering it. It is used collectively and singularly depending on the multitude of instances where is appears in the code. It appears in a lot of places. Ops loss is one, so is morale calculations, Fatigue reduction etc...


Hope this helps some.

_____________________________


(in reply to eMonticello)
Post #: 1784
RE: Admiral's Edition Air War Thread - 12/18/2009 8:58:10 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: Grotius

Hey Q-Ball, I found an answer to our question about the difference between EXP and skills, from The Elf himself, in a different thread:

quote:

EXP is a bunch of 1s and 0s. So are skills. Each value is used for something. The skill name gives a good indication of what it is used for. EXP is a more general value used to assess a pilot wherever there isn't a skill already covering it. It is used collectively and singularly depending on the multitude of instances where is appears in the code. It appears in a lot of places. Ops loss is one, so is morale calculations, Fatigue reduction etc...


Hope this helps some.


DING DING DING! An answer! Thank you!

That makes sense. So, if I have a pilot that has 70 NavT skill, but only 45 Exp, he will still be just as good as a more veteran guy hitting ships. He'll just get tired quicker, have a crappy attitude, and be more likely to crash his plane. Got it!


_____________________________


(in reply to Grotius)
Post #: 1785
RE: Admiral's Edition Air War Thread - 12/25/2009 3:56:54 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Couple of questions and possible errors...

1. In Aircraft in the editor ( Scenario 2 ) class 844 and 845 ( Tsurugi) are listed as level bomber. I am curious as to why they wouldn't be listed as dive-bombers or somesuch. In real life in the non-kami role they were never designed for a bombsight or anything like that...

2. Top view art for the Ki-115a and b appears to be switched. From the side the 115a is greyish but from the top camoed while the 115b is camoed from the side but greyish from the top.

3. Ki 84a and b both upgrade to the Ki84r. Surely the a should upgrade to the b which should then upgrade to the r version?

(in reply to Q-Ball)
Post #: 1786
RE: Admiral's Edition Air War Thread - 12/27/2009 5:35:22 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Dive-bombing vs glide-bombing vs level-bombing for dive-bombers....

It appears that dive-bombers have several different attack profiles now. Each profile appears to be triggered by the altitude at which they cruise to the target but I can't find a clear statement of which altitude bands lead to which sorts of attacks.

skip-bombing occurs when set to 100 feet.
I've heard that dive-bombers definitely dive-bomb at 10,000 feet

What are the altitude bands for glide and level-bombing? I imagine that knowing those altitudes would make dive-bombers MUCH more survivable over heavily-defended land targets and thus could be very useful. Unfortunately no-one seems to know.

(in reply to Nemo121)
Post #: 1787
RE: Admiral's Edition Air War Thread - 12/28/2009 11:29:28 AM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: gingerbread

Db change needed. This is from Scen 7, I have not checked the others.

3BG/90BS is flying Dutch Mitchells.

/g






I changed it to a/c 295 in my mod of Da Babes.

Thanks

(in reply to gingerbread)
Post #: 1788
RE: Admiral's Edition Air War Thread - 12/28/2009 1:05:19 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline
Don't really see the problem, the Dutch Mitchells are the same as the American and it would only make sense that if for some reason they weren't delivered to the Dutch, the Americans would have used them themselves. 

(in reply to Buck Beach)
Post #: 1789
RE: Admiral's Edition Air War Thread - 12/28/2009 3:55:27 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: Smeulders

Don't really see the problem, the Dutch Mitchells are the same as the American and it would only make sense that if for some reason they weren't delivered to the Dutch, the Americans would have used them themselves. 


No in game use problem, it is totally aesthetics in order to get the correct markings to show on the images.

(in reply to Smeulders)
Post #: 1790
RE: Admiral's Edition Air War Thread - 12/28/2009 6:02:43 PM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline

quote:

ORIGINAL: gingerbread

Db change needed. This is from Scen 7, I have not checked the others.

3BG/90BS is flying Dutch Mitchells.

/g





It's set up this way to allow the USAAF to dip into the Dutch B-25 allocation, as was the case historically.

_____________________________

Where's the Any key?


(in reply to gingerbread)
Post #: 1791
RE: Admiral's Edition Air War Thread - 12/29/2009 4:44:14 AM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline
quote:

Dive-bombing vs glide-bombing vs level-bombing for dive-bombers....

It appears that dive-bombers have several different attack profiles now. Each profile appears to be triggered by the altitude at which they cruise to the target but I can't find a clear statement of which altitude bands lead to which sorts of attacks.

skip-bombing occurs when set to 100 feet.
I've heard that dive-bombers definitely dive-bomb at 10,000 feet

What are the altitude bands for glide and level-bombing? I imagine that knowing those altitudes would make dive-bombers MUCH more survivable over heavily-defended land targets and thus could be very useful. Unfortunately no-one seems to know.


If no one seems to know, then why seem to ask?

Info passed on to me is as follows:
Glide bombing is 16-18K feet.

(in reply to Nemo121)
Post #: 1792
RE: Admiral's Edition Air War Thread - 12/29/2009 10:04:23 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Cathartes,

Because while no-one seemed to know someone MUST know and hopefully one of the people in the know will answer... as you did. Thanks...

(in reply to Cathartes)
Post #: 1793
RE: AE Air Issues and Air OOB Issues - 12/29/2009 2:12:39 PM   
Dobey455

 

Posts: 445
Joined: 12/28/2007
Status: offline
Hi all,

I was just playing around in the Editor and noticed that the Buffalo I has an arrival date of 04/42 and the Dutch B-339 (Which can also be used by the RAAF?) has an arrival date of 03/42. I'm just curious as to the reasoning for this. The design was already on the way out, so why not just put a few in the pool with the production set to stop in 12/41 or 01/42?

(Sorry, I know this is off the current topic, but this seems the logical thread for this question.)

(in reply to TheElf)
Post #: 1794
RE: AE Air Issues and Air OOB Issues - 12/29/2009 6:14:06 PM   
Herrbear


Posts: 883
Joined: 7/26/2004
From: Glendora, CA
Status: offline

quote:

ORIGINAL: Dobey

Hi all,

I was just playing around in the Editor and noticed that the Buffalo I has an arrival date of 04/42 and the Dutch B-339 (Which can also be used by the RAAF?) has an arrival date of 03/42. I'm just curious as to the reasoning for this. The design was already on the way out, so why not just put a few in the pool with the production set to stop in 12/41 or 01/42?

(Sorry, I know this is off the current topic, but this seems the logical thread for this question.)


IIRC this represents when new replacements arrived. The British start will a pool of 39 that can be used now. Once that is used, there are no other Buffalos until April 42 when replacements started arriving from England through Middle East. Similar for the Dutch. They would use any pool,if any, planes for replacement and then they were supposed to receive more aircraft from US in March 42.

(in reply to Dobey455)
Post #: 1795
RE: Admiral's Edition Air War Thread - 12/29/2009 8:32:01 PM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline

quote:

ORIGINAL: Nemo121

Cathartes,

Because while no-one seemed to know someone MUST know and hopefully one of the people in the know will answer... as you did. Thanks...


You're welcome, and I didn't mean to sound like a smart-a##.

So much to track and so many questions and there's only one or two guys in the coding trench that know exactly what's going on with certain details. I'm certainly not one of them.

(in reply to Nemo121)
Post #: 1796
RE: Admiral's Edition Air War Thread - 12/30/2009 5:23:22 AM   
fbs

 

Posts: 1048
Joined: 12/25/2008
Status: offline

Any thoughts on this: I'm having a real hard time figuring out what my air groups are doing when I put them in CAP/Escort.

Problem is that they will fly CAP through the day, without being listed anywhere. Also, they may also fly escort to bombers, but as the combat report doesn't list units that are escorting and the number of escorts is obfuscated, it is very difficult to have any idea of who is doing what.

For example, my raid had 20 bombers and only 1 fighter was listed as escorting. I have 5 units in range on Escort/30% CAP. Three units got air-air kills on the previous turn and were not involved in CAP fights, so I reckon there was more than 1 escort on my raid. Perhaps there were 5 escorts? or 10? No idea; I even compared the number of missions per unit on the previous turn and this one, and voila several missions were flown by my fighter units -- but as non-combat CAP does not list anywhere, I have no clue who did what and which unit is guilty that poor bombers got raked by those Zeros.

(in reply to Cathartes)
Post #: 1797
RE: Admiral's Edition Air War Thread - 12/30/2009 9:45:28 PM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline
quote:

ORIGINAL: fbs


Any thoughts on this: I'm having a real hard time figuring out what my air groups are doing when I put them in CAP/Escort.

Problem is that they will fly CAP through the day, without being listed anywhere. Also, they may also fly escort to bombers, but as the combat report doesn't list units that are escorting and the number of escorts is obfuscated, it is very difficult to have any idea of who is doing what.

For example, my raid had 20 bombers and only 1 fighter was listed as escorting. I have 5 units in range on Escort/30% CAP. Three units got air-air kills on the previous turn and were not involved in CAP fights, so I reckon there was more than 1 escort on my raid. Perhaps there were 5 escorts? or 10? No idea; I even compared the number of missions per unit on the previous turn and this one, and voila several missions were flown by my fighter units -- but as non-combat CAP does not list anywhere, I have no clue who did what and which unit is guilty that poor bombers got raked by those Zeros.



If you're tracking kills with your air units that's one way you can tell. Are you watching the combat replay all the way through? Sometimes additional planes show up later in the air to air animation. Also, CAP can sometimes intercept recon and naval search, but you will never see the combat animation for this. Further, if you want fighters to have a better chance of showing up with striking bombers set the CAP target the same as the bombers' target and set the altitude to be the same as the bomb strike. Other things that help: fighters at the same base will better be able to coordinate a successful escort, Air HQs in range make a difference.

< Message edited by Cathartes -- 12/30/2009 9:47:20 PM >

(in reply to fbs)
Post #: 1798
RE: Admiral's Edition Air War Thread - 12/30/2009 9:54:44 PM   
foliveti


Posts: 371
Joined: 9/12/2002
From: Buffalo, NY
Status: offline
BOMBER REPLACEMENTS

I started a new PBEM game with patch 2 and have patched all the way through the hotfix. We are playing Scenario 2 which indcates that 8 LB-30 a month are available as replacements beginning in December 1941. We are into January and no LB 30 replacements have entered the pool yet. Also I did not receive any B-17E on January 1, not a big deal yet. However, I am concerned that there will be not replacements for that either. Is there a problem or have I just been extremely unlucky with the random number generator. I would prefer not to go through the whole war flying B-18s.

_____________________________

Frank

(in reply to Cathartes)
Post #: 1799
RE: Admiral's Edition Air War Thread - 12/30/2009 11:05:14 PM   
fbs

 

Posts: 1048
Joined: 12/25/2008
Status: offline

quote:

ORIGINAL: Cathartes

quote:

ORIGINAL: fbs


Any thoughts on this: I'm having a real hard time figuring out what my air groups are doing when I put them in CAP/Escort.

Problem is that they will fly CAP through the day, without being listed anywhere. Also, they may also fly escort to bombers, but as the combat report doesn't list units that are escorting and the number of escorts is obfuscated, it is very difficult to have any idea of who is doing what.

For example, my raid had 20 bombers and only 1 fighter was listed as escorting. I have 5 units in range on Escort/30% CAP. Three units got air-air kills on the previous turn and were not involved in CAP fights, so I reckon there was more than 1 escort on my raid. Perhaps there were 5 escorts? or 10? No idea; I even compared the number of missions per unit on the previous turn and this one, and voila several missions were flown by my fighter units -- but as non-combat CAP does not list anywhere, I have no clue who did what and which unit is guilty that poor bombers got raked by those Zeros.



If you're tracking kills with your air units that's one way you can tell. Are you watching the combat replay all the way through? Sometimes additional planes show up later in the air to air animation. Also, CAP can sometimes intercept recon and naval search, but you will never see the combat animation for this. Further, if you want fighters to have a better chance of showing up with striking bombers set the CAP target the same as the bombers' target and set the altitude to be the same as the bomb strike. Other things that help: fighters at the same base will better be able to coordinate a successful escort, Air HQs in range make a difference.



Appreciate the info, Carthage. I think that the only way to know which air group is escorting is replaying the combat animations -- problem is that I have get them excruciatingly slow in order to be able to read the flashing text, and then I don't have time to write them down anywhere. I wish the flashing text of combat animations was saved somewhere.

Thanks,
fbs

(in reply to Cathartes)
Post #: 1800
Page:   <<   < prev  58 59 [60] 61 62   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: AE Air Issues and Air OOB Issues Page: <<   < prev  58 59 [60] 61 62   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109