hunchback77
Posts: 189
Joined: 5/13/2002 From: Whitby, Ontario, Canada Status: offline
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Hello minnowguy a quote from the manual gives you a hint to several places. Narrow straits are especially effective for mines. 20.3 APPENDIX C – STRAITS There are two classes of strait hexsides in the game – wide and narrow. Of these two, narrow straits have the greatest effect, so are listed here. Wide straits are numerous – they occur in any location where the movement path between two adjacent hexes is restricted (say by peninsulas and islands), but not so restricted that ships are forced to navigate a narrow channel between two pieces of land. For a detailed description of the effects of the two types, see section 4.2.1.3. Narrow straits are located between these hexes: 104,57 (Shimonoseki) and 104,58 106,58 (Hiroshima/Kure) and 106,59 107,58 (Fukuyama) and 107,59 (Takamatsu) 107,59 (Takamatsu) and 108,58 (Okayama) 107,59 (Takamatsu) and 108,59 (Kobe) 113,61 (Yokohama/Yokosuka) and 114,60 (Tokyo) 210,51 and 211,51 211,51 and 212,52 (Seattle) 211,53 (Tacoma) and 212,52 (Seattle) 218,69 (Mare Island) and 218,70 (San Francisco) 218,69 (Mare Island) and 219,69 (Stockton) 218,69 (Mare Island) and 219,70 (Alameda) 218,70 (San Francisco) and 219,70 (Alameda) 56,104 (Soerabaja) and 55,105 56,104 (Soerabaja) and 56,105 78,77 (Bataan) and 79,77 (Manila) 80,171 and 81,171 (Portsea) 81,171 (Portsea) and 81,172
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