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RE: WitPTracker AE Release 1.3.1 Available

 
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RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 1:43:05 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Not really. I just finished my first turn and I used Tracker to ID the DDs with the best AA and ASW for Japan. Those three classes will slowly make their way into KB and the other CV TF. However, when I looked to see which DDs and CLs were torpedo heavy, I couldn't find that info.   I may want to make a few SC TF that feature torpedoes and my knowledge of Japanese ship classes is not very good. Add in this is a mod, and that knowledge is even less. With AE now approaching 6 months old, the number of mods, especially the "what ifs" will increase. 

(in reply to n01487477)
Post #: 811
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 1:50:09 PM   
ny59giants


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Joined: 1/10/2005
Status: offline
One more thing that would help my OCD-ness.

The pull down for the "data set" should have all the ships stuff right next to each other -ship classes, ship upgrade, ship repairs, TF, ships, and ship production. The same for other areas. I like things neat and organized!!

(in reply to ny59giants)
Post #: 812
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 1:51:07 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

Not really. I just finished my first turn and I used Tracker to ID the DDs with the best AA and ASW for Japan. Those three classes will slowly make their way into KB and the other CV TF. However, when I looked to see which DDs and CLs were torpedo heavy, I couldn't find that info.   I may want to make a few SC TF that feature torpedoes and my knowledge of Japanese ship classes is not very good. Add in this is a mod, and that knowledge is even less. With AE now approaching 6 months old, the number of mods, especially the "what ifs" will increase. 


So you're looking for a torpedo "rating" in the Ships panel, like ASW and AA?

(in reply to ny59giants)
Post #: 813
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 1:52:21 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

One more thing that would help my OCD-ness.

The pull down for the "data set" should have all the ships stuff right next to each other -ship classes, ship upgrade, ship repairs, TF, ships, and ship production. The same for other areas. I like things neat and organized!!



Oh, you don't like my seemingly random order?

I'm open to suggestions for a better ordering. Honestly, almost anything would be better...

(in reply to ny59giants)
Post #: 814
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 1:53:06 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: ny59giants

Not really. I just finished my first turn and I used Tracker to ID the DDs with the best AA and ASW for Japan. Those three classes will slowly make their way into KB and the other CV TF. However, when I looked to see which DDs and CLs were torpedo heavy, I couldn't find that info.   I may want to make a few SC TF that feature torpedoes and my knowledge of Japanese ship classes is not very good. Add in this is a mod, and that knowledge is even less. With AE now approaching 6 months old, the number of mods, especially the "what ifs" will increase. 

The info is there, but it takes some looking, so I guess the best way is a filter or something similar on all ship devices.

quote:

One more thing that would help my OCD-ness. The pull down for the "data set" should have all the ships stuff right next to each other -ship classes, ship upgrade, ship repairs, TF, ships, and ship production. The same for other areas. I like things neat and organized!!


Yeah, that was one thing I was going to suggest to Floyd is that we reorganise the Menu items

_____________________________


(in reply to ny59giants)
Post #: 815
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:03:34 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

So you're looking for a torpedo "rating" in the Ships panel, like ASW and AA?


YES!

quote:

I'm open to suggestions for a better ordering.


I just did the ships for you.


(in reply to n01487477)
Post #: 816
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:06:15 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

quote:

So you're looking for a torpedo "rating" in the Ships panel, like ASW and AA?


YES!



Okay, easy to add.

quote:



quote:

I'm open to suggestions for a better ordering.


I just did the ships for you.




Since I'm lazy, I'm also open to complete suggestions.

(in reply to ny59giants)
Post #: 817
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:17:03 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
The intel section doesnt seem to be working properly in my Tracker. I get the message that the sigint file cannot be found but it seems to be asking for the current turn date. EG currently ive run the replay for 22/12 and therefore i am entering turns for 23/12. surely tracker should be looking for the last sigint turns generated, ie 22/12, because when i open the intell file within the game it has 22/12 as the 23/12 has not been generated yet. I know it sounds confusing but can anyone help. I think the intel addon has been the best addon for tracker as its the closest we have to a Bodhi's for AE, an indespensable tool in witp!

thanks


_____________________________

1966 was a great year for English Football...Eric was born


(in reply to floydg)
Post #: 818
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:19:28 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
screenie of error message. other than this tracker is working fine




Attachment (1)

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1966 was a great year for English Football...Eric was born


(in reply to n01487477)
Post #: 819
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:20:06 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Here is my list of "data sets" - you could make a case to move some around, but this is logical, IMO.

1) Alerts
2) Bases
3) Devices
4) Industry
5) Resources
6) Leaders
7) LCU Production
8) LCUs
9) Air Production
10) Aircraft
11) Aircraft Comparison
12) Air Groups & Pilots
13) Ship Production
14) Ships
15) Ship Classes
16) Ship Upgrade
17) Ship Repairs
18) Task forces
19) Minefields
20) Intel
21) Map
22) Victory Points
23) Summary

(in reply to ny59giants)
Post #: 820
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:25:51 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: cantona2
The intel section doesnt seem to be working properly in my Tracker. I get the message that the sigint file cannot be found but it seems to be asking for the current turn date. EG currently ive run the replay for 22/12 and therefore i am entering turns for 23/12. surely tracker should be looking for the last sigint turns generated, ie 22/12, because when i open the intell file within the game it has 22/12 as the 23/12 has not been generated yet. I know it sounds confusing but can anyone help. I think the intel addon has been the best addon for tracker as its the closest we have to a Bodhi's for AE, an indespensable tool in witp!

thanks

[edit] (changed due to my stuff up) ... 1.3.1 does the job

< Message edited by n01487477 -- 1/6/2010 2:51:17 AM >


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(in reply to cantona2)
Post #: 821
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:28:42 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
Many thanks Damian. Mine is a PBEM game though not vs AI but it seems we have the same problem

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1966 was a great year for English Football...Eric was born


(in reply to n01487477)
Post #: 822
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:39:33 PM   
floydg

 

Posts: 2052
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From: Middletown, NJ
Status: offline
I put in a change in 1.3.1 to look for the previous day's intel. So if you load a turn into WitPTracker and the date for the turn shows as Dec 24th, the program will look for an intel file dated Dec 23rd.

Floyd

(in reply to cantona2)
Post #: 823
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:46:16 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
Great 

_____________________________

1966 was a great year for English Football...Eric was born


(in reply to floydg)
Post #: 824
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 2:47:55 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Are you using 1.3.1 or 1.3?

(in reply to cantona2)
Post #: 825
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 3:02:13 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: floydg

I put in a change in 1.3.1 to look for the previous day's intel. So if you load a turn into WitPTracker and the date for the turn shows as Dec 24th, the program will look for an intel file dated Dec 23rd.

Floyd

OMG ... have I been testing with 1.3 all this time? I could have sworn I changed the jar file ... my bad!
I need to get some sleep

_____________________________


(in reply to floydg)
Post #: 826
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 3:09:34 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Since you can play 3 day turns, are you going to change it to look back three days??

(in reply to n01487477)
Post #: 827
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 3:25:33 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

Since you can play 3 day turns, are you going to change it to look back three days??


The problem with that is the two- and three-day turns apparently put all of the information in one single file.

I may need to add some function that will "pre-read" the intel even before the save gets read in. Or something like that...

(in reply to ny59giants)
Post #: 828
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 4:13:24 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

Here is my list of "data sets" - you could make a case to move some around, but this is logical, IMO.

1) Alerts
2) Bases
3) Devices
4) Industry
5) Resources
6) Leaders
7) LCU Production
8) LCUs
9) Air Production
10) Aircraft
11) Aircraft Comparison
12) Air Groups & Pilots
13) Ship Production
14) Ships
15) Ship Classes
16) Ship Upgrade
17) Ship Repairs
18) Task forces
19) Minefields
20) Intel
21) Map
22) Victory Points
23) Summary


Sounds good to me. Certainly an improvement over the present.

Thanks!

(in reply to ny59giants)
Post #: 829
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 5:05:44 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Floyd,

I did some testing and found those error messages. Please note that this is all using 1.3.1. The bottom line is that turns 1 and 2 load fine. Turn 3 loads fine when done as part of a multi-turn load with turn 2. But, when turn 3 is loaded using 'Read Turn', it generates error messages. As described below of course I started with a fresh database between iterations of testing.

BTW, if you want them, I have saved all files for you.

quote:

First I tried to start Tracker to create a new database. The designated save file is wpae019.pws, which is not present. Instead I had the old turns named '001-wpae019.pws', '002-wpae019.pws', '003-wpae019.pws' for turns 1, 2, and 3 respectively.


D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>java -Xms384m -Xmx512m -
jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
ERROR: Save game file "D:\My Games\Matrix Games\WITP AE - PBM #1\SAVE\wpae019.pw
s" could not be opened.
ERROR: Problem with save game file. Exiting.

D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>pause
Press any key to continue . . .

In this attempt I copied 001-wpae019.pws to wpae019.pws, and the database seemed to load and create fine.


D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>java -Xms384m -Xmx512m -
jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
WitP Tracker AE tables loaded in 27 seconds
WARNING: Intelligence file <D:\My Games\Matrix Games\WITP AE - PBM #1\SAVE\asigi
nt.txt> for wrong date.

D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>pause
Press any key to continue . . .

I then proceeded to do a multi-turn load of turns 2 and 3 (file names above). Again no errors were generated, so I tooled around in the interface looking at things. Still no errors generated.


D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>java -Xms384m -Xmx512m -
jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 41 seconds

D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>pause
Press any key to continue . . .

I deleted the database and started over. Here are the messages from loading hte first turn.


D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>java -Xms384m -Xmx512m -
jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
WitP Tracker AE tables loaded in 27 seconds
WARNING: Intelligence file <D:\My Games\Matrix Games\WITP AE - PBM #1\SAVE\asigi
nt.txt> for wrong date.

D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>pause
Press any key to continue . . .

Here I load turn 2, by renaming the file 002-wpae019.pws to wpae019.pws and using 'read turn'.


D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>java -Xms384m -Xmx512m -
jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 42 seconds

D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>pause
Press any key to continue . . .

Here I load turn 3, by renaming the file 003-wpae019.pws to wpae019.pws and using 'read turn'. This is where the errors occur. Note that in the previous test run turn 3 did seem to load fine when I used the multi-turn read to load turns 2 and 3 at the same time.


D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>java -Xms384m -Xmx512m -
jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 41 seconds
Exception in thread "AWT-EventQueue-0" java.util.ConcurrentModificationException

at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at witptracker.InMemoryDB.GetShip(InMemoryDB.java:1858)
at witptracker.Alert.GetObjectName(Alert.java:231)
at witptracker.AlertPanel$1.getValueAt(AlertPanel.java:85)
at javax.swing.JTable.getValueAt(Unknown Source)
at javax.swing.JTable.prepareRenderer(Unknown Source)
at javax.swing.plaf.basic.BasicTableUI.paintCell(Unknown Source)
at javax.swing.plaf.basic.BasicTableUI.paintCells(Unknown Source)
at javax.swing.plaf.basic.BasicTableUI.paint(Unknown Source)
at javax.swing.plaf.ComponentUI.update(Unknown Source)
at javax.swing.JComponent.paintComponent(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JViewport.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknow
n Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>pause
Press any key to continue . . .


(in reply to floydg)
Post #: 830
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 5:11:50 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
witpqs: those errors are harmless. It's because a turn is being loaded at the same time as you are viewing the Alerts panel. If you try the same test while viewing a "static" panel (something that doesn't change from turn to turn), like the Ship Class panel, you shouldn't see those errors.

(in reply to witpqs)
Post #: 831
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 5:20:55 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: floydg

witpqs: those errors are harmless. It's because a turn is being loaded at the same time as you are viewing the Alerts panel. If you try the same test while viewing a "static" panel (something that doesn't change from turn to turn), like the Ship Class panel, you shouldn't see those errors.


I wasn't really viewing anything, but the Alerts panel was the one open when I loaded the turn (it's the default when I started Tracker). It was also open when turn 2 loaded, but was completely blank at that time (since by definition there are no alerts from turn 1).

Glad to hear it's harmless.

Thanks!

(in reply to floydg)
Post #: 832
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 6:27:04 PM   
Micke II


Posts: 218
Joined: 9/15/2007
From: Paris France
Status: offline
I have loaded the new version of WITPTracker. Everything works fine and the new functionalities are great except I am unable to visualise on the map the search arcs.
What is missing ?

_____________________________


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Post #: 833
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 6:29:04 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline
Try restarting it. I had the problem that the search arcs weren't updating when I loaded a new turn, but once I restarted it, they were displayed correctly.

(in reply to Micke II)
Post #: 834
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 6:37:52 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
quote:

ORIGINAL: Smeulders

Try restarting it. I had the problem that the search arcs weren't updating when I loaded a new turn, but once I restarted it, they were displayed correctly.


The arcs and percentages should update when you load a new turn. If you're using a database from Release 1.2, that data is not present, so you need to load a new turn, or start with a new 1.3(.1) database.

If the arcs and percentages don't update, then I have a problem...

< Message edited by floydg -- 1/5/2010 6:38:04 PM >

(in reply to Smeulders)
Post #: 835
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 6:46:59 PM   
Micke II


Posts: 218
Joined: 9/15/2007
From: Paris France
Status: offline

quote:

ORIGINAL: floydg

quote:

ORIGINAL: Smeulders

Try restarting it. I had the problem that the search arcs weren't updating when I loaded a new turn, but once I restarted it, they were displayed correctly.


The arcs and percentages should update when you load a new turn. If you're using a database from Release 1.2, that data is not present, so you need to load a new turn, or start with a new 1.3(.1) database.

If the arcs and percentages don't update, then I have a problem...




Thanks. Good advice It's working now. Arcs are pictured nicely.

_____________________________


(in reply to floydg)
Post #: 836
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 7:12:21 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline

quote:

ORIGINAL: floydg

quote:

ORIGINAL: Smeulders

Try restarting it. I had the problem that the search arcs weren't updating when I loaded a new turn, but once I restarted it, they were displayed correctly.


The arcs and percentages should update when you load a new turn. If you're using a database from Release 1.2, that data is not present, so you need to load a new turn, or start with a new 1.3(.1) database.

If the arcs and percentages don't update, then I have a problem...


I started a new database with 1.3.1 and started loading in the turns one by one (multi-turn read didn't recognize the save files). The search arcs screen was open and stayed the same the whole time even though I did update change them during the period of the saves. I will check if this happens again when I get another turn for my PBEM.

(in reply to floydg)
Post #: 837
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 7:24:34 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Smeulders


quote:

ORIGINAL: floydg

quote:

ORIGINAL: Smeulders

Try restarting it. I had the problem that the search arcs weren't updating when I loaded a new turn, but once I restarted it, they were displayed correctly.


The arcs and percentages should update when you load a new turn. If you're using a database from Release 1.2, that data is not present, so you need to load a new turn, or start with a new 1.3(.1) database.

If the arcs and percentages don't update, then I have a problem...


I started a new database with 1.3.1 and started loading in the turns one by one (multi-turn read didn't recognize the save files). The search arcs screen was open and stayed the same the whole time even though I did update change them during the period of the saves. I will check if this happens again when I get another turn for my PBEM.


I don't have the code here, but it may be that I don't refresh after a new turn is loaded. Can you quit and re-start (keep the database) and see if things updated then?

(in reply to Smeulders)
Post #: 838
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 7:27:36 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline
It's OK after restarting, the only problem is in the refreshing.

(in reply to floydg)
Post #: 839
RE: WitPTracker AE Release 1.3.1 Available - 1/5/2010 7:39:00 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Smeulders

It's OK after restarting, the only problem is in the refreshing.


That's much easier to fix... Thanks for checking.

(in reply to Smeulders)
Post #: 840
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