pionier
Posts: 116
Joined: 12/9/2007 Status: offline
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Hello everybody, this supposed to help people starting fite to get a long and good game. First: The game will only continue when you and your opponment have fun, abuse will destroy everygame by time. Second: Turn on the log! Third: watch the dam replay as axis player from turn 1 onwards, russian should watch when rcons tarts to increase. requirments for both sides: you may agree on several additional houserules - take you time for the job - maybe no movement in enemy territory when tanks, mechanised, get to 1% supply (inforce from 1. august 1942 and out of force durning offensive for both sides) - attack with ingore loss when over 50% supply, and with minimise looses when your supply is under 20% (inforce from 1. august 1942 and out of force durning offensive for both sides) - only airborne use once in 6 month, Brandenburger once in three month per unit. - only invade when it is loigcal, for exampel as axis not in the artic see to archanglesk. - stop sourrding units with small size counters - this is totally unrealistic => Soviet Divisions should be sourrounded by 6 german regiments. I've seen game ends because player used the divide function of the game and paradropped one part beyond soviet division at the krim entrence. 9 soviet divisions couldn't fall back and where destroyed. The soviet player quit. - both of you should write an aar for everyturn you made, this keeps you intouch with the game - do not read the aar of your opponment - do not start to make the new turn before your wrote the aar for the turn bevor. german: - the more experienced player should play this part - you've got to think about your strategie, and again take you time - use your airplanes they are very cool and very important, you can check the destroying effect of this units in the log. interdicting is a killing for every axis unit and soviet till you will loose control of the sky. - keep your formations togehter - do not use Korps, Army and the OKH HQs in the frontline, they have no use in fite but still it looks so uncool using them as frontline units to attack. for me I have them at airfields to support defending them. - it is absolutly nessesary to get atleast 14 5% and 1 10% production citys - do not focus on Leningrad, there is no reasion for this city, it is a good gameball for the german. You've got to make sure that it is you who can decide where you want with case blue. Without Leningrad the soviet player has only to defend moskau and the south... - destroy the soviet airforce. - ... soviet: -destroy every brigde -sacarfice units -be hard, you will feel losing the war, but you never can loose it. This is the reely only opportunity for the german to beat you. -kill german fast units, when he feels to free. -notice when the german abuses the engine you can do it better in the mid till late game, you even can take out the finns bevor oktober 1941. the german player can nothing do against it if he doesn't thought about this. This is how i think an axis first turn should look like when it is more or less good. time: 9 hours (later turns are up to 2-3 hours) with this rules and thoughts I made it to get this situation in early 1942, the russian player still got holes in the front he must fill. Of course he did mistakes some more then I did since I'm the more experienced player. But netherless i can not win this war. And for the axis destroy the VVS old planes... there are 38 counter whith old planes which will dissappear after they are all gone. this 38 counter do also have modern planes like IL2 and LaGG / Yak. while destroying the planes the units won't reconstruct. This is in the word dokument! as for my game: best regards pionier
< Message edited by pionier -- 1/6/2010 10:18:01 AM >
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