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RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 6:54:34 AM   
Bradley7735


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I think that the problem is that these PG's are ALL taking 20+ hits and only sink the following turn. I'm guessing that the CD vs ship algorithm is not allowing the ships they are firing at to sink. Yes, some of the PG's could take several hits to sink, but some of them should, theoretically, sink after one or two hits. If a gun was firing at a PG and it sank, it could engage another escort or transport.

Someone else in another thread posted an example of his invasion of bypassed truk. Hit invasion force took one hit. An LST took one hit and had 99 float damage at the end of the turn. No SYS or ENG or Fire damage. That screams some kind of process not working right. I would bet that the PG's in this Pearl invasion are having the same thing happen. They get 99 float damage and keep sucking up hits. They should sink and other ships should be taken under fire.

Anyway, just a thought.

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RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 8:19:39 AM   
mjk428

 

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quote:

ORIGINAL: treespider


APs, AKs, xAPs, and xAKs do not beach themselves to disembark. They use landing craft ...all the little landing craft are represented abstractly by the unload rate....

Earlier in the thread it was mentioned that the TFs had 70ish transports each.... the units got offloaded quickly because each individual transport was not carrying very many devices...so the inherent and abstracted landing craft took the devices to shore quickly.

On top of that the Japanese receive a bonus to their unload rate early in the war abstractly representing dedicated shipping engineers that were detailed for the early invasions.


Understood. That's why I suggested they must have been using V-22s in order to get everyone ashore virtually unscathed.

How many landing craft did the average xAK & xAP carry? Because I'd be impressed if they could even move 1/4 of the loaded troops in one go. All the while getting shot at trying to reach the relative safety of shore.

Having nearly all land unharmed in one fell swoop is totally ridiculous and I frankly can't believe anyone would even try to defend these results.

I understand that the amphib bonus is necessary to grab up all the "dots" but the Japanese didn't dedicate anything that allowed them to perform Normandy-like invasions (minus the casualties).

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Post #: 302
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 8:22:17 AM   
herwin

 

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quote:

ORIGINAL: jwilkerson

I've been watching this thread with some interest. I have not yet had time to do any new testing on this - I did test the guns at PH and Manilla several times in early 2009 and bombardment fleets were 100% in all cases - these included multiple BBs, Cruisers, DDs.

On the one hand the example in the thread is complex because it exposes a number of very different issues: targeting of CD guns against large numbers of invading ships, damage caused by CD guns to ships in amphibious TFs, over saturation of shots against ships in amphibous TFs, overly rapid unloading of troops from amphbious TFs. Most of these issues have been with us since day-1 of WITP and are not new to AE.

But one fundamental point to make which is fairly simple, is that as with many if not most of the sub-systems within the game engine (both WITP and AE) if you scale things up far enough, you will be likely to break the sub-system. In WITP this was perhaps most glaringly true for the Air vs Air subsystem (the issue got called "Uber CAP"). We specifically targeted this issue for fixing in AE, and so far, it looks like this fix is holding. But many other sub-systems were not targeted for fixing, so there will still be scalability issues.

So, as to which, if any of these issues, we will ultimately address, we cannot say yet, this will require some testing to sort things out. In the mean time, just be aware that if you launch a very large Amphibous invasion as was done here, you will get outside the window were things work correctly.

And I might also add, that it still seems like to me that the defending base did not have any air force turned on and I haven't heard much about that - but I wonder what would be happening if PH had a large air force turned on during the landings - I would think that would have made a difference in the outcome - though I'm not actually sure what the out come is - I've missed some of the posts I'm sure.

But it is an interesting exercise in scaling things up beyond the engine's ability to handle, no doubt there.




Interestingly, we know that the mechanisms of battle seem to be self-similar (insensitive to scale), and that diminishing returns set in rapidly when you scale up only one side. That indicates a combat engine could be designed to handle the full range of possible engagements.

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Post #: 303
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 8:45:39 AM   
Mike Scholl

 

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quote:

ORIGINAL: Bullwinkle58

Since Japan never tried to invade Oahu, and Oahu never had to test its full CD system while under attack, what's "realistic"? It's all speculation.




Actually, it's not. Japan did have to deal with two targets that had pre-war intrinsic CD systems during her expansion phase. Singapore and Manilla Bay. And in both cases extensive planning and analysis led them to avoid those defenses like the plague by going as much as 200 miles around through the jungle to do so.

If the game tactic you are defending is so "realistic", why did they bother? Do you think that hundreds of professional military minds studying a problem for years somehow all missed this simple solution that WITPPL devised? Or would it perhaps be more "realistic" to assume that the game system broke down and allowed him to achieve in the "simulation" what was impossible in "reality"?

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Post #: 304
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 8:50:05 AM   
bradfordkay

 

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"How many landing craft did the average xAK & xAP carry? Because I'd be impressed if they could even move 1/4 of the loaded troops in one go. All the while getting shot at trying to reach the relative safety of shore.

Having nearly all land unharmed in one fell swoop is totally ridiculous and I frankly can't believe anyone would even try to defend these results. "

It has long been a habit in WITP for players to use far more ships for an amphibious landing than is required. What this means is that most of the ships are carrying only a small portion of the troops they are equipped to handle, thus it is conceivable that they could unload the entire load into their lighters in one run through. Whether this is what occurred here is a question I cannot answer, but in game this has long been possible and accepted as a normal procedure.


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Post #: 305
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 8:59:54 AM   
castor troy


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quote:

ORIGINAL: treespider

I'm merely speculating , Don would have to confirm, but presumably the "algorithm" presumes the transports are for the most part "standing offshore" well outside the range of most of the "guns" used to fire...the PB's are presumed to be inside this envelope, and hence soak up much of the fire from the CD guns.

One other point that is missed is the landing LCU's themselves are attacked at the end of the turn sequence via a bombardment attack from the defenders...which gives me a thought...



If the algorithm presumes the transports are standing offshore, where are the transports then? 25km off the coast to be more or less save and the heavy weapons like 150mm artillery is brought in with rescue boats? In this particular case, we see two flawed (one more than the other) routines that both together lead to a completely wrong result. The amphib bonus for the IJN early on (which is needed, otherwise the IJN could not conquer halve of what they should in the normal time scale) and the not working CD routine of crappy unsinkable escorts (during the "DUELL") that soak up infinite numbers of heavy shells.

I guess both the amphib bonus and the CD routine works in the "normal" landings early on when the IJN lands either at empty places or lightly defended ones. It already stops working completely when the IJN starts landing at places with 500 Allied av and two dozen CD guns, Darwin, Colombo, PM, etc come to mind. And it completely screws everything up when the IJN lands at Pearl Harbour for example. Heck, waiting for a PBEM where the IJN lands two divs directly in Singapore, losing 400 troops, 5 PBs and 1 AK. With the knowledge from this thread I wouldnīt be surprised anymore.

So what to do? Throwing the not working amphib bonus overboard? Not working because the IJN can land a couple of divs in one day with all itīs heavy weapons over a beach with small boats, the transports parking 25km offshore. Or reworking the not working CD routine (that was even better working in WITP)?

The main problem I still see is the fact that the escorts donīt sink or just explode during the CD fire and keep up soaking up shells even though they would have erupted after the first major hit. Would this not happen and would the CD guns then fire on the AKs/APs too then we would not just see some/many (depending on the CD) transports hit and damaged/sunk, we would also see those divisions being hit because they lose their squads and equipment aboard the AKs when they get hit. The fact that no defender fires at the troops on the beach anymore (forget the message in the combat report about CD firing on landing crafts ) makes it completely off and makes it far worse than in WITP. Remember those thousands of shells fired (and complained about ) against invasions in WITP? We knew that only a couple of cozen were CD gun shells against the ships and most of the other shells were guns, mortars, etc. fired on the beach against the invasion. The more shots fired, the more killed/disabled the invasion took on the beach.

Now you see only the funny accidents, when a 150mm gun fells overboard when being loaded into a crappy that would sink from the weight of the gun. Those decisions and the not working routine (due to ships not sinking) leads to completely off results (yes, worse and more unrealistic than in WITP) that make life for the IJN easier than in WITP (where you could already do ten times more than in real life). Why? Because the invasion TF and the invasion troops donīt suffer at all anymore, coming ashore in perfect shape, taking out the enemy easily (due to having everything on the beach unharmed). Then move on and take the next major target.




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RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 9:03:44 AM   
castor troy


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quote:

ORIGINAL: undercovergeek

there is a MASSIVE difference between getting ashore and taking the place - im standing on Pearl with 2700 AV against 850-900 - all forces have supplies coming out of their ears, i have attacked once - a shock - my AV was reduced to 700, Yanks AV was increased to nearly 5000!!!!!!!!!

standing in the sand is a lot different to taking it - dont sulk, blubber or argue until youve seen an attack go in which hasnt happened here yet - its nasty



you miss the major point, you should not have 2700av on the beach anyway with the same type of invasion as pointed out by the OP. If you try to land 2700av there shouldnīt be more than 1300av combat ready on the beach, the rest mostly disabled, many destroyed. Not the 900 enemy av should now be your problem, but the landing itselve. Either being shot up due to landing in the face of the CD, or without any heavy weapons due to landing at a place where you could just not unload heavy weapons. As said before, a combined problem of the not working CD routine and the amphib bonus.

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RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 9:08:55 AM   
castor troy


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quote:

ORIGINAL: jrlans

It seems to me the biggest thing is that small caliber guns from escorts are "suppressing" much larger CD guns. A 3" or 4" gun on a PB should not be suppressing a 10" 12" or 16" CD gun. If possible i would write a routine that only allows like size naval guns to suppress. Ie: battleship calliber guns (14", 16" 18" guns suppres CD guns of similar or smaller sizes.) As is now enough PBs can suppress and duel an entire CD fort, i just dont see that happening in RL.

Also if possible i would have CD guns disengage and go to a new target once a ship reaches heavy damage (the ship is no longer combat effective and not a threat any longer). This could be done with a random role so that its not definate and would represent the uncertinty of war.

The last thing is that the landing routine doesnt seem to model landing under fire very well. Against a heavily fortified and ocupied island entire landing boats should be lost to mortars. Soldiers disembarking landing craft should be ocationaly shreded by MG fire. IMO you just dont realy see that in the current model. If possible i would add a routine that takes island size (stacking limit) and the total number of heavy weapons into account (Ie if your landing on an atol your much more likely to hit an MG nest).



exactly, a PB perhaps can supress a spotted MG nest on the beach but no CD gun position because the CD gun position would take out the PB as quickly as the PB closes in to try to fire the crappy pop guns aboard. Though I donīt know if the "PB fires to supress xy gun" is not just chrome (in this case I hope itīs just chrome) and isnīt happening anyway. Would this really be the case and the CD gun would stop firing it would be even more off than itīs already the case. The main problem IMO still is the escorts not being sinkable during the gun fight and therefore absorbing 25 times more damage than they could.

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Post #: 308
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 9:12:19 AM   
castor troy


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quote:

ORIGINAL: mjk428


quote:

ORIGINAL: treespider

I'm merely speculating , Don would have to confirm, but presumably the "algorithm" presumes the transports are for the most part "standing offshore" well outside the range of most of the "guns" used to fire...the PB's are presumed to be inside this envelope, and hence soak up much of the fire from the CD guns.

One other point that is missed is the landing LCU's themselves are attacked at the end of the turn sequence via a bombardment attack from the defenders...which gives me a thought...


I also presume that the transports carried with them 2500 V-22 Ospreys to enable all the troops to land en masse? ;)

I think the concern about the CDs being so ineffective is quite justified and needs to be thoroughly examined but for me the biggest problem is being able to unload so quickly. My ships can't unload that quickly when docked, so I'm curious how the transports "standing offshore" can perform such feats. Even if the US had evacuated Oahu there is still no way the Japanese could land so much so quickly.



Itīs called the "early" IJN amphib bonus. Issue of discussion of at least as many times as the not existing Zero bonus anymore. It also takes the IJN longer to unload a transport TF at Truk than to unload the same number of troops from an amphib TF during the invasion against Pearl Harbour.

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Post #: 309
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 9:20:18 AM   
castor troy


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quote:

ORIGINAL: jwilkerson

I've been watching this thread with some interest. I have not yet had time to do any new testing on this - I did test the guns at PH and Manilla several times in early 2009 and bombardment fleets were 100% in all cases - these included multiple BBs, Cruisers, DDs.

On the one hand the example in the thread is complex because it exposes a number of very different issues: targeting of CD guns against large numbers of invading ships, damage caused by CD guns to ships in amphibious TFs, over saturation of shots against ships in amphibous TFs, overly rapid unloading of troops from amphbious TFs. Most of these issues have been with us since day-1 of WITP and are not new to AE.

But one fundamental point to make which is fairly simple, is that as with many if not most of the sub-systems within the game engine (both WITP and AE) if you scale things up far enough, you will be likely to break the sub-system. In WITP this was perhaps most glaringly true for the Air vs Air subsystem (the issue got called "Uber CAP"). We specifically targeted this issue for fixing in AE, and so far, it looks like this fix is holding. But many other sub-systems were not targeted for fixing, so there will still be scalability issues.

So, as to which, if any of these issues, we will ultimately address, we cannot say yet, this will require some testing to sort things out. In the mean time, just be aware that if you launch a very large Amphibous invasion as was done here, you will get outside the window were things work correctly.

And I might also add, that it still seems like to me that the defending base did not have any air force turned on and I haven't heard much about that - but I wonder what would be happening if PH had a large air force turned on during the landings - I would think that would have made a difference in the outcome - though I'm not actually sure what the out come is - I've missed some of the posts I'm sure.

But it is an interesting exercise in scaling things up beyond the engine's ability to handle, no doubt there.






thanks for this comment Joe! At least it gives hope that it is looked at and hopefully improved (in a certain scale) with a patch at some point. And itīs good to not hear a dev with the comment: the given example looks just fine...

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Post #: 310
RE: 16 INCH GUNS - 1/9/2010 9:24:20 AM   
castor troy


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quote:

ORIGINAL: wpurdom

On the IRL side of the commentary, it seems to me that the effect of 16 inch guns is being overestimated. Forgive me for relying on memory rather than quotes, but I think I remember from the recent biography of Captain Evans of the USS Johnston, that at Leyte none of the (3?) battleship AP rounds that hit her did fatal damage - for an unamored ship the AP shells passed through the ship without detonation so it was a matter of chance whether fatal damage was done by the pass of the shell through the ship - and the ship could take multiple shells without immediately sinking. IIRC, it was the 6" light crusier shells that did her in. My fainter memory is something similar happened at the first Naval Battle of Guadalcanal with the 14" AP shells of the two Jap BB's - it was the secondaries that were brutal on the US ships below the CA level. So it may not be unreasonable for the ships to absorb multiple hits from the big guns.

In game terms, I'm not entirely convinced that this landing result would be inappropriate for a 1 in 100 outcome. Combat accuracy of troops in their first combat is often a pale fraction of wartime experience with target pratice when panic, excitment, etc. enter into play. (As a consistent outcome it does seem way off base). I can even come up with a story to explain it - the 16" guns fire a the wrong targets with the wrong ammo, the mobile guns misdeploy, and the co has a mental breakdown.
In the land model, I refought an AI turn once because I accidentally ended the term, and then decided to replay it 6 more times with reloads because of the disparate result. AI Jap attacked Chinese corps in jungle. I had 1 1-2 result, 3 1-1 results, 1 3-1 result (no allied retreat) 1 6-1 result and 2 hundreds to 1. The causalty results varied from higher Jap casualties to surrender of the Chinese force. That range of results seemed appropriate to me.



This is a good comment. Iīm not sure about, actually I doubt, that the big calibre guns (everything above 8 inch) would even target anything smaller than a destroyer, probably not smaller than a light cruiser. They probably wouldnīt even have HE shells? The big guns would be there to be effective against enemy cruisers and battleships, the "small" ones would tore the transports to pieces (if in range). Guess a fast firing 6 inch gun firing HE shells is 1000 times more effective than a 16 inch gun slowly firing AP shells at a transport, which wouldnīt happen anyway I guess.


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Post #: 311
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 9:32:52 AM   
castor troy


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quote:

ORIGINAL: treespider


quote:

ORIGINAL: Mike Scholl

Interesting points, Joe. But I think one of the major problems revealed here is the "targeting routine". Against a bombardment TF, shooting at warships makes excellent sense..., but against an "Amphibious TF", the danger is from troops being landed; and AK's and AP's should be the #1 priority targets.

The PB's guns are no threat to Oahu, but the transports troops are. The AI's targeting priority is completely backward. The other thing that stands out is the ability of weak ships to absorb massive numbers of hits. U-Boats used to sink substantial-sized Allied Freighters with a half dozen well-placed hits from their 88mm's..., but in WITP 3,000 ton Japanese merchant rustbuckets absorb 5, 6, and even 8" shells like the Yamato. Those PB's should have blown up and sunk with 1-10 hits..., not been "99% damaged" from 50!

There seem to be a number of problems which converged in this example..., and I suppose we owe WITPPL a vote of thanks for trying something screwy enough to expose them all.




Picked up an interesting account of action on February 17, 1945 off of Iwo Jima entitled Iwo Jima Recon...the book details the activity of 4 UDTs in a final recon before the invasion...

12 LCI(G)s made a reconnaisance of Iwo Jima's defences supported by BB's Tennessee and Nevada, a cruiser and several destroyers. The LCI(G)s approached within 2000 yards of the shore...1 was sunk and 9 heavily damaged. 2 others moderately damaged.

LCI(G) 473 suffered as many as many as six 5 inch shell hits as it approached within 1500 yards of Suribachi...but did not sink.

This photo is of LCI(G) 450 which took a number of 8 inch shell hits...yet was still able to unleash its rockets....and did not sink.







great pic! Looks like though that the shells went right through the vessel without detonating. What do you think like would have happened if just one of the 8inch shells would have exploded? This seems like a case when the defenders used wrong ammo type? Or was the ammo not working. Just canīt imagine that such a vessel would sustain anything like two exploding 5 inch shells when hit in the shown area on this pic.

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RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 10:35:03 AM   
PresterJohn001


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Its obvious, the burning PB's provided a smoke screen that covered the Japanese invasion force. The only ships the CD could see were the PB's so thats all they fired at.

I don't know anything about the effectiveness of CD guns, i've not been on many ships, i do have a casing from a 155mm artillery shell and i play a lot of games. From the gaming point of view, an invasion of Pearl Harbour is one of the great what ifs of the conflict, so it being possible makes the game better. Also if the CD is so effective that the Japanese cannot invade, then the allied players will use this knowledge in an ahistoric way. Choose your poison.

Theres lots of ahistoric stuff that happens in game. Could for example the allies put on a massive invasion of say Timor in Oct '42. I doubt it, but it sure as hell makes for a good game.


edited for spelling etc

< Message edited by PresterJohn -- 1/9/2010 10:45:12 AM >

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Post #: 313
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 10:44:19 AM   
bsq


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quote:

ORIGINAL: castor troy

great pic! Looks like though that the shells went right through the vessel without detonating. What do you think like would have happened if just one of the 8inch shells would have exploded? This seems like a case when the defenders used wrong ammo type? Or was the ammo not working. Just canīt imagine that such a vessel would sustain anything like two exploding 5 inch shells when hit in the shown area on this pic.


If the ammo is AP, then it is mostly metal, travelling at 1500 - 2000 fps. AP is designed to punch a hole through the armour belt and then go 'bang' with a much smaller 'bursting' charge (hopefully somewhere vital like a machine space or magazine). These shells appear to have passed so quickly through the paper thin hulls of these ships and not exploded till clear of the other side, if at all. I believe the fuses on AP needed the interaction with armour to set them off once they were through.

This is as good a site as any to look at the performance of Naval (and therefore CD) gun shell types and fuzes : http://www.navweaps.com/Weapons/Gun_Data_p2.htm



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Post #: 314
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 10:57:37 AM   
Mike Scholl

 

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quote:

ORIGINAL: castor troy


quote:

ORIGINAL: treespider


quote:

ORIGINAL: Mike Scholl

Interesting points, Joe. But I think one of the major problems revealed here is the "targeting routine". Against a bombardment TF, shooting at warships makes excellent sense..., but against an "Amphibious TF", the danger is from troops being landed; and AK's and AP's should be the #1 priority targets.

The PB's guns are no threat to Oahu, but the transports troops are. The AI's targeting priority is completely backward. The other thing that stands out is the ability of weak ships to absorb massive numbers of hits. U-Boats used to sink substantial-sized Allied Freighters with a half dozen well-placed hits from their 88mm's..., but in WITP 3,000 ton Japanese merchant rustbuckets absorb 5, 6, and even 8" shells like the Yamato. Those PB's should have blown up and sunk with 1-10 hits..., not been "99% damaged" from 50!

There seem to be a number of problems which converged in this example..., and I suppose we owe WITPPL a vote of thanks for trying something screwy enough to expose them all.




Picked up an interesting account of action on February 17, 1945 off of Iwo Jima entitled Iwo Jima Recon...the book details the activity of 4 UDTs in a final recon before the invasion...

12 LCI(G)s made a reconnaisance of Iwo Jima's defences supported by BB's Tennessee and Nevada, a cruiser and several destroyers. The LCI(G)s approached within 2000 yards of the shore...1 was sunk and 9 heavily damaged. 2 others moderately damaged.

LCI(G) 473 suffered as many as many as six 5 inch shell hits as it approached within 1500 yards of Suribachi...but did not sink.

This photo is of LCI(G) 450 which took a number of 8 inch shell hits...yet was still able to unleash its rockets....and did not sink.







great pic! Looks like though that the shells went right through the vessel without detonating. What do you think like would have happened if just one of the 8inch shells would have exploded? This seems like a case when the defenders used wrong ammo type? Or was the ammo not working. Just canīt imagine that such a vessel would sustain anything like two exploding 5 inch shells when hit in the shown area on this pic.

quote:

sure.


Please note that virtually ALL the examples given are for JAPANESE shells striking Allied vessels. The Japanese Navy did not generally even issue an HE round to naval vessels or Naval guns in general..., the assumption being that they would be firing at naval (armored) targets in most cases. The use of AP rounds in virtually all instances led to a number of examples such as that described above, or the San Francisco at 1st Guadalcanal.

Even for the infamous "Bombardment of Henderson Field", a special run of 14" HE Incindiary rounds had to be produced and shipped to Rabaul. HE simply wasn't "standard issue" for Japanese Naval ordnance as it was in the US Navy. The doctrines, production, and planning were different.

Japan was a second-rate Industrial Power trying to impersonate a first-rate one, and corners had to be cut. Same problems led to the failure to implement the planned change-over of their standard infantry rifle even though they began the effort years before the war. You can only squeeze so much out of a narrow industrial base.


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Post #: 315
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 10:59:37 AM   
Drambuie

 

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quote:

ORIGINAL: PresterJohn

From the gaming point of view, an invasion of Pearl Harbour is one of the great what ifs of the conflict, so it being possible makes the game better. Also if the CD is so effective that the Japanese cannot invade, then the allied players will use this knowledge in an ahistoric way. Choose your poison.


I think this opens another issue about Hawaii/Pearl - if it is invaded then why is it not a 'key location' for a ramping up of enemy responses such as landing on the West Coast etc? Impossible to know of course but I certainly imagine if the Japanese followed the attack on Pearl with an invasion then the US would have responded and turned a massive ampount of attention to taking it back given its symbolic presence in the Pacific etc.


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RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 12:52:27 PM   
treespider


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quote:

Scholl wrote:

Please note that virtually ALL the examples given are for JAPANESE shells striking Allied vessels. The Japanese Navy did not generally even issue an HE round to naval vessels or Naval guns in general..., the assumption being that they would be firing at naval (armored) targets in most cases. The use of AP rounds in virtually all instances led to a number of examples such as that described above, or the San Francisco at 1st Guadalcanal.

Even for the infamous "Bombardment of Henderson Field", a special run of 14" HE Incindiary rounds had to be produced and shipped to Rabaul. HE simply wasn't "standard issue" for Japanese Naval ordnance as it was in the US Navy. The doctrines, production, and planning were different.

Japan was a second-rate Industrial Power trying to impersonate a first-rate one, and corners had to be cut. Same problems led to the failure to implement the planned change-over of their standard infantry rifle even though they began the effort years before the war. You can only squeeze so much out of a narrow industrial base.


Sounds like the Japanese had a stock pile of HE at Iwo... Its always interesting reading accounts from those who were there.

quote:



LCI(G) 441

At 1050, lieutenant (j.g.) Forrest W. bell gave the command to open fire with his 20mm and 40mm guns. His landing craft was proceeding to a point one thousand yards off the right flank of blue Beach One. 'At 1103, we baegan firing range raockets. About a minute later, we took a direct hit in the galley, from a five inch shell, which exploded instantaneously. It did extensive damage to the galley, set fire to the starboard ready box, and woounded two gunners on the 20mm after battery. At 1106, we fired a salvo of approximately one hundred rockets, which landed on the beach near the waterline. Just after the rockets were firedand we were turning prepatory to retiring to extinguish the fire, we received another large shell in the clipping space on the starboard side at main deck level. We proceeded out of range at flank speed, pursuing a zig-zag course.

The crew extinguished the fire and determined that the craft did not have any underwater damage. Bell ordered the craft back into the fight...

At 1143 LCI(G) 441 was hit on the forecastle just aft of number one 40mm, which demolished the vent and did some minor hull damage. Bell received an order to withdraw. 'just as i gave the cammand'all engines ahead flank and ' left 20 degrees rudder', we were hit by a large explosive shell on the starboard side gun deck, just aft of the number three 40mm. It killed and wounded the gunners and disabled the electric steering engine room.' The uncontrolled craft swung in a large circle, but gradually closer and closer to the beach.

One of the UDT swimmers, on his way back to the pickup point, was almost hit by the out of control LCI... As it passed by, he could see 'that the bridge was on fire and they were trying to get casualties out of there.' Marine Frank Schnell was aboard as an observer. 'As I went to the conning tower, we received a direct hit on the forward gun tube. About fifteeen seconds later we received another direct hit just aft of the first one. The LCI then began to withdraw....'

Bell ordered 'rudder amidships', which was relayed to the steering room by messenger. 'When my command was finally executed, we came out of our swing and were headed directly for the beach at flank spped! I shouted 'Hard left rudder' which was passed immediately. We now headed away from the beach at somewhat reduced speed. We got about 1500 yards from the beach, two very near misses landed a few feet from our stern. they threw a considerable amount of shrapnel over our decks, but did no further damage. We proceeded out of range and received no further hits or near misses.'


quote:


LCI(G) 450

...LCI(G) 450 commanded by W.A> Brady passed destroyers CApp, Luetze, and Henley, and headed for Red beach One at eight knots... ...At 1050 she opened up with her guns and prepared to bombard the beach. 'We were all set to let go with our rockets," Gerge Kern wrote, 'but just before we did, all hell broke loose!... ... First we got an 8 inch shell in the bow, and then we got another one in the center of the ship - and a third in the bow again. Two large mortars hit our well deck and knocked all our rocket launchers off. finally we got another 8 inch shell amidships. That gave us four holes, all at least three feet across.'

Brady wrote,"At 1055, the ship was hit with two large-caliber projectiles on the starboard bow, opening a large hole five feet by one foot in diameter, two crewmen were wounded.' two minutes later another hit by a large projectile on the port bow started a fire in the forwrad compartment....


quote:


LCI(G) 466

Initially assigned as a reserve boat, the 466 was called away to replace the 473, which was dead in the water. At 1106, We advised the destroyers Capp and Leutze that we were going to pass between them,' Lt. James j. Horovitz wrote in his report. 'As soon as we passed them, the LCI(G) 474 was observed retiring to seaward in sinking condition. At about 1112, the order to commence fire was given. Eleven minutes later, about 1200 yards from the beach we suffered at least three direct 6- to 8- inch enemy hits. The port and starboard 40mm guns were hit simultaneously, resulting in an explosin and fire in the gun tubs and heavy casualties among the gun crews. The third enemy hit demolished the interior of the pilothouse cutting off all communications between the conning tower and other parts of the ship.'



Just my opinion...not saying that the invasion is accurate...but there does seem to be a misconception about the "sinkability" of gunboats to large caliber shells...

One question I have is - a PB is reported to have been hit 23 times....23 times by what?

And again i'm not saying that the routine is correct...just asking that we examine the reports more closely.



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Post #: 317
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 12:56:37 PM   
Smeulders

 

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Well, WITPPL said that none of the PB were sunk during the battle, but they did all end the turn at 99sys/99flt/0eng/99fire, so it seems they got enough damage to sink during the battle. 

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Post #: 318
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 1:18:06 PM   
Mike Scholl

 

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quote:

ORIGINAL: treespider

Sounds like the Japanese had a stock pile of HE at Iwo... Its always interesting reading accounts from those who were there.



Certainly sounds like they had a lot of shells..., but the actual lack of damage and casualties reported hardly implies they were HE. Obviously the mortar rounds were, but most of the rest don't give that impression..., though I'm quite sure the experience left an impression on all aboard.

HE would have been point detonating, and wouldn't have left just one large entry hole. It would have exploded before exiting the ship again and left dozens of fragment holes as pieces of shell and the force of the explosion exited through the deck bending the edges of the holes made outward. Blast damage would have thrown all kinds of things in all directions (as the mortar hits did blowing the rocket launching racks overboard).

I'm not saying that some of the guns defending Iwo in 1945 couldn't have had HE rounds available, just that the commentary you've provided doesn't say or prove that.

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Post #: 319
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 2:30:28 PM   
stuman


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Chickenboy

With the numbers of troops that were lost during unloading, I would suspect that these troops were not preparing for Pearl Harbor very long-I tend to lose more troops during unloading amphibious assault forces if I have not adequately prepared for a given target.



Given the speed of advance described in the first posts here, I think those invasion troops "might" have recieved up to a free drink coupon good at the Royal Hawaiian Hotel as they ran past their sergeant and into the landing boats.




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Post #: 320
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 2:45:16 PM   
stuman


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quote:

They were loaded to a TFs equal to their troop capacity about +20%. Thats a lot of ships but they unload in one go. That was a plan.



Do you mean that when loaded the transports had only 20 % of their load capacity utilized, and were thus 80 % empty ? Just curious.

That took a lot of planning

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Post #: 321
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 3:06:50 PM   
Jim D Burns


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quote:

ORIGINAL: Bradley7735
Yes, some of the PG's could take several hits to sink,


Don't forget, in WitP one hit is not one shell. A Battleship has 9 shots, which represent how many hundreds of shells? So one or two "hits" should be more than sufficient to sink any small soft skinned ship in WitP terms, even if they are AP shell hits.

Showing a picture of a ship with less than a dozen holes in it doesn't even represent 1 hit in WitP terms. It seems players and design staff alike are forgetting one hit can mean 20-30 or more shell hits. So the problem seen here is far worse than some are thinking.

Jim


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Post #: 322
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 3:13:58 PM   
MorningDew

 

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quote:

ORIGINAL: herwin
I doubt it can be fixed without a rewrite of the land combat model to support in-hex combat. That's not in the cards for now.


I disagree. Looking at things, I think adjustments to the CD targeting and adjustments to the Japanese early war benefits to not include places outside their historical sphere (i.e. whatever bonus they get for unloading) would mean this issue would have been resolved at sea, not on land.

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RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 3:17:08 PM   
stuman


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quote:

.....ask your self why lighthouses have coded beams.....


bsq, being the landlubber that I am, what do you mean by " coded beams " ?

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Post #: 324
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 3:28:21 PM   
MorningDew

 

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quote:

ORIGINAL: Bluebook
512 shell hits is nothing since 80-90 percent of those hits were on the same 8-10 PBs. I actually saw PBs obliterated by 16-inch gun hits only to be hit again and again by other guns after that. It seems that each escorting ship was engaged by all CD-guns at the same time, regardless of earlier hits.


They way I'm seeing it, this is the crux of the issue. Had the CDs engaged the troop ships after the PBs were obviously gone (as they would have IRL, if not before they were gone), then much of the force would have been destroy at sea.

The other issue in the combat reports I notice is that the number of CDs seem to drop dramatically each turn. What is destroying them? Blown out of the water PBs?

As I pointed out elsewhere, I don't see this as a land combat issue. It is a tweak to the CD logic.


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Post #: 325
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 4:02:47 PM   
castor troy


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quote:

ORIGINAL: AndrewKurtz


quote:

ORIGINAL: Bluebook
512 shell hits is nothing since 80-90 percent of those hits were on the same 8-10 PBs. I actually saw PBs obliterated by 16-inch gun hits only to be hit again and again by other guns after that. It seems that each escorting ship was engaged by all CD-guns at the same time, regardless of earlier hits.


They way I'm seeing it, this is the crux of the issue. Had the CDs engaged the troop ships after the PBs were obviously gone (as they would have IRL, if not before they were gone), then much of the force would have been destroy at sea.

The other issue in the combat reports I notice is that the number of CDs seem to drop dramatically each turn. What is destroying them? Blown out of the water PBs?

As I pointed out elsewhere, I don't see this as a land combat issue. It is a tweak to the CD logic.




nothing is destroying them, the less ships, the less shells fired by the CD guns. Every have been like this. Send some ships and you see some shots, send many ships, see many shots. Strange but thatīs how it is.

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Post #: 326
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 4:02:59 PM   
witpqs


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quote:

ORIGINAL: treespider


And again i'm not saying that the routine is correct...just asking that we examine the reports more closely.




Give that man a cigar!

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Post #: 327
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 4:04:15 PM   
Blackhorse


Posts: 1983
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quote:

ORIGINAL: AndrewKurtz


quote:

ORIGINAL: Bluebook
512 shell hits is nothing since 80-90 percent of those hits were on the same 8-10 PBs. I actually saw PBs obliterated by 16-inch gun hits only to be hit again and again by other guns after that. It seems that each escorting ship was engaged by all CD-guns at the same time, regardless of earlier hits.


They way I'm seeing it, this is the crux of the issue. Had the CDs engaged the troop ships after the PBs were obviously gone (as they would have IRL, if not before they were gone), then much of the force would have been destroy at sea.

The other issue in the combat reports I notice is that the number of CDs seem to drop dramatically each turn. What is destroying them? Blown out of the water PBs?

As I pointed out elsewhere, I don't see this as a land combat issue. It is a tweak to the CD logic.




I tend to agree. From the opening post we can see that every Harbor Defense gun fired at the PB Yodozu Maru, then every gun fired at the Ginyu Maru, then at the Tonon Maru, etc. etc.

If each group of guns fired at a different vessel, then all the PBs would have been stripped away in the first couple of rounds, and more AKs would have been engaged.

If this is either a design-logic or a not working-as-designed issue, it it something to consider addressing in a future patch. I'd be interested to see more posts from players engaging CD defenses, large and small, to see if all the CD guns commonly fire at the same vessel each round.

There is also another factor. One of the limitations of the game engine is that all of the devices in each "weapons slot" fires at 1 target per round. Over half of the CD guns in the Oahu Harbor Defenses are 155mm M1A1 GPF (46 at start, expanding to 68). These are all in Weapons Slot #9. So they all fire at only 1 target.

The LCU for Oahu Harbor Defenses uses eighteen of the maximum possible 20 weapons slots. With the two available slots, the GPF guns could be split into three "batteries" (23 guns in one slot, 23 in a second, and 0 - expanding to 22, in the third). This would enable the 155s to engage three targets per round, instead of one. But this wouldn't make a difference if all the CD guns fire at only ship per round, anyway.


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Post #: 328
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 4:05:09 PM   
bsq


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quote:

ORIGINAL: stuman

quote:

.....ask your self why lighthouses have coded beams.....


bsq, being the landlubber that I am, what do you mean by " coded beams " ?


Bit like morse code, the beams have published sequences of flashes so you can identify them (although the spacing is measured in seconds - a spacing might be 2.5 seconds, 7.5 seconds)

< Message edited by bsq -- 1/9/2010 4:09:58 PM >

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Post #: 329
RE: Amphibious invasion of Pearl Harbor - results - 1/9/2010 4:05:12 PM   
witpqs


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quote:

ORIGINAL: stuman

quote:

.....ask your self why lighthouses have coded beams.....


bsq, being the landlubber that I am, what do you mean by " coded beams " ?


You might find this book interesting. It's published by the US government and is not under copyright. Find it here (government website) for free download.

American Practical Navigator

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