minnowguy
Posts: 85
Joined: 7/12/2005 From: St Louis Status: offline
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- Turn everything you can that is automated "off" until you get your bearings: Auto-convoy, auto-upgrades, base expansion, auto-replacements, etc. This adds to the micromanagement burden -- which is already huge -- but prevents nasty surprises. You'll want to turn a lot of this on later, but the nasty surprises are nasty.
- As soon as the automatic first turn is done, save the game into a slot called "turn 2 prep". Fixing all the stuff you need to after the first turn took me a week. If you keep a separate save for this, you'll be able to start a new game without doing everything over again. In fact, copy the save file to another directory so you don't accidentally overwrite it. I keep all my AE save files in _git_ but this is probably overkill for most.
- Look for useful threads on this forum and in the "War Room" forum. I started a page on Turn 2 for the allies at the WITP-AE Wiki, but it is in its infancy (feel free to add stuff, please!). Kull's first turn spreadsheet (forum topic here) is very handy.
- I'd suggest playing 2-day turns just to move the game along. With one day turns, I found myself tweaking things for 30 minutes after every turn and the longer turns encouraged me to just give commands and let things happen.
- After you play a couple of turns, remember that you can turn off the combat animations and turn the delay times WAY down to make things move faster. You can get all the details from the combat and operations reports the next turn (and you'll do this anyway unless you can write VERY fast). The animations make it feel like a game, but they aren't really necessary and they really slow things down. Remember that the game is going to take 3-4 years of game time and if you only play one turn a day it'll take that long in REAL time as well. :)
- Don't be afraid to restart if you make major blunders while learning the game. OTOH, don't be too quick to restart. The allies can recover from almost anything vs the AI and the panicky feeling from early 42 when you're trying to slow down the Japanese is one of the best parts of the game.
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