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anti-tank defence versus armor

 
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anti-tank defence versus armor - 12/29/2009 5:58:36 PM   
Elwood

 

Posts: 8
Joined: 12/22/2009
Status: offline
Hi,
I am playing since few days (I am currently in the second campaign), and I experienced some strange behaviour about anti-tank defence capability versus armor.
In many games like this one, the anti-tank unit are very effective against armor both for attack or defence.
I noticed in OB that whe an unit attacks an anti-tank unit, the odds are the same fot an infantry unit and an armored unit : I expected a better efficiency of the infantry against anti-tank unit (compared to armored unit).
for example, , with equivalent strength, there is no damage inflicted to the armor unit, when attacking anti-tank. I expected at least 1 damage due to the anti-tank capability to hit and damage tanks.
I experienced such a (strange) behavior with a Pz III J or Pz IV C unit and a Russian anti-tank Pak (3.5 / 4.5).
Is there any foreseen adjustment to the combat rules for anti-tank units against armored units ?
BR
Mathieu Leprince


< Message edited by Elwood -- 1/11/2010 10:36:34 PM >
Post #: 1
RE: anti-tank defence versus armor - 1/11/2010 10:39:04 PM   
Elwood

 

Posts: 8
Joined: 12/22/2009
Status: offline
Mmmmh,
well no answer to my post.
No one else experienced poor defence of anti-tank units against armored unit ?
Mathieu

(in reply to Elwood)
Post #: 2
RE: anti-tank defence versus armor - 1/30/2010 8:58:43 AM   
Obsolete


Posts: 1492
Joined: 9/4/2007
Status: offline
Well, since no one stepped up to answere, I guess I'll give my two cents.  Not that they are worth much at this point.  The problem is I didn't value anti-tank units high in this game at all.  I'm not saying they are coded bad, it's just that you're probably getting bigger bang for the buck by going tanks.  The worst anti-tanks of all are the ones that aren't even tracked.  I'd upgrade those just to make a more mobile unit, but even still they were not really up to my fancy. 


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King-Tigers don't let Tiger-I's get over-run.

(in reply to Elwood)
Post #: 3
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