Mike Solli
Posts: 15792
Joined: 10/18/2000 From: the flight deck of the Zuikaku Status: offline
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quote:
ORIGINAL: Q-Ball quote:
ORIGINAL: ny59giants I've taken the plunge into the deep end of the pool without a life preserver. My PBEM is more OJT right now as I learn how painful an omission of a micro-management step can be. I haven't refined how to work out the pilots training program. Most have gone into units. Since I lost so many Vals and Kates from a 2 day attack on Pearl, I've had no choice. Zeros are golden. I have one daitai (sorry but a word I use from WITP days) that has 5 with experience over 80. Would you put any of them and others into the training command?? I have yet to detect a big difference from putting pilots in TRACOM. I think it does help to have one or two really good pilots in units that are training, so it does make sense to "store" some for that purpose later, for On-Map training. Here are some Japanese Training things I do: 1. Consider the Home Island restricted units as TRAINING units. You can't officially make them so, but that's what they really are. Rotate their best pilots into the Reserve pool, and re-fill with Rookies. Right from Day 1, I would send, for example, all pilots from that 36-plane Kate Daitai that starts in Yokosuka (I think); they are 70+ experience, and you need them as replacements for KB probably within the first month, if not like RIGHT NOW. Re-fill that unit with rookies and set to train. You can cram 48 pilots in that unit, you might as well; and "upgrade" it to Jeans while you are at it. 2. You get one or two unrestricted VAL units in the beginning, particularly a 3-plane Chutai in China (I think?). Load that unit onto Ryujo, set to resize, then fill it with pilots and start training. You can get 38 pilots in it that way. Or if you really feel like it, unload all the planes from Shokaku, load it on for a turn at Resize, make it a TRAINING unit officially.....and you can train 128 pilots at once (it will resize to a 64-plane unit). That's a bit extreme, just telling you what you can do. Get in the habit of checking units that are training every few days, and sending any with skills of 70-ish into the General Pool for later. There is a delay before they are available, so start that when they are ready. Q-Ball, what you wrote here is golden. I think that's some of the best advice I've seen yet. I never thought of reloading the 36 plane Kate Daitai with rookies. *Slaps self on head* I can't wait for my next turn to do that. How many vets will you keep in the unit when you do that? Couple of questions for you. I noticed when you train units (specific training, not general training), their specific skill goes up as does defense and, rarely, others. The experience level rarely goes up. Granted I've been playing my AAR only a couple of game weeks, but what does it mean to have a TB pilot with a high NavT skill and low experience? Seems odd to me. Also, when you pull the pilots out into the general pool with 70-ish skill, exactly what skill are you talking about? Lastly, when you over stock a unit with pilots, do they all train at the same rate as a unit with the number of pilots = the number of planes? Thanks!
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