juliet7bravo
Posts: 894
Joined: 5/30/2001 Status: offline
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A ship could take systems damage that would effect speed...but the current systems damage accumulates to quickly, and impacts to directly on combat readiness. Given that the recommended rotation point is at 30+% systems damage, you're pretty much limited to about 3 months "at sea time" for a major unit. I think there should be a systems damage rating that is repairable in theatre, doesn't accumulate so quickly (or is repaired in port more quickly), and can be incurred via "regular duty" and by combat damage. There should also be a "structural damage" rating, to indicate damage that is non-repairable (past a certain point) in theatre (or a major repair facility in WiTP), that specifically targets ships systems, ie. turrets, gun mounts, radar, engines, armor ect. This could take the place of "fire" which really doesn't indicate much. Structural damage could be incurred very slowly at sea, or in combat. Systems damage incurred at sea and in combat, but can be repaired more quickly in port. This would allow a more flexible damage model and be more realistic. You'd still get an annoying amount of systems damage that would require sitting in port, but it could be repaired more quickly without having to send ships to the rear. Routine structural damage could still be incurred at sea, and below a certain point repaired in theatre. Serious structural damage incurred through abuse/overuse or combat would require being sent to the rear for repair. You could even target specific systems via combat damage or a random chance of a catastrophic engineering casualty.
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