Canoerebel
Posts: 21100
Joined: 12/14/2002 From: Northwestern Georgia, USA Status: offline
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Gents, I have realized for a month or two that I have become irritating in registering concerns about the game. I sound like I'm whining even to myself many times. My concners are honest, though, and I sincerely hope that bringing concerns to the attention of the developers allows them to become aware of potential problems, evaluate them, determine whether they can and should be fixed, and then take steps to address those that they believe are legitimate. In the game to date I've been especially concerned about these things: 1. China: At first, the game was totally screwed up in China. It was within the solitary discretion of the Japanese player to overrun China through strategic bombing, massed use of artillery, and the fact that the Chinese couldn't defend in the open or behind fortifications. The developers have since fixed the affect of artillery on fortifications, thus eliminating most of this problem. The balance - mainly strategic bombing - hasn't been addressed but can be easily avoided by house rules. This is good. 2. Artillery Death Stars: Massed artillery was death on the opposition at first. As noted above, the developers have rectified the lethal nature of artillery against fortified positions. However, artillery against unfortified troops remains far too powerful. At this point it seems that the developers are saying that this may be too complicated to fix - that by tweaking the affect of massed artillery it might bork the affect of just a few artillery units, thus playing havoc with the island campaigns where an artillery unit or two is being used. We'll have to wait and see whether and how this will be addressed. For now, the employment of massed artillery against unintrenched troops seems to yeild wildly inflated casualties based upon my recent experience in Burma. 3. Nuclear Subs: This is the thing that most bothers me about the game. It is an octopus with several pernicious tentacles: (1) the lethal nature of subs against ASW has been addresses by the developers [and they deserve our gratitude for doing so]; (2) subs in general are far, far too lethal against shipping. I know that Alled subs were lethal in the real war - at least late in the war - and it's too early to see whether they will be historically lethal or wildly, exaggeratedly lethal, but I know that Japanese subs are far, far too lethal in the game. They hit everything they shoot at; they shoot at everything; they remain with impunity inside port hexes where mines, ASW ships, and ASW aircraft are essentially worthless; they sink docked ships; they hit the biggest and fastest ships; and tankers and oilers and big merchantmen seem to be too brittle. Sub warfare, at least in '42 and '43, was a game of cat-and-mouse, not a one-sided bloodbath in which the Japanese sank everything in sight. 4. Sweeps: I registered complaints about sweeps, but then learned that a big part of the problem was my own lack of understanding about how sweeps and bombing missions are designed to work and how to orchestrate them. I abandoned this complaint since I became convinced I was largely responsible for my own woes and that I was therefore whining without reason. To a much lesser extent, I continue to keep my eyes on this feature, though, because I do think it has some problems. I'm not sure about this yet, but I've begun to suspicion that when Allied fighters and bombers target the same hex in the same turn, the Allied bombers always seem to go first (either escorted lightly or unescorted) with most or all of the Allied fighters coming later. By the time the bulk of the fighters arrived, the Japanese fighters have finished ravaging the bombers and have retired, so the Allied fighters have no targets to square off against. That bugs me a bit [I'm sorry, it just does]. What has recently tickled my curiosity, though, is that this doesn't seem to happen with the Japanese. In China, at least, it seems like the Japanese fighters and bombers come in together. I admit, however, that this discrepancy could be the result of my own failures rather than to some weird feature in the game itself. I haven't mentioned it yet because I'm not even sure it's really happening - it's just something I want to be aware of so that I can continue to watch combat replays. 'Nuff said. Canoe "the somewhat reluctant whiner" Rebel
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