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Submarine Mod

 
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Submarine Mod - 1/13/2010 9:07:48 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
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A submarine mod to the standard scenarios is available on the Scenario Design and Modding sub-forum, above.
Post #: 1
RE: Submarine Mod - 1/13/2010 10:57:49 PM   
Admiral Scott


Posts: 625
Joined: 1/8/2001
From: Syracuse, NY USA
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Will this mod only work with a new game, or will it also work with an on going game?

(in reply to JWE)
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RE: Submarine Mod - 1/13/2010 11:32:20 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
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check :- http://www.matrixgames.com/forums/tm.asp?m=2331619 its in the mod section for more info

Edit .. ROFL -- poptarts

< Message edited by Rob Brennan UK -- 1/13/2010 11:33:17 PM >


_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to Admiral Scott)
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RE: Submarine Mod - 1/14/2010 5:42:11 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
What is the deal??? Seriously, aside from subs always getting a crack at the hunters...so what? Not like they ever get to get another vs the attackers. Too early to say ASW is borked Joe. Looks better than it ever was did thus far.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Rob Brennan UK)
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