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Training - 5/30/2009 11:18:59 PM   
lastdingo

 

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How can I maximize training effect?

I guess it's about the percentage setting, but I'm confused about its meaning because 100% switches to CAP.

Is 0% best? 90%?

Is training better done by harmless combat missions (like missions against Wau)?
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RE: Training - 5/31/2009 12:26:47 AM   
Ike99


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quote:

How can I maximize training effect?

I guess it's about the percentage setting, but I'm confused about its meaning because 100% switches to CAP.

Is 0% best? 90%?

Is training better done by harmless combat missions (like missions against Wau)?


Training Command is useless. Set Naval Search a few months.

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RE: Training - 5/31/2009 1:07:11 AM   
tocaff


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Training is best done in combat.  It's quicker, so yes to bombing Wau for example.  Look for an enemy base that's an easy touch, don't take it and use it to train up your squadrons by attacking it.  The USN would sail by Wake and plaster it with planes and or gunfire for practice on the way to forward bases.

Some people frown on this tactic and legislate it out of the game in house rules.


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I never thought that doing an AAR would be so time consuming and difficult.
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RE: Training - 6/1/2009 3:01:20 PM   
xj900uk

 

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However it is what the US used to do in the later stages of the war, namely get their inexperienced pilots and ships to shoot up bypassed Jap garrisons on the way to soemthing more important & closer to Japan

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RE: Training - 6/5/2009 2:34:46 PM   
Miller


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Wau is the perfect training base for the IJN. DO NOT capture it if playing as Japs, otherwise you will have no way of training up your 50 exp pilots in 1943.

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Post #: 5
RE: Training - 1/14/2010 10:34:35 AM   
MikeB20

 

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Training is not completely useless in my experience.
The Training mission concentrates missions on the lower skilled pilots, building them up. Check the pilot roster and you will see high fatigue on all lower skill pilots.
It can save aircraft and pilots, especially where new recruits are moving into squadrons as a result of high casualties.

Total noob pilots wreck aircraft on normal missions.

< Message edited by MikeB20 -- 1/14/2010 10:44:36 AM >

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RE: Training - 1/14/2010 2:57:43 PM   
RGIJN


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how about adequate training for fighter A/C, as long as you cannot assign them on escort missions? (and yes, I hesitate to assign them with xp levels below 60 to save the planes from wrecking by those greenhorns)

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RE: Training - 1/14/2010 4:00:03 PM   
MikeB20

 

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"Adequate training for fighter A/C?"

Do you mean what would I consider adequate training?
Well, in my experience the level of fatigue needs to be kept down to avoid operational losses.

Normal missions tend to fly the top EXP pilots.
Training mission tends to fly the bottom EXP pilots.
But this depends on %
High % Training will fly whole roster, low %, say 20-30% will fly bottom only bottom of roster.

One very effective way of training up a Fighter squad is to alternate 30% Training Mission and 30% CAP; that way both the top and bottom of the pilot roster(listed by EXP) get training and alternately rests top and bottom of roster.
When you see top pilots getting tired, switch to Training.
When you see bottom pilots getting fatigued, switch back to normal missions.
That keeps operational losses low while maximising training.

Anyway, that's my opinion.
Others may vary.

< Message edited by MikeB20 -- 1/14/2010 4:02:38 PM >

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RE: Training - 1/14/2010 6:31:46 PM   
RGIJN


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makes sense and sounds pretty viable. will try that in our game

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RE: Training - 1/15/2010 2:05:34 AM   
MikeB20

 

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Post #: 10
RE: Training - 1/15/2010 3:47:04 PM   
RGIJN


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(in reply to MikeB20)
Post #: 11
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