Karri
Posts: 1137
Joined: 5/24/2006 Status: offline
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ORIGINAL: Panama quote:
ORIGINAL: Karri Well, I have a game going with following changes: -Russian shock of 95 after winter offensive(event 14) -turn 178 russian air shock 100(event 26) -Russian shock until mud set to 95(event 361) -turn 4 air shock to 80(event 362) -turn 11 russian air shock to 85(event 363) -turn 32 russian air shock 90(event 501) -turn 57 russian air shock 95(event 502) Object is to make the game playable beyond 1941. This is one of the things that bothers me when trying to make this scenario playable. Units are made immobile and unable to react to even local circumstances. If Soviet infantry divisions are made less mobile in 1941 the result will be somewhat the same. Divisions had no problem acting on their own initiative. It was generaly when you got below division level initiative might become a problem. Instead, entire armies are made static by lowering shock. In my opinion I see nothing in unit histories that would justify this. Has no one tried to force the Soviet to stand and defend instead? Will the unit max be increased in 3.4? This scenario sorely needs that. As I said, object is to make game playable beyond 1941. If that means a few formations will be in shock, then so be it. Although, now that you mention it, perhaps it would be better to give the Germans a higher shock for longer. But, it's a game and it follows the game's mechanics. It's not a history show. It doesn't even have a production system which complicates things further...all in all, it pushes the TOAWs engine to the very limits. All things considered it is the best scenario ever, and Matrix can thank Snefens and the others because this scenario has sold the game...well at least to a few players, no idea how much they have actually sold. Which reminds me, while you're waiting for TOAW 4, WiE is worth a look and will probaply be everything that we want from FitE. EDIT: Oh yeah, I've made my modifications to the vanilla FitE.
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