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Float Planes for BB

 
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Float Planes for BB - 1/17/2010 10:33:36 PM   
Red Devil

 

Posts: 47
Joined: 1/4/2002
Status: offline
I started playing WiTP AE in November and I've got to 3rd February 1942 on GC.

I've received Royal Sovereign (BB) as reinforcement but I notice no float plane flight attached to it. Is there any way, either legitimate or gamey, to get seaplanes onto it without leaving another ship without planes. Its currently in AC TF in Andaman Sea providing AA cover for HMS Indomitable trying to hit recent AE massed landing in Moulmein, but it will return to Colombo shortly so I would like to provide it with some longer range 'eyes'.

A second question is around the score in this scenario.
Can I ask people around what date the Japanese score passed the Allied score in their game, so I can see how well I am doing or if I would be better starting again. After all I have learnt so much from playing the game I would do some things differently next time.

Robin - Newbie in UK
Post #: 1
RE: Float Planes for BB - 1/18/2010 7:34:55 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
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Good question. See if you've got a land based float plane unit lying around somewhere and split that, the resulting unit may be small enough to put on the BB.

Another option is to have a look at the list of destroyed air groups, if you've already lost a BB somewhere, their float plane group should be on that list, reactivate it (will cost a bit of PP though and some time unfortunately) and put it on the Royal Sovereign.

(in reply to Red Devil)
Post #: 2
RE: Float Planes for BB - 1/18/2010 11:14:35 AM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
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Second question:
Play to the end, and try to learn as much as possible. Option to surrender and start from the start is viable only if you have no means to deal Japanese serious blows. however as you are only in Feb 1942, you will get everything you need later :) Numbers of essexes, hellcats, corsairs, lightnings, thunderbolts, superfortresses... all waiting to get into game and turn the tide...


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(in reply to Smeulders)
Post #: 3
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