Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Distant Worlds video: Game Controls

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> New Distant Worlds video: Game Controls Page: [1]
Login
Message << Older Topic   Newer Topic >>
New Distant Worlds video: Game Controls - 1/20/2010 7:33:55 PM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
A video describing the game controls for Distant Worlds is now available at the link below

http://www.youtube.com/watch?v=u-ghpK7gBSY

< Message edited by elliotg -- 1/24/2010 6:38:14 AM >
Post #: 1
RE: New Distant Worlds video: Game Controls - 1/20/2010 8:02:42 PM   
kafka

 

Posts: 159
Joined: 6/11/2004
Status: offline
I'm really impressed with this fantastic peace of software. Superb interface design. Considering thats its mostly the product of a single person, its really impressive work. Congrats. Btw how long has it been in development?

(in reply to elliotg)
Post #: 2
RE: New Distant Worlds video: Game Controls - 1/20/2010 8:57:41 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
Elliot,

I have a couple questions about the controls,

First one is,
I noticed the narrator having to constantly pan the view to manually track the object he selected. This can be one of the drawbacks of modeling orbits. So can you set the view to lock on a selected object?

Second,
Map overlays, is there a way to enable a overlay of your empire's territory?

(in reply to kafka)
Post #: 3
RE: New Distant Worlds video: Game Controls - 1/20/2010 9:20:01 PM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: kafka
Btw how long has it been in development?

Too long...

(in reply to kafka)
Post #: 4
RE: New Distant Worlds video: Game Controls - 1/20/2010 9:21:33 PM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: lordxorn
I noticed the narrator having to constantly pan the view to manually track the object he selected. This can be one of the drawbacks of modeling orbits. So can you set the view to lock on a selected object?

Yes

quote:


Map overlays, is there a way to enable a overlay of your empire's territory?

Your empire's systems, popular routes and scanner ranges are always visible in the main view. There's also a Galaxy Map tool that provides many different views of the galaxy.

(in reply to lordxorn)
Post #: 5
RE: New Distant Worlds video: Game Controls - 1/21/2010 5:13:14 AM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline
Very cool. Thanks for putting this up, elliot!


Of course, I have a few questions:

1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?

2.) Can your planets build any sort of fixed/stationary defenses, or are ships the only real way to protect your colonies?

3.) Do you actually have any control over civilian vessels, or are they completely automated?

4.) Are there any hot-keys to augment the mouse controls?




_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to elliotg)
Post #: 6
RE: New Distant Worlds video: Game Controls - 1/21/2010 8:36:20 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: martok
1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?

Correct - estimated fuel range.

quote:


2.) Can your planets build any sort of fixed/stationary defenses, or are ships the only real way to protect your colonies?

You can also build defensive bases (usually space ports) at your colonies. These can be pretty strong, and even a full fleet might struggle to defeat them.

quote:


3.) Do you actually have any control over civilian vessels, or are they completely automated?

Private ships (freighters, mobile mining ships and passenger ships) are completely automated. However you can still get a taste of resource-gathering by using mobile construction ships to build mining stations. In fact you can build lots of different types of bases using these construction ships.

quote:


4.) Are there any hot-keys to augment the mouse controls?

Yes, all buttons have keyboard equivalents. And keys 0-9 are assigned as hot keys to quickly select any item you store in them (e.g. ships, bases, colonies, fleets, etc)

(in reply to martok)
Post #: 7
RE: New Distant Worlds video: Game Controls - 1/21/2010 12:39:43 PM   
Baleur


Posts: 372
Joined: 1/18/2010
Status: offline
How come a 1-man (programming wise) game can have a ten times better interface than a small development studio that has released 5 games (Space Empires V, i'm looking at you and your horrible horrible horrible interface that disgusts me to the point of always uninstalling you after an hour)?

I guess, some devs are just incompetent, i'm glad you're not, because this game is looking better and better!
I just have to ask, is the framerate in the video as smoothly as the game ever runs?

< Message edited by Baleur -- 1/21/2010 12:40:08 PM >

(in reply to elliotg)
Post #: 8
RE: New Distant Worlds video: Game Controls - 1/21/2010 3:01:38 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
How big do late game fleets get.I just wonder about how easy it is to manage mega empire wars with a 1000 star galaxy.With no way to bombard alien scum it also means you have to land transport at each planet too.

< Message edited by ASHBERY76 -- 1/21/2010 3:02:00 PM >


_____________________________


(in reply to Baleur)
Post #: 9
RE: New Distant Worlds video: Game Controls - 1/21/2010 8:02:54 PM   
ypsylon

 

Posts: 114
Joined: 7/15/2007
Status: offline

quote:

ORIGINAL: elliotg

quote:

ORIGINAL: kafka
Btw how long has it been in development?

Too long...

Oh wow, World in Flames Devs are not alone!

Sorry just couldn't stop laughing when I read 'too long'. He, he

(in reply to elliotg)
Post #: 10
RE: New Distant Worlds video: Game Controls - 1/21/2010 8:03:12 PM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: Baleur
I just have to ask, is the framerate in the video as smoothly as the game ever runs?

No, it's much better in game. The videos don't really do justice to the game play. I'll have to tweak my video capture settings for the next videos to show the smoother game play.

(in reply to Baleur)
Post #: 11
RE: New Distant Worlds video: Game Controls - 1/21/2010 8:22:19 PM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: ASHBERY76
How big do late game fleets get.I just wonder about how easy it is to manage mega empire wars with a 1000 star galaxy.With no way to bombard alien scum it also means you have to land transport at each planet too.

You can choose the size of your fleets by simply adding more ships. But typically fleets are around 15-25 ships of various sizes and types.

Late game/larger empires simply tend to have more fleets, instead of bigger ones. The strategy is a lot about having your forces in the right place at the right time, so having more fleets to spread around helps with this.

Requiring invasion forces of troops is a good thing - it slows wars down a bit. As it is, you'll find that things happen fast enough. If you lose a couple of critical colonies you can suddenly be in deep trouble.

(in reply to ASHBERY76)
Post #: 12
RE: New Distant Worlds video: Game Controls - 1/22/2010 2:37:50 AM   
Xenoform21

 

Posts: 36
Joined: 1/14/2010
Status: offline
quote:



quote:

ORIGINAL: martok
1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?


Correct - estimated fuel range.


So when the ships run out of fuel, are they just dead in water? Or is the dotted line a representation of the point of no return to nearest fueling?

(in reply to elliotg)
Post #: 13
RE: New Distant Worlds video: Game Controls - 1/22/2010 4:03:41 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: Xenoform21

quote:



quote:

ORIGINAL: martok
1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?


Correct - estimated fuel range.


So when the ships run out of fuel, are they just dead in water? Or is the dotted line a representation of the point of no return to nearest fueling?

When ships run out of fuel they they can still move, but at greatly reduced speed. Also their weapons and other equipment is inoperable. So they can still limp back to a refuelling point, but can't do much else.

(in reply to Xenoform21)
Post #: 14
RE: New Distant Worlds video: Game Controls - 1/23/2010 6:09:39 AM   
bullproof

 

Posts: 3
Joined: 1/23/2010
Status: offline
This game looks great. When is it due to come out? Sorry if you have already answered this somewhere.

(in reply to elliotg)
Post #: 15
RE: New Distant Worlds video: Game Controls - 1/23/2010 11:23:39 AM   
tgb

 

Posts: 766
Joined: 7/8/2005
Status: offline

quote:

ORIGINAL: elliotg

quote:

ORIGINAL: Xenoform21

quote:



quote:

ORIGINAL: martok
1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?


Correct - estimated fuel range.


So when the ships run out of fuel, are they just dead in water? Or is the dotted line a representation of the point of no return to nearest fueling?

When ships run out of fuel they they can still move, but at greatly reduced speed. Also their weapons and other equipment is inoperable. So they can still limp back to a refuelling point, but can't do much else.


I'm hoping (assuming) ships autmoatically re-fuel, and this doesn't ave to be micromanaged.

(in reply to elliotg)
Post #: 16
RE: New Distant Worlds video: Game Controls - 1/23/2010 4:35:33 PM   
JosEPhII


Posts: 173
Joined: 1/17/2010
From: Cornfields of Western IL. USA
Status: offline
From elliotg's responses so far I'd be surprised if you had to micro ship re-fueling. Especially with this being an RTS game.

JosEPh


_____________________________

"old and slow.....Watch out!"

(in reply to tgb)
Post #: 17
RE: New Distant Worlds video: Game Controls - 1/23/2010 9:29:35 PM   
Baleur


Posts: 372
Joined: 1/18/2010
Status: offline
Probably automated fuel ships like the other automated ships in the game :)
Oh and yeah, release the game already! At least online :)

(in reply to JosEPhII)
Post #: 18
RE: New Distant Worlds video: Game Controls - 2/10/2011 1:37:22 PM   
Zenra


Posts: 179
Joined: 4/25/2002
From: Grand Rapids, MI, USA
Status: offline
quote:

ORIGINAL: bullproof

This game looks great. When is it due to come out? Sorry if you have already answered this somewhere.

I love questions like this - look here

_____________________________

Mitchell

(in reply to bullproof)
Post #: 19
RE: New Distant Worlds video: Game Controls - 2/10/2011 1:55:06 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
old times, more than a year ago we had only those youtube videos

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Zenra)
Post #: 20
RE: New Distant Worlds video: Game Controls - 2/10/2011 1:58:42 PM   
OverlordCW

 

Posts: 88
Joined: 3/28/2010
Status: offline

quote:

ORIGINAL: Mitchell

quote:

ORIGINAL: bullproof

This game looks great. When is it due to come out? Sorry if you have already answered this somewhere.

I love questions like this - look here

Did you notice the post's date?

(in reply to Zenra)
Post #: 21
RE: New Distant Worlds video: Game Controls - 2/10/2011 2:04:38 PM   
Zenra


Posts: 179
Joined: 4/25/2002
From: Grand Rapids, MI, USA
Status: offline
Doh!

_____________________________

Mitchell

(in reply to OverlordCW)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> New Distant Worlds video: Game Controls Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.219