explorer2
Posts: 465
Joined: 11/30/2007 Status: offline
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Version 2S2 Changes Download at http://www.advancedtactics.org/scenario.php?nr=82 New Features or Conditions Japan Unhooked from Barbarossa to Begin War with China Japan no longer begins its war with China when Germany begins its war with Soviet Union. Japan can begin its war anytime it likes. It still wakes up and receives the card enabling war with China after the Fall of Paris. The Saigon supply center is moved to the historically more accurate Hanoi, which after the Fall of Paris, becomes the territory of China. This reflects the aid from the USA to China, which came through Haiphong Harbor and Hanoi. After the Fall of Paris, China's production is multiplied by 10% as a result of aid from the USA. If Japan has not declared war on China by July of 1941, China's production multiplier is increased to 25%. It returns to normal once war with Japan begins. Historical Western Blitz Game Option Added If chosen at game start, France begins the game asleep and will not wake up until attacked. France is given 3 extra units to fill in the northern coastal and Ardennes region gaps in their defense, and units start with more XP than previously. This makes it much easier to reproduce the historically accurate fall of Paris by June 1940. Maginot Line Garrison Requirement Added: With Normal Start (Not Historical Western Blitz), moving 50pp of units that begin the game in the Maginot Line outside the Line immediately gives Germany the Western Blitz Card, instead of in May 1940. Units in other parts of France may move freely. Once Germany invades France, all Maginot Line units may move freely. Turkey maintains independence (does not join West or SU) if GE or SU attacks them. Turkey should then be played by China player. Adjustments to Improve Balance Maginot Line Unit Changes: Maginot Line units lose an AT & Infantry Gun and all Flak, and gain 5 SMG & 5 Machine Guns to better reflect historical unit formations in May 1940. New unit is given in middle of Maginot Line: 8 Flak Immobile. These were NOT historically present, but necessary to stop Germany from very ahistorical tactic of aerial bombing of Maginot Line prior to invasion. Germany gets 200 PP to start game Italy Joins Germany after fall of Paris instead of fall of Lille Italians no longer have combat reduction. Instead, Italian units begin with a morale of 8. Soviet Siberian Factories creation cannot be blocked After war with Germany begins, if Kiev, Kharkov, Dnepropetrovsk, Sevastopol, or Rostov are not occupied by GE by 6, 9, 12, 15, & 18 turns respectively, after Eastern Blitz begins, their corresponding Siberian factories are created anyway. SU gets Lend Lease Trucks (4) & Trains (4) in Vladivostok each turn SU is at war with GE. All SU producing cities get 2 Flak Immobile Level I at game start. JA Garrison unit added to Taiwan All of UK is now in winter zone. In winter of 1940/1941, London receives extra 1000 supply December - February. Glasgow changed from Resource 2 to City 0 Ploesti changed from Resource 2 to Resource 4 Unit Changes Bomber Research divided into 2 categories: Dive Bomber and Level Bomber, each costing half of the original total Katyusha changed to reflect changes to Artillery & Flak88. Costs same as Flak88, power same as Artillery III, unable to carry tanks (never could, that was a mistake in the text description.) BBI & BBII Anti Structure points increased by 5 points, Artillery bombardment vs. infantry increased by 5 points. Mortar attack strength vs. armor lowered 30%, vs. infantry lowered 15%. Artillery supply use increased by 12% Partisan combat defense strength lowered 21%, HP lowered 20% Sea Scouts movement over land severely limited. Fixes Fixed Italian navy not entering the game 75% of the time. It now always enters the game at one of 4 locations. Fixed Minor Axis not joining GE if SU starts war with GE due to insufficient GE PP on border. Fixed Omsk production. Now producing Siberians and PP after GE declares war, instead of Russians Fixed SU getting Production Boosts in 1942 when not at war Fixed Supply Centers not increasing production in 1942 onwards Cairo starts game producing for Wavell HQ Port Swettenham starts game producing for Singapore HQ Road to Mosul starts game as entirely the territory of Western Allies Special Note: Carrier Air Ranges reported by AT is only for range over land. They move normally over sea, despite the report.
< Message edited by explorer2 -- 1/29/2010 1:46:23 PM >
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