Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

4 year delurk

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> 4 year delurk Page: [1]
Login
Message << Older Topic   Newer Topic >>
4 year delurk - 1/25/2010 12:23:35 AM   
DanNeely

 

Posts: 489
Joined: 10/18/2005
Status: offline
This is a bit longer than I intended to be gone after burning out during the original TOAW3 beta. I see at least a few familiar space still around; and I'm sure there's a few more whose names have either escaped me, or who're still changing their screen name every few months.

Anyway a few questions. Is there a comprehensive change log available for the patches? I'm not even entirely sure what was changed in the initial 3.0 release any longer; never mind the three patches issued since then.

Is the old warfarehq ladder still around anywhere, or did it go down in flames along with the rest of the site following the various management disasters it suffered.

_____________________________

Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
Post #: 1
RE: 4 year delurk - 1/25/2010 1:12:48 AM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
Warfare HQ is now part of Armchair General. I think AG is part of something else now too. I believe there is still a reference made to ladders on the site. Not sure how active they are.

< Message edited by Panama -- 1/25/2010 1:13:07 AM >

(in reply to DanNeely)
Post #: 2
RE: 4 year delurk - 1/25/2010 1:49:44 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is all I could find in the way of a "change list" for the patches. There must be some more somewhere. Maybe it comes with the patch(es) as a readme.txt file or something.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Panama)
Post #: 3
RE: 4 year delurk - 1/25/2010 2:07:39 AM   
DanNeely

 

Posts: 489
Joined: 10/18/2005
Status: offline
Larry: I saw that. The most recent patch doesn't contain any readme file. It's just an updater.

_____________________________

Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius

(in reply to larryfulkerson)
Post #: 4
RE: 4 year delurk - 1/25/2010 3:10:12 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
There should be a  "what's new" pdf with 3.2.29.27

_____________________________

The TOAW Redux Dude

(in reply to DanNeely)
Post #: 5
RE: 4 year delurk - 1/25/2010 9:08:48 AM   
Raver508

 

Posts: 208
Joined: 3/26/2006
Status: offline
Welcome back Dan, I remember you from the WarfareHQ days. Yes the site is still around, and the ladders are still going, although I'm not sure how many people still report games. Even see Mantis around occassionally. Here's a link to the forums...


http://forums.gamesquad.com/forumdisplay.php?10-The-Operational-Art-of-War

(in reply to Silvanski)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> 4 year delurk Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859